Found any throughout your duels? Tell them here! Must include at least one Warlock-specific card. Can probably give some good ideas for ways to round out a deck or even get a core idea for one! - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Void Terror + Blood Imp/Raid Leader - Buffs stack, +1 on each fused monster as well as +1 to the Terror if Imp or Leader is not fused.
Harvest Golem + Shadowflame - Sacrifice-free 2 damage Shadowflame, even better with Power Overwhelming
Hellfire + Bloodmage Thalnos - +1 spellpower from Thalnos, forces deathrattle on Thalnos for card draw,
Molten Golem + Lord Jaraxxus - Molten Golem for free when down on HP, Jaraxxus to heal. * WARNING: Molten costs full after Jaraxxus because it's based off of health missing, Jaraxxus' max health is technically 15. - j4jeremy226
Power Overwhelming + Raging Worgen - Extra health allows for tanking hits to proc enrage's windfury, 7(+1) double nuke. - Voidsource
Dread Infernal + Enrage mechanic - Free love-taps to minions for enrage buff - NekroJakub
Corruption + Freeze mechanic - Freeze a minion to allow Corruption to kill it the following turn -Pabu_gl
Raging Worgen + Power Overwhelming might be strong and cost effective, you could play it early with a coin or possibly have it ignored due to opponents not wanting to activate the enrage mechanic. Strike once against desired minion/taunt, strike again with enrage activation for an additional 7 + 1 damage against player or other desired target.
Any card with enrage effect, have it stay in play for one turn to become a monster the next, through use of power overwhelm, and mortal coils.
Ex. Angry Chicken(my favorite if you can let it actually live until it attacks), Enrage Worg (also a notable one), Gurubashi.
What you need is 2x Power overwhelming and as many 1 crystal 1 damage cards you can have (2x mortal coil, 2x archer)
With the right combos on hand, and have to survive the turn and not be silenced, your angry chicken can become mad strong with just few mana crystals.
Example (starting hand = angry chicken, power overwhelming, mortal coil) Play chicken first turn, hope it lives and strike for 10 attack the next turn (AT TURN 2)!.
Of course, if you go 2nd and have coin, u can add in another 4 or 5 damage depending on which card to play =).
Chicken synergizes really well with blood imp, and that 1 crystal card that buffs a random minion 1 health every time your turn ends (Great play for first turn coin play, usually forces ur opponent to waste something fast on the chicken, or it'll be too late for him).
And also of course, the void terror summon after a minion is buffed with poweroverwhelming to buff the terror as the minion is gonna die anyway =)
Also, the monster that deals 1 damage everytime you use a spell also works quite well with enrage monsters with a good amount of health such as gurubashi and worgan.
Mortal coil to inflict enrage sounds so wasteful, if your dealing 10 damage with your opening hand then you're gonna lose out on major card advantage and start topdecking way early and you're gonna lose hard. may be fun, but it's a really bad idea
doesn't have to be mortal coil, the better card would be the archer
Then that doesn't make it a Warlock-specific combo. Also, try to edit your post instead of posting three times >_>
As for the card advantage part, Mortal Coil is still an incredibly strong card to use, especially early on. If you start top decking early as Warlock, you're going to have a bad time with card costs and tapping to put you into the danger zone.
I pretty much like Power Overwhelming and Void Terror, especially VS classes with lots of cheap board clear. If I have something expensive that is going to die next turn and I need to get through or kill something, I'll just power overwhelming, attack and then Void Terror on top.
doesn't have to be mortal coil, the better card would be the archer
Then that doesn't make it a Warlock-specific combo. Also, try to edit your post instead of posting three times >_>
As for the card advantage part, Mortal Coil is still an incredibly strong card to use, especially early on. If you start top decking early as Warlock, you're going to have a bad time with card costs and tapping to put you into the danger zone.
Note about Molten Giant with Jaraxxus. You should not save the giant for after Jaraxxus as 15 is the max health of Jaraxxus and Giant costs the full price at that point.
One I thought out myself is Corruption + Frost Elemental battlecry. Keeps opponent from using the minion until it is dead. Combo is weak to silence sadly.
Note about Molten Giant with Jaraxxus. You should not save the giant for after Jaraxxus as 15 is the max health of Jaraxxus and Giant costs the full price at that point.
seen many cool wins thanks to Power Overwhelming + Sylvanas Windrunner very good once you clear the field with say a twisted nether and they drop a big finisher and you just drop lady + Power and take it. Had a game where druid played an 8/8 taunt tree - did the combo and took it and won 2 turns later
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Found any throughout your duels? Tell them here! Must include at least one Warlock-specific card. Can probably give some good ideas for ways to round out a deck or even get a core idea for one!
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Void Terror + Blood Imp/Raid Leader - Buffs stack, +1 on each fused monster as well as +1 to the Terror if Imp or Leader is not fused.
Void Terror + Harvest Golem - Void becomes 5/6, then Harvest Golem gives you a Damaged Golem. Works with Power Overwhelming.
