Power Overwhelming + Nerubian Egg will be a little Broken, especially in Zoo. Nerubian Egg is one of the new cards they announced, 0/2 for 2 mana with a death rattle that summons a 4/4 minion for you. Turn 2 Nerubian Egg, turn 3 Power Overwhelming on Nerubian Egg hit your opponent for 4 then get a 4/4. If you go second you can get it out one turn earlier, just going to be so broken. Dire Wolf Alpha will makes this even worse.
Shade of Naxramas Thoughts - So After reading through a lot of comments I have to say I think Shade of Naxramas will not be as strong as I original thought. It is a slow card, and the meta is currently very fast pace so dropping a minion that is just going to sit there could very easily back fire, and you will most likely be forced to bring it out of stealth in order to deal with board pressure. It also loses some value the later it gets played, because your opponent is more likely to have the mana they need to take care of it with AOE. Another factor is the time it takes to get value, if it gets played late it might take to long to power up to even be able to contend against the large minions being played. Though it still has value, if you get it out earlier in a slow game you can basically let it sit there and power up until you opponent plays a huge minion like Ragnaros then just take it right away. It also provides a fear factor and something your opponent always has to think about when they make a move. Though it can be used a finisher, I think it will end up being used more for threat removal, and if one cannot deal with the shade or put enough pressure on there opponent to force it out of stealth it can become game breaking.
Comments? thoughts? wtfs?
Good Card Combo's and Decks suggestions from other User's
turn 1 rogue with coin + egg + backstab
Control Death rattle (Rogue, Warrior, and Warlock all have great cards to kill their own minions with)
On the other hand, Baron Rivendare will activate twice Abomination's DR, which is equal to a super flamestrike
Yeah but that is a turn 5 or 6 play depending on when the Abomb goes off, which the Nerubian egg has already caused so much trouble and the Naxxramas could easily be to powerful to kill at that point D : I just think two of the new cards need to be nerfed already. Give the Egg protection from Spells, and make the shade of Naxxramas only get extra attack or health, not both.
I think AoE's are already pretty mandatory, considering how many Aggro decks are in the metagame.
I guess I should rephrase that, Require everyone to have a low cost AOE option. The aggro classes do not always run AOE themselves, and some classes only have access to high cost AOE's that will be to weak by the time they come out, to deal with shade of Naxramas.
Everyone is forgetting that most of these cards are going to be very combo dependent. Which means they will not always work, and its going to weaken other parts of your deck. Nobody has seen them in play yet, its a bit too early to cry overpowered. They are going to allow us to create new decks which is good, but there will still be counters for them. I'm sure they've been tested internally already as well.
The new cards are also on term with what Blizzard envisions in the future of hearthstone, having a more control-style game than aggro. They've stated this back in the past, and aggro has also been seen with the HARDEST nerfs in test season 1-4 (minus mage of course).
A lot of these cards, if you realize, will replace GREAT CARDS already in your Zoo deck, control deck, etc, and they will require other combos. Obviously we will be seeing a deathrattle control deck. The classes that seem to more benefit from this in my opinion are warriors and warlock, but I think we might be seeing control rogue in the mix as well.
The reason for these class is because they can all easily triggle the nerubian or deathrattle ability. You have cards like Brawl/Cruel Taskmaster/Whirlwind, then Power Overwhelming/Soulfire (on own monster)/Mortal Coil, then Backstab/Shiv/Evisc/ etc. This is going to be really interested for the meta and certainly elevate other classes and turn the overall game into a more mid game to late game control style. Especially since it forces people to have AOE now so .... some aggro decks are going to lose its luster.
The new cards are also on term with what Blizzard envisions in the future of hearthstone, having a more control-style game than aggro. They've stated this back in the past, and aggro has also been seen with the HARDEST nerfs in test season 1-4 (minus mage of course).
A lot of these cards, if you realize, will replace GREAT CARDS already in your Zoo deck, control deck, etc, and they will require other combos. Obviously we will be seeing a deathrattle control deck. The classes that seem to more benefit from this in my opinion are warriors and warlock, but I think we might be seeing control rogue in the mix as well.
The reason for these class is because they can all easily triggle the nerubian or deathrattle ability. You have cards like Brawl/Cruel Taskmaster/Whirlwind, then Power Overwhelming/Soulfire (on own monster)/Mortal Coil, then Backstab/Shiv/Evisc/ etc. This is going to be really interested for the meta and certainly elevate other classes and turn the overall game into a more mid game to late game control style. Especially since it forces people to have AOE now so .... some aggro decks are going to lose its luster.
