A finisher basically, no charge so your opponent has a turn to react. It cost 10 mana so it will be the only thing you do that game. Also when ever you play a minion when this card is on the board you lose the game. Countered by hard removal, Big Game Hunter and also you can be forced to lose if your opponent plays Dirty Rat, Leeroy will also kill you.
So in order for a deck with The Caverns Below in it to function you need lots of card draw. You also need to hit it around turn 5 in order to compete with other quest decks, not get out tempo'd by control decks or ran over by aggro.
Honestly Every deck with the The Caverns Below in it should have these 3 cards at least, and basically if you don't get these cards in your starting hand you throw away everything else just to get them.
All minions should have a battle cry or combo effect. Card draw or some way to put more cards in your hand is obviously the best. You also should wait until you have all the cards you need in your hand to complete the quest before starting to bounce things back into your hand.
Ancient Brewmaster is an option, but honestly he comes down so late and he is almost a 5/5 so I feel like I would rather have some card draw in his place. Maybe he works, until the expansion is released I cannot say for sure.
Fire Fly is amazing in this deck. Basically fill your hand with 1 mana 5/5 to prep for epic board flood when the quest gets completed.
Novice Engineer and Coldlight Oracle give you extra card draw that you may need to pull off some pretty insane draw to get the cards you are looking for. Mimic Pod copying anything is nice. All the cards in the deck are high value so I don't think you can go wrong with this card. Swashburglar is another card you can use to fill up your hand with things while you complete the quest.
Of course the core rogue removals are in here, excluding Sap. The reason I think sap might not be the best choice is because you may actually help a class complete there quest faster with it. So for now I am excluding it.
Against aggro healing cards like Earthen Ring Farseer or Voodoo Doctor can save your life. Healing 8-12 damage in a couple turns could easily be enough to give you the health you need to survive. Honestly, Bilefin Tidehunter could be another great anti-aggro card, producing a bunch of taunts then making them 5/5 is pretty scary. That's basically a 10/10 for 2 mana. If pirate warrior is still a problem Gluttonous Ooze is a card to consider tech'in in to replace one of these cards.
The only anti-control card is really Vilespine Slayer, he also would most likely be good against mid-range to. Being able to have an assassinate that also makes a 5/5 is huge value and tempo. Yes, it needs the combo but this deck has so many low cost cards it should not be hard to pull off. If taunts become a huge problem you could always replace this with The Black Knight. I think an anti-control card is a good idea because you cannot really play the quest until turn 5, and even if you run Preparation chances are its going to take you a couple turn or more to get the quest done. This gives control time and mana to work with so having a defense against it is probably a good idea. Depending on how strong control is you might want to include both of these cards.
I am planning on a similarly deck for wild and Barnes is to slow for this deck and don't help with the quest and reduce the deathR minion to 8 or 9. Good luck
Yeah I removed Barnes already for shifting shade. I think the card draw will be nice, I will hit legends again in wild next season with this deck :D looking forward to it!
Sorry, I didn't word it the best. When I read it it just seemed similar to what someone using an alternate account would say. I have nothing against your deck, I actually think it's pretty interesting. I was just conveying my humble opinion. Also I wouldn't say I'm not being "nice" to newer members as there wasn't anything really inherently mean about my comment.
Your fine, I don't have any alternate accounts I have been posting here for 3 years. If I was going to make an alt I would have done it sooner than a couple months ago. I apologize for misinterpret your comment, thank you for your feedback :D
The early game allows the deck to survive against aggro and mid-range, While out tempoing another control decks. Entomb also makes it easy to steal these high value minions from your opponent. There is more than 1 way to play control, and fight control vs control. Control doesn't mean you just surviving and then throwing down huge minion after huge minion.
Look at renolock the current king of wild, they run very few huge minions. They beat other control decks by out tempoing them with high value low to mid-range cards then if they need to use a big win condition like jaraxxus. There is more than one way to play control.
Everything from a 3 to a 5 drop is mid-range, there are a ton of mid-range drops. Not to mention most of the drops either give you another card to play or are sticky minions (like creeper and shredder). Just because N'Zoth, the Corruptor Summons a couple bad minions is okay. All the really need is a couple of powerful minions and your fine, that late in the game summoning a huge board is insane value. You only need a one or 2 good minions to win most of the time. Like renolock the way you beat other control decks is by applying pressure to them early and mid game so come late game you use your removals on their minions while your minions hit them up.
Barnes is one of those cards we will have to see if it works, with 11 out of 20 minions being good I thought he might work, but we will have to test and see. Trust me he is first in line on my chopping board. Hoping the priest legendary is an awesome deathrattle that will take his place. Thats what happens when you make a theorycraft though, you put in cards that you think will work then once you can test it and see what happens :D
Basically the better version of the deck that has been on the front page. I hope this deck takes its place, its far better than the other one. I have hit legends in wild multiple times and I might be using this one to do it again.
Basically the better version of the deck that has been on the front page. I hope this deck takes its place, its far better than the other one. I have hit legends in wild multiple times and I might be using this one to do it again.
I don't know but this sure does feel like a biased comment
Don't know the guy honestly, he also seems new here so just try to be nice to newer members :D and if you think he is wrong just tell me why. I would like to know why you think it is bias?
This deck takes advantage of the massive healing that priest has, as well as high value minions and removals in order to control the game during the earlier phases and dominate in the late game.
Not saying this will be the final version, we only have a handful of cards, but still this deck would be very strong as is right now. The fact is if they release even more cards that synergizes or even can replace the cards in this deck it will only be stronger. That is why I believe this deck variant will be very powerful and easily optimized.
Wanted some thoughts and feedback on awaken the makers deck for wild. Think a wild Control Awaken the makers deck is going to be very very powerful.
