+3 attack costs you 1 mana, Divine Shield costs you 1 mana, I'm guessing the third mana is there because of the two cards being stapled together and to prevent you from getting a 5-attack Leper Gnome with Divine Shield on turn 2?
+3 attack costs you 1 mana, Divine Shield costs you 1 mana, I'm guessing the third mana is there because of the two cards being stapled together and to prevent you from getting a 5-attack Leper Gnome with Divine Shield on turn 2?
Also, the two buffs have synergy with each other. This card is more than the sum of it's parts.
Not sure how good it is though.
Stapling is always good. This is like a less conditional Bestial Wrath which gives 1 more attack and costs more. Still, it's great to turn a minion into an annoyingly sticky threat which nevertheless must be dealt with.
Nifty card. If you immediately trade into an enemy minion, it's basically 3-mana Blessing of Kings, and I think that's probably a more useful comparison than Blessing of Might. I mean, it isn't like Paladins typically heal their minions, so a divine shield is going to be some amount of health. Put this on a minion, run it into a 3-attack enemy, and it's like you gave your minion +3/+3. Run into a Shredder, it's like you gave +3/+4. The dream, perhaps, is putting this on your Shredder and sending it into an enemy Dr. Boom, where you just gave a minion +3/+7, and now have a 7/3 Shredder still on the board, instead of nothing, plus an extra mana to spend with the rest of your turn.
While a 3-mana 3/7 is clearly better than a 4-mana 4/4, is a 3-mana 3/3 or 3/4 better? Hard to say. A disadvantage vs. Kings is that the one attack may be valuable. Dude+Seal can't kill Emperor Thaurissan or Sludge Belcher. Aldor+Seal can't kill a Dr. Boom. Shredder+Seal can't kill a Ragnaros or dragon. In those cases, Kings+Minion can kill the target. However, in almost all those cases, the minion dies, while with Seal of Champions, it lives. So acknowledging that there are times when either spell will be better than the other, I guess it comes down to deck curve. Paladins have two and a half staple 3-drops (Muster and Aldor, maybe also BGH), while there are typically three 4-drops (Shredder, Consecration, Truesilver Champion). Then it's simply deciding how you want your curve to go. A deck might be better with Blessing of Kings. It might be better with Seal of Champions.
Over priced? I don't agree. You are paying 1 extra mana to save a card draw which is generally valued at close to 2 mana. Add in the facts that the two abilities synergise and also that Blizzard are pushing for minion enhancement to become a viable strategy (the Bane sisters) and I am quite excited for this card.
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Discuss!
Have a great deck that's really, really cheap? Help the new players out
I like. Not OP either since it's not both attack and health gained
+3 attack costs you 1 mana, Divine Shield costs you 1 mana, I'm guessing the third mana is there because of the two cards being stapled together and to prevent you from getting a 5-attack Leper Gnome with Divine Shield on turn 2?
Rawr I'm a dinosaur
Place this on your growing shade to keep it safe for OTK later. zzzz
Face-paladins are pleased.
Underwhelming...but it's a nice improvement to hand of protection. Can definitely see play in blood knight decks.
Vision without action is a dream. Action without vision is a nightmare.
Stapling is always good. This is like a less conditional Bestial Wrath which gives 1 more attack and costs more. Still, it's great to turn a minion into an annoyingly sticky threat which nevertheless must be dealt with.
Rawr I'm a dinosaur
No good.
This is so very true. OTK paladin decks with Blessed Champion may be a thing.
I like what this card does. Might try it out in my Aggressive paladin deck.
Sort of feels like stapling an Scarlet Crusader to a minion.
Boring card, and a waste of a slot.
Blessing of Might and Hand of Protection had a baby n hes a bit chunky with 1 mana over priced
It makes me sad that this works so poorly with Fjola.
Mrgladin says thank you for the help in mid game trading damage enhancement and protection.
It's a Blessing and Divine in 1 card at the cost of 1 extra mana for that convenience. It's nice, usable, and not broken.
down the rabbit hole.
seems like it could blow people out unexpectedly in arena
Say "Wow" for RNG!
Damn it Blizz aren't eboladin's gd enough already?
How to become ∞ at arena: - practice, practice, win, dominate, profit.
20K G's saved up every new expansion.
Eboladin gets buffed this expansion with the new secret and this
Golden Heroes(Ordered by acquired): Hunter. Paladin. Warlock. Mage. Shaman(hehe thanx blizz free-be) Warrior and Druid.
I came here to say the exact same thing.
Nifty card. If you immediately trade into an enemy minion, it's basically 3-mana Blessing of Kings, and I think that's probably a more useful comparison than Blessing of Might. I mean, it isn't like Paladins typically heal their minions, so a divine shield is going to be some amount of health. Put this on a minion, run it into a 3-attack enemy, and it's like you gave your minion +3/+3. Run into a Shredder, it's like you gave +3/+4. The dream, perhaps, is putting this on your Shredder and sending it into an enemy Dr. Boom, where you just gave a minion +3/+7, and now have a 7/3 Shredder still on the board, instead of nothing, plus an extra mana to spend with the rest of your turn.
While a 3-mana 3/7 is clearly better than a 4-mana 4/4, is a 3-mana 3/3 or 3/4 better? Hard to say. A disadvantage vs. Kings is that the one attack may be valuable. Dude+Seal can't kill Emperor Thaurissan or Sludge Belcher. Aldor+Seal can't kill a Dr. Boom. Shredder+Seal can't kill a Ragnaros or dragon. In those cases, Kings+Minion can kill the target. However, in almost all those cases, the minion dies, while with Seal of Champions, it lives. So acknowledging that there are times when either spell will be better than the other, I guess it comes down to deck curve. Paladins have two and a half staple 3-drops (Muster and Aldor, maybe also BGH), while there are typically three 4-drops (Shredder, Consecration, Truesilver Champion). Then it's simply deciding how you want your curve to go. A deck might be better with Blessing of Kings. It might be better with Seal of Champions.
Over priced? I don't agree. You are paying 1 extra mana to save a card draw which is generally valued at close to 2 mana. Add in the facts that the two abilities synergise and also that Blizzard are pushing for minion enhancement to become a viable strategy (the Bane sisters) and I am quite excited for this card.