I agree that the post-patch arena is a shitshow. Every player's draft quality is alot closer together meaning that RNG plays larger role than before. Don't get me started on the cards that let you play cards from outside your class, they are the real cancer.
Arena as it is now helps promote Wild. Arena as they are changing it makes Wild isolated, where it will eventually wither and die. Either split Arena into Wild and Standard modes like Play mode, or leave it the hell alone.
I don't know where you play wild but my arenas have zero resemblance. I play alot of arena and most of the time it's just playing minions on curve. Sometimes, although rarely, you draft more than 5 spells, and usually proceed to never draw them and win/lose purely based on quality of your draws and/or whether you go first. That said, I look forward to standard arena, which will make the decks more interesting and actually have comeback mechanics.
Talking about what cards you lose is pointless when you don't know about the cards in the next expansion that get added at the same time standard rotation happens.
Why do you think Finja is any good? Prophet Velen is a solid pick as for me. You can easily add burst into Dragon Priest with it, for example.
Adding velen + mind blast to dragon priest reduces deck constistency which is the most important part of dragon priest. I wouldn't recommend it to anyone.
Yes the original question was "why" because the only purpose of gold is to be spent for packs/adventures/arenas. It was meaningful question because of it, unlike your "why not", and your answer didn't make sense at all as well - "because he wants to". No sh*t Sherlock? And why does he want to? That was the point question even tho you were unable to understand it.
Don't try to look smart, learn your place and watch how you speak with others. Just look at all your posts in history, fix that attitude.
i didn't like elder scrolls either, the lane system felt really punishing when playing against heavy aggro and the art had no personality, i did like shadowverse a lot tho but being able and actuallyrequired to have multiple copies of a legendary in a deck to be competitive was a suuuper big turn down for me in both games.
I agree, different 'classes' in ESL don't have any clear identity. Animations were good though but I ended up back in HS.
Weebstone (shadowverse) just doesn't appeal to me.
Rogue is decent, as you mentioned it needs heal. Imo aoe is fine but we need some heal and more weapon synergy. Many of hearthpwners will tell you that Violet Illusionist will help = but how without powerful weapon synergy and good weapon (wtf is that 3 mana 3/2 Fork)? It's nice concept of Casino Rogue but it has to survive early aggresion as always.
It's exactly the same as hero power + deadly poison.
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I agree that the post-patch arena is a shitshow. Every player's draft quality is alot closer together meaning that RNG plays larger role than before. Don't get me started on the cards that let you play cards from outside your class, they are the real cancer.
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Talking about what cards you lose is pointless when you don't know about the cards in the next expansion that get added at the same time standard rotation happens.
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What they could do is add like 2-5 cards in every season.
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Packs.
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End turn button is yellow so you have available actions.
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No, brann's effect is active when he is on the board and battlecry is activated before the card hits the board.
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Combo.
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This card seems great in yogg druid.
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