it just feels so counter-intuiitive when I play it, it fails to deck with high drops if you don't play deadly shot and I've lost to the majority of druids as well as mages/paladin for this reason.
best class for going second is rogue or any class with pyro or gadget. coin is a broken mechanic that needs to change before release or open beta. why it still counts in a combo or with card effects is just so stupid
i hit rank 4 on it with a few minor changes, i don't think it needs much updating unless you want to get technical with the changes tho
added 2 pyromancers to counter rush because power word shield / coin combos are strong against many things
added black knight to counter taunts b/c druids are already easy but sometimes the free removal is so good
one sunwalker to counter any molten giant gimmicks - reduce warrior health to below 10 and throw down sunwalker to protect and it gets you out safely 9/10 times
tinkmaster because devilsaur(5 minio) = shadow word death or ignore or attack into and heal and squirrel = lolrng'd
honestly, i think the main problem people have with this deck is them just not being able to judge when to trade and when you attack into the opponent, it's so easy to auto-pilot decks until you need to learn how to play it correctly (the easier the deck, the further it goes, looking at you rush warlock), then you go on the forums and expect to change the deck. warrior is easily harder to play, that's why you don't see many outside of molten giant otk decks, the class isnt geared towards late game "survive and then auto-pilot for win" like druid either, warriors are weird like that, if you do poorly you run out of steam, if you wait too long you run out of steam
still strong in single digit ranks but I have: leeroy the black knight grommosh brawl
added in, no idea why you wouldn't use better cards of you have them, right? don't mindlessly net-deck and you'll find yourself a better player
im not one to name another person's stuff but maybe a basic name for a basic deck, it's mad cheap and gets the job done for dailies and stuff but the 3 star masters title makes it feel so... outdated
Eh, I got a Curse partnership on my channel, it think its a pretty common thing and the word partnership is just for show. more or less just a union tho
i dunno, hearthpwn gets good traffick already, i cant think of any ideas that could make working with them work out. what are you going to do, advertise them? then why do they need to get involved? you can do all the advertising and redirecting with links and stuff to the site without needing to contact any staff
you keep saying this "something", maybe we can do "something" with hearthpwn, you know, something. they're gonna ask "what?" and how are you gonna respond? you need to approach this with a plan if you want to make anything on a corporate level work and they're not going to be doing the thinking
stats wise, one of the best in the game. They bumped him up to 9 mana for a reason as a 9/12 for 9 mana with his taunts options is no joke but dont let that fool you
in terms of impact, unless you already have a good board he doesn't do much, one of those "win more" cards because if your best option is to kill your entire turn to summon two 2/2 taunts to protect yourself, you're screwed already
so if you already have three minions out and in no current threat that you can easily drop a 9 mana card, cenarius has the same impact as ragnaros and ysera: winning the game. except ragnaros does his damage already... although having minions out will let you trade a bit more, and ysera will give you 1 dream card. someone above me already said it but he's some kind of tamer version of rag without fear of mind control or faceless manip
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it's because you shouldn't, cause it's a lie, if you didn't notice he just makes up win rates
and you either hope for some early clear or a bad hand (not happening) from the rush class or you lose
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it just feels so counter-intuiitive when I play it, it fails to deck with high drops if you don't play deadly shot and I've lost to the majority of druids as well as mages/paladin for this reason.
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if you play a deck where losing two cards of three good pulls would screw you, you either play a combo deck or an inconsistent one
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best class for going second is rogue or any class with pyro or gadget. coin is a broken mechanic that needs to change before release or open beta. why it still counts in a combo or with card effects is just so stupid
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no answer for early game aggression, no good. add more 2 drops that are actually useful
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looks like arkcruisers deck with a bunch of legendaries shoved in. not bad tho, good way to inspire but it's pretty obvious
http://www.reddit.com/r/hearthstone/comments/1tlfcn/ranked_legend_as_hunter_currently_19th_in_na_turn/
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choose a better late game over early game all the time if you are faced with a choice, you'll get better results.
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agreed with everything said above except ironbeak owl
it still trades -1 and give you a back start cause the priest heals priestess for free
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The all bold text hurts my eyes
not a bad read
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i hit rank 4 on it with a few minor changes, i don't think it needs much updating unless you want to get technical with the changes tho
added 2 pyromancers to counter rush because power word shield / coin combos are strong against many things
added black knight to counter taunts b/c druids are already easy but sometimes the free removal is so good
one sunwalker to counter any molten giant gimmicks - reduce warrior health to below 10 and throw down sunwalker to protect and it gets you out safely 9/10 times
tinkmaster because devilsaur(5 minio) = shadow word death or ignore or attack into and heal and squirrel = lolrng'd
0
honestly, i think the main problem people have with this deck is them just not being able to judge when to trade and when you attack into the opponent, it's so easy to auto-pilot decks until you need to learn how to play it correctly (the easier the deck, the further it goes, looking at you rush warlock), then you go on the forums and expect to change the deck. warrior is easily harder to play, that's why you don't see many outside of molten giant otk decks, the class isnt geared towards late game "survive and then auto-pilot for win" like druid either, warriors are weird like that, if you do poorly you run out of steam, if you wait too long you run out of steam
still strong in single digit ranks but I have:
leeroy
the black knight
grommosh
brawl
added in, no idea why you wouldn't use better cards of you have them, right? don't mindlessly net-deck and you'll find yourself a better player
0
good point. lol.
im not one to name another person's stuff but maybe a basic name for a basic deck, it's mad cheap and gets the job done for dailies and stuff but the 3 star masters title makes it feel so... outdated
0
Eh, I got a Curse partnership on my channel, it think its a pretty common thing and the word partnership is just for show. more or less just a union tho
i dunno, hearthpwn gets good traffick already, i cant think of any ideas that could make working with them work out. what are you going to do, advertise them? then why do they need to get involved? you can do all the advertising and redirecting with links and stuff to the site without needing to contact any staff
you keep saying this "something", maybe we can do "something" with hearthpwn, you know, something. they're gonna ask "what?" and how are you gonna respond? you need to approach this with a plan if you want to make anything on a corporate level work and they're not going to be doing the thinking
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Why is this deck still called 3 star masters btw?
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stats wise, one of the best in the game. They bumped him up to 9 mana for a reason as a 9/12 for 9 mana with his taunts options is no joke but dont let that fool you
in terms of impact, unless you already have a good board he doesn't do much, one of those "win more" cards because if your best option is to kill your entire turn to summon two 2/2 taunts to protect yourself, you're screwed already
so if you already have three minions out and in no current threat that you can easily drop a 9 mana card, cenarius has the same impact as ragnaros and ysera: winning the game. except ragnaros does his damage already... although having minions out will let you trade a bit more, and ysera will give you 1 dream card. someone above me already said it but he's some kind of tamer version of rag without fear of mind control or faceless manip