Nice post, you make a lot of good points, I agree that we might see control rogue, Shade of Naxxramas might be the card that rogues needs for its win condition which is the biggest problem for control rogue, also rogues ability to kill its own minions is definitely a plus. I agree that Warlock, Warrior and Rogue will benefit from this the most due to the ease they have at killing there own minions. Death rattle control is also a very interesting point, we will have to see what happens.
Rollback Post to RevisionRollBack
Yes I do up vote everyone who post in my threads as a thanx for taking the time to look at and comment on my post.
The only cards that scares me in terms of balence is the 4/4 sword; I'm not convinced that the deathrattle is a significant enough drawback, especially when you consider cards like upgrade/greenskin and the tactic of not using the last swing.
From the portrait of the card it looks like Dancing Swords is a minion, not a weapon. I could be wrong, but I am pretty confident from the portrait it is a minion.
The only cards that scares me in terms of balence is the 4/4 sword; I'm not convinced that the deathrattle is a significant enough drawback, especially when you consider cards like upgrade/greenskin and the tactic of not using the last swing.
From the portrait of the card it looks like Dancing Swords is a minion, not a weapon. I could be wrong, but I am pretty confident from the portrait it is a minion.
In that case the balance seems fine.
in fact maybe its a bit weak as a minion; 1+/+1 stats at the cost of the enemy gaining a card? in terms of value thats a bit like Succubus
I agree that the weakest card among them is definitively Dancing Swords, though as we see more cards that might change. Undertaker is another questionable one, though he seems like he would be easy enough to abuse, it would be miracle rogue style.
The only cards that scares me in terms of balence is the 4/4 sword; I'm not convinced that the deathrattle is a significant enough drawback, especially when you consider cards like upgrade/greenskin and the tactic of not using the last swing.
From the portrait of the card it looks like Dancing Swords is a minion, not a weapon. I could be wrong, but I am pretty confident from the portrait it is a minion.
In that case the balance seems fine.
in fact maybe its a bit weak as a minion; 1+/+1 stats at the cost of the enemy gaining a card? in terms of value thats a bit like Succubus
The card is terrible. Normal 3 drop should have 7 total stats (blade master). Card draw (for enemy) = -2 stats. The sword is 4/4 so 8 total stats -2 = 6. It's below average.
I thought they will be strictly adventure mode... I guess i was wrong
New Cards!
Progressing through Curse of Naxxramas and overcoming the challenges that lurk within will reward you with all new Hearthstone cards! Once you earn these cards, you can start playing with them in your decks right away. A total of 30 new cards will be added with Curse of Naxxramas - Check out a few of the shambling creatures of the undead that are justdying to be a part of your collection below!
Maybe if you'd spent a brief moment reading the blog you wouldn't have to assume incorrectly :)
Shade of Naxxramas will be amazing in Rogue decks with Master of Disguise: attack, then give it back Stealth. This will make Master of Disguise useful!
It actually does do something. At most they'll have to waste an AoE spell on it if they really want to get rid of it before it snowballs. At worst you slap it down before you have any actual deathrattle minions in your hand.
Card link and Ideas
Link: http://www.hearthpwn.com/news/439-pax-announcements-curse-of-naxxramas-adventure
Power Overwhelming + Nerubian Egg will be a little Broken, especially in Zoo. Nerubian Egg is one of the new cards they announced, 0/2 for 2 mana with a death rattle that summons a 4/4 minion for you. Turn 2 Nerubian Egg, turn 3 Power Overwhelming on Nerubian Egg hit your opponent for 4 then get a 4/4. If you go second you can get it out one turn earlier, just going to be so broken. Dire Wolf Alpha will makes this even worse.
Shade of Naxramas Thoughts - So After reading through a lot of comments I have to say I think Shade of Naxramas will not be as strong as I original thought. It is a slow card, and the meta is currently very fast pace so dropping a minion that is just going to sit there could very easily back fire, and you will most likely be forced to bring it out of stealth in order to deal with board pressure. It also loses some value the later it gets played, because your opponent is more likely to have the mana they need to take care of it with AOE. Another factor is the time it takes to get value, if it gets played late it might take to long to power up to even be able to contend against the large minions being played. Though it still has value, if you get it out earlier in a slow game you can basically let it sit there and power up until you opponent plays a huge minion like Ragnaros then just take it right away. It also provides a fear factor and something your opponent always has to think about when they make a move. Though it can be used a finisher, I think it will end up being used more for threat removal, and if one cannot deal with the shade or put enough pressure on there opponent to force it out of stealth it can become game breaking.
Comments? thoughts? wtfs?
Good Card Combo's and Decks suggestions from other User's
turn 1 rogue with coin + egg + backstab
Control Death rattle (Rogue, Warrior, and Warlock all have great cards to kill their own minions with)
Stormpike Commando + Nerubian Egg
Yes I do up vote everyone who post in my threads as a thanx for taking the time to look at and comment on my post.