Also thought about [card]Youthful Brewmaster[/card] to bounce deathrattles back to your hand to play them again for quicker quest completion, but once again have to test it. Also might be nice for some of the battlecries
1
don't underestimate the power of deathrattles
2
none of which will contain any legendaries
0
REMOVED
3
Very High Risk vs Very High Reward
A finisher basically, no charge so your opponent has a turn to react. It cost 10 mana so it will be the only thing you do that game. Also when ever you play a minion when this card is on the board you lose the game. Countered by hard removal, Big Game Hunter and also you can be forced to lose if your opponent plays Dirty Rat, Leeroy will also kill you.
0
Really loving all the ideas floating around here, I think Shadowcaster is a great idea. I looked over that card, but I would to try it out.
0
So in order for a deck with The Caverns Below in it to function you need lots of card draw. You also need to hit it around turn 5 in order to compete with other quest decks, not get out tempo'd by control decks or ran over by aggro.
Honestly Every deck with the The Caverns Below in it should have these 3 cards at least, and basically if you don't get these cards in your starting hand you throw away everything else just to get them.
Shadowstep
Gadgetzan Ferryman
Youthful Brewmaster
All minions should have a battle cry or combo effect. Card draw or some way to put more cards in your hand is obviously the best. You also should wait until you have all the cards you need in your hand to complete the quest before starting to bounce things back into your hand.
Ancient Brewmaster is an option, but honestly he comes down so late and he is almost a 5/5 so I feel like I would rather have some card draw in his place. Maybe he works, until the expansion is released I cannot say for sure.
Fire Fly is amazing in this deck. Basically fill your hand with 1 mana 5/5 to prep for epic board flood when the quest gets completed.
Novice Engineer and Coldlight Oracle give you extra card draw that you may need to pull off some pretty insane draw to get the cards you are looking for. Mimic Pod copying anything is nice. All the cards in the deck are high value so I don't think you can go wrong with this card. Swashburglar is another card you can use to fill up your hand with things while you complete the quest.
Of course the core rogue removals are in here, excluding Sap. The reason I think sap might not be the best choice is because you may actually help a class complete there quest faster with it. So for now I am excluding it.
Against aggro healing cards like Earthen Ring Farseer or Voodoo Doctor can save your life. Healing 8-12 damage in a couple turns could easily be enough to give you the health you need to survive. Honestly, Bilefin Tidehunter could be another great anti-aggro card, producing a bunch of taunts then making them 5/5 is pretty scary. That's basically a 10/10 for 2 mana. If pirate warrior is still a problem Gluttonous Ooze is a card to consider tech'in in to replace one of these cards.
The only anti-control card is really Vilespine Slayer, he also would most likely be good against mid-range to. Being able to have an assassinate that also makes a 5/5 is huge value and tempo. Yes, it needs the combo but this deck has so many low cost cards it should not be hard to pull off. If taunts become a huge problem you could always replace this with The Black Knight. I think an anti-control card is a good idea because you cannot really play the quest until turn 5, and even if you run Preparation chances are its going to take you a couple turn or more to get the quest done. This gives control time and mana to work with so having a defense against it is probably a good idea. Depending on how strong control is you might want to include both of these cards.
2
LOL
0
0
0
1
The early game allows the deck to survive against aggro and mid-range, While out tempoing another control decks. Entomb also makes it easy to steal these high value minions from your opponent. There is more than 1 way to play control, and fight control vs control. Control doesn't mean you just surviving and then throwing down huge minion after huge minion.
Look at renolock the current king of wild, they run very few huge minions. They beat other control decks by out tempoing them with high value low to mid-range cards then if they need to use a big win condition like jaraxxus. There is more than one way to play control.
Everything from a 3 to a 5 drop is mid-range, there are a ton of mid-range drops. Not to mention most of the drops either give you another card to play or are sticky minions (like creeper and shredder). Just because N'Zoth, the Corruptor Summons a couple bad minions is okay. All the really need is a couple of powerful minions and your fine, that late in the game summoning a huge board is insane value. You only need a one or 2 good minions to win most of the time. Like renolock the way you beat other control decks is by applying pressure to them early and mid game so come late game you use your removals on their minions while your minions hit them up.
Barnes is one of those cards we will have to see if it works, with 11 out of 20 minions being good I thought he might work, but we will have to test and see. Trust me he is first in line on my chopping board. Hoping the priest legendary is an awesome deathrattle that will take his place. Thats what happens when you make a theorycraft though, you put in cards that you think will work then once you can test it and see what happens :D
0
0
This deck takes advantage of the massive healing that priest has, as well as high value minions and removals in order to control the game during the earlier phases and dominate in the late game.
Not saying this will be the final version, we only have a handful of cards, but still this deck would be very strong as is right now. The fact is if they release even more cards that synergizes or even can replace the cards in this deck it will only be stronger. That is why I believe this deck variant will be very powerful and easily optimized.
Wanted some thoughts and feedback on awaken the makers deck for wild. Think a wild Control Awaken the makers deck is going to be very very powerful.
13 deathrattle (Museum Curator included)
Win conditions are Alexstrasza and [card]N'Zoth, the Corruptor[/card].
Some tech cards could be Mind Control Tech, Doomsayer, Crystalline Oracle, maybe some extra taunts or even some more big minions for control match ups.
Also thought about [card]Youthful Brewmaster[/card] to bounce deathrattles back to your hand to play them again for quicker quest completion, but once again have to test it. Also might be nice for some of the battlecries
0
No major domo, he is just to risky. Yes if you can pull it off its amazing but just to situational.
-3
No you haven't played with this deck, you cannot say you played with this deck when the cards don't even exist for it dude. Good try though