Mortal Coil + Enrage mechanic - Can ping own monsters to activate the buff
Power Overwhelming + Harvest Golem - Golem dies at the end of turn and gives a Damaged Golem in place
Power Overwhelming + Shadowflame - Buffs for cheap, then applies damage to enemy board for easy clear
Harvest Golem + Shadowflame - Sacrifice-free 2 damage Shadowflame, even better with Power Overwhelming
Hellfire + Bloodmage Thalnos - +1 spellpower from Thalnos, forces deathrattle on Thalnos for card draw,
Molten Golem + Lord Jaraxxus - Molten Golem for free when down on HP, Jaraxxus to heal.
* WARNING: Molten costs full after Jaraxxus because it's based off of health missing, Jaraxxus' max health is technically 15.
- j4jeremy226
Power Overwhelming + Raging Worgen - Extra health allows for tanking hits to proc enrage's windfury, 7(+1) double nuke.
- Voidsource
Dread Infernal + Enrage mechanic - Free love-taps to minions for enrage buff
- NekroJakub
Corruption + Freeze mechanic - Freeze a minion to allow Corruption to kill it the following turn
-Pabu_gl
Void Terror + Sylvanas Windrunner - Forces Mind Control deathrattle from Sylvanas
-Pabu_gl
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Enrage mechanic example
Freeze mechanic example
http://www.youtube.com/user/vtxaishi
You're not going crazy, I edit 2~3 times each post
Raging Worgen + Power Overwhelming might be strong and cost effective, you could play it early with a coin or possibly have it ignored due to opponents not wanting to activate the enrage mechanic. Strike once against desired minion/taunt, strike again with enrage activation for an additional 7 + 1 damage against player or other desired target.
I love Bloodmage Thalnos in Warlock decks, costly, but the cheap spellpower is so good.
Any card with enrage effect, have it stay in play for one turn to become a monster the next, through use of power overwhelm, and mortal coils.
Ex. Angry Chicken(my favorite if you can let it actually live until it attacks), Enrage Worg (also a notable one), Gurubashi.
What you need is 2x Power overwhelming and as many 1 crystal 1 damage cards you can have (2x mortal coil, 2x archer)
With the right combos on hand, and have to survive the turn and not be silenced, your angry chicken can become mad strong with just few mana crystals.
Example (starting hand = angry chicken, power overwhelming, mortal coil) Play chicken first turn, hope it lives and strike for 10 attack the next turn (AT TURN 2)!.
Of course, if you go 2nd and have coin, u can add in another 4 or 5 damage depending on which card to play =).
Chicken synergizes really well with blood imp, and that 1 crystal card that buffs a random minion 1 health every time your turn ends (Great play for first turn coin play, usually forces ur opponent to waste something fast on the chicken, or it'll be too late for him).
And also of course, the void terror summon after a minion is buffed with poweroverwhelming to buff the terror as the minion is gonna die anyway =)
Also, the monster that deals 1 damage everytime you use a spell also works quite well with enrage monsters with a good amount of health such as gurubashi and worgan.
Mortal coil to inflict enrage sounds so wasteful, if your dealing 10 damage with your opening hand then you're gonna lose out on major card advantage and start topdecking way early and you're gonna lose hard. may be fun, but it's a really bad idea
as a warlock i dont think ur gonna experience much on losing card advantage.
doesn't have to be mortal coil, the better card would be the archer
And of course, always get the molten giant and jaraxxus as they pretty much guarantee you late game
Then that doesn't make it a Warlock-specific combo. Also, try to edit your post instead of posting three times >_>
As for the card advantage part, Mortal Coil is still an incredibly strong card to use, especially early on. If you start top decking early as Warlock, you're going to have a bad time with card costs and tapping to put you into the danger zone.
http://www.youtube.com/user/vtxaishi
You're not going crazy, I edit 2~3 times each post
I pretty much like Power Overwhelming and Void Terror, especially VS classes with lots of cheap board clear. If I have something expensive that is going to die next turn and I need to get through or kill something, I'll just power overwhelming, attack and then Void Terror on top.
Power Overwhelming
I guess, would recommend against it because you're dumping 3 cards into a single minion only to have it destroyed, but it's a combo none-the-less :I
Labeling it under enrage mechanic
http://www.youtube.com/user/vtxaishi
You're not going crazy, I edit 2~3 times each post
Note about Molten Giant with Jaraxxus. You should not save the giant for after Jaraxxus as 15 is the max health of Jaraxxus and Giant costs the full price at that point.
Also I'm surprised that no-one mentioned Void Terror + Sylvanas Windrunner for on demand mindcontrol.
One I thought out myself is Corruption + Frost Elemental battlecry. Keeps opponent from using the minion until it is dead. Combo is weak to silence sadly.
The mechanic makes sense. Made it clearer in OP.
http://www.youtube.com/user/vtxaishi
You're not going crazy, I edit 2~3 times each post
seen many cool wins thanks to Power Overwhelming + Sylvanas Windrunner very good once you clear the field with say a twisted nether and they drop a big finisher and you just drop lady + Power and take it. Had a game where druid played an 8/8 taunt tree - did the combo and took it and won 2 turns later