I thought they will be strictly adventure mode... I guess i was wrong
EU
No, once you earn them you can begin playing them in your decks right away according to all sources : (
Yes I do up vote everyone who post in my threads as a thanx for taking the time to look at and comment on my post.
On the other hand, Baron Rivendare will activate twice Abomination's DR, which is equal to a super flamestrike
xapi#2543
I think AoE's are already pretty mandatory, considering how many Aggro decks are in the metagame.
Yeah but that is a turn 5 or 6 play depending on when the Abomb goes off, which the Nerubian egg has already caused so much trouble and the Naxxramas could easily be to powerful to kill at that point D : I just think two of the new cards need to be nerfed already. Give the Egg protection from Spells, and make the shade of Naxxramas only get extra attack or health, not both.
I guess I should rephrase that, Require everyone to have a low cost AOE option. The aggro classes do not always run AOE themselves, and some classes only have access to high cost AOE's that will be to weak by the time they come out, to deal with shade of Naxramas.
Yes I do up vote everyone who post in my threads as a thanx for taking the time to look at and comment on my post.
Everyone is forgetting that most of these cards are going to be very combo dependent. Which means they will not always work, and its going to weaken other parts of your deck. Nobody has seen them in play yet, its a bit too early to cry overpowered. They are going to allow us to create new decks which is good, but there will still be counters for them. I'm sure they've been tested internally already as well.
turn 1 rogue with coin + egg + backstab = GG
The new cards are also on term with what Blizzard envisions in the future of hearthstone, having a more control-style game than aggro. They've stated this back in the past, and aggro has also been seen with the HARDEST nerfs in test season 1-4 (minus mage of course).
A lot of these cards, if you realize, will replace GREAT CARDS already in your Zoo deck, control deck, etc, and they will require other combos. Obviously we will be seeing a deathrattle control deck. The classes that seem to more benefit from this in my opinion are warriors and warlock, but I think we might be seeing control rogue in the mix as well.
The reason for these class is because they can all easily triggle the nerubian or deathrattle ability. You have cards like Brawl/Cruel Taskmaster/Whirlwind, then Power Overwhelming/Soulfire (on own monster)/Mortal Coil, then Backstab/Shiv/Evisc/ etc. This is going to be really interested for the meta and certainly elevate other classes and turn the overall game into a more mid game to late game control style. Especially since it forces people to have AOE now so .... some aggro decks are going to lose its luster.
Cairne Bloodhoof + Baron Rivendare + Ancestral Spirit....balls in your court now, bro.
Nice post, you make a lot of good points, I agree that we might see control rogue, Shade of Naxxramas might be the card that rogues needs for its win condition which is the biggest problem for control rogue, also rogues ability to kill its own minions is definitely a plus. I agree that Warlock, Warrior and Rogue will benefit from this the most due to the ease they have at killing there own minions. Death rattle control is also a very interesting point, we will have to see what happens.
Yes I do up vote everyone who post in my threads as a thanx for taking the time to look at and comment on my post.
From the portrait of the card it looks like Dancing Swords is a minion, not a weapon. I could be wrong, but I am pretty confident from the portrait it is a minion.
Yes I do up vote everyone who post in my threads as a thanx for taking the time to look at and comment on my post.
The sword is a 4/4 minion.
http://www.twitch.tv/szsoulzek
I agree that the weakest card among them is definitively Dancing Swords, though as we see more cards that might change. Undertaker is another questionable one, though he seems like he would be easy enough to abuse, it would be miracle rogue style.
Yes I do up vote everyone who post in my threads as a thanx for taking the time to look at and comment on my post.
The card is terrible. Normal 3 drop should have 7 total stats (blade master). Card draw (for enemy) = -2 stats. The sword is 4/4 so 8 total stats -2 = 6. It's below average.
Dancing Swords can be "good" for Priests since they have Silence. But still a weak card.
New Cards!
Progressing through Curse of Naxxramas and overcoming the challenges that lurk within will reward you with all new Hearthstone cards! Once you earn these cards, you can start playing with them in your decks right away. A total of 30 new cards will be added with Curse of Naxxramas - Check out a few of the shambling creatures of the undead that are justdying to be a part of your collection below!
Maybe if you'd spent a brief moment reading the blog you wouldn't have to assume incorrectly :)
Shade of Naxxramas will be amazing in Rogue decks with Master of Disguise: attack, then give it back Stealth. This will make Master of Disguise useful!
- senti
It actually does do something. At most they'll have to waste an AoE spell on it if they really want to get rid of it before it snowballs. At worst you slap it down before you have any actual deathrattle minions in your hand.
It's a minion.
Void Terror is looking quite pretty now...