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    posted a message on Wild will soon be the dominating format?

    I never pulled or crafted Dr. Boom.  I beat the system.  I have no reason to into wild without the core cards.

    Posted in: General Discussion
  • 1

    posted a message on New Mage Card - Cabalist's Tome

    I  just got a chain of 3 on my single copy of Cabalist's Tome.  I've been getting a very large amounts of victories with my Yogg-Saron, Hope's End.

    Posted in: Card Discussion
  • 0

    posted a message on Post your Yogg-Saron stories

    I've only gotten up to 22 spells.  He killed the 17 health warlock with Curse of Rafaam as the finishing touch though.

    Posted in: Card Discussion
  • 0

    posted a message on Patch Notes - The guaranteed pack from Arena will now always be from the most recently released expansion.

    I just found out about this change one a 6 win arena run, I earned a Whispers and a Classics packs.  I am so happy that arena rewards got improved.  More cards for me!

    Posted in: The Arena
  • 3

    posted a message on Fandral Staghelm

    Just like you said MTuser024.  I saw the recording of the stream and Brode mentioned Druid of the Flame would transform into a 5/5 body, the upside of the two transformations.

    Makes sense since these Druids transform, so you will only end up with 1 body, the druid itself.

    Posted in: Fandral Staghelm
  • 0

    posted a message on What's the deal with Competitive Spirit?

    I've never thought about it!

    Posted in: Card Discussion
  • 0

    posted a message on New Warlock Card - Spreading Madness
    Quote from bbqegg >>

    how will the interaction with Imp Gang Boss be?  Do imps get spawned immediately after each point of damage?

     Lucky for you, I know the answer.  When Avenging Wrath is played against Imp Gang Boss Imps spawn immediately after receiving 1 point of damage, allowing future missiles to hit the imps that spawn as well.
    Posted in: Card Discussion
  • 0

    posted a message on What if you were at one booster from a GvG pity timer?

    I recently got myself a Legendary from a GvG pack.  I no longer have to worry about the pity timer on it.  You should definitely hit the timer, I'd say it's worth it.

    Posted in: General Discussion
  • 1

    posted a message on New Mage Card - Cabalist's Tome

    Fun card.  The value!  I can finally play 3 mirror image spells in a row.

    Posted in: Card Discussion
  • 0

    posted a message on New Priest Card - Shadow Word: Horror
    Quote from Real_MrHotTits >>
    Quote from Kill_Dash_Nine >>
    Quote from Real_MrHotTits >>

    Bye bye facehunter, no one will miss you

     Face Hunter doesn't care if their minions die as long as they do damage once first.
     And priest doesn't care about facehunter as long as they have an early removal so that they can control board and heal
     This card does nothing to defend Priest from Face Hunter.  Yes, priest has tools to fight Face Hunter.  But this card is not Face Hunter tech, charge minions usually include Wolfrider, Arcane Golem and Huffer which are unaffected by this spell.
    This card is cool, but it is not effective against face decks.  You are thinking mass heals, that counters face.
    Posted in: Card Discussion
  • 1

    posted a message on New Paladin Legendary Card - Ragnaros, Lightlord

    I personally don't want the card to be a dragon because of deck options.  Short disclaimer, I dislike the popularity of Dragon decks, particularly priests.  Very hard to deal with decks that get so much value out of only running dragons.

    If it's a dragon, it only makes dragon decks stronger.  If dragon decks get stronger, more people will run Dragon Paladin instead of another archetype which would make ladder more homogeneous.  You can still add it to your deck, and it will be just as powerful as in any other non dragon deck, Lightlord I mean.

    The card not being a dragon creates more deck options, Dragon decks can use it, but they can't do unfair plays like a turn 6 Lightlord or use the Lightlord as a Dragon support proc.

    Posted in: Card Discussion
  • 0

    posted a message on New Priest Card - Shadow Word: Horror

    This card is so cool!  We get a new Shadow word with a cool name,  it kills every small minion including your own XD.

    This card is definitely NOT a turn 4 spell, like other people have mentioned, this card does not gain enough value by destroying what the opponent can summon by turn 4.

    To me it sounds like a utility removal spell for the later stages of the game against board floods.  Totems, Zoolock, Recruits, Murlocs, Face Hunter.  My favorite Priest card so far.  The legendary minion doesn't look as fun as this card, since that card is just a gimmick doubler.  I wonder what the animation will be.

    Posted in: Card Discussion
  • 0

    posted a message on New Paladin Legendary Card - Ragnaros, Lightlord

    A legendary minion for Paladin, that HEALS?!  We got the bubble shield, the mass humility, and now the final piece to eternal (or close to eternal) health pool has shown itself.  This card easily replaces Guardian of Kings' slot, since that card already has the most awkward mana cost,

    I am going to have so much fun with Ragnaros, Lightlord.  I thought we were going to get another weak legendary, so glad we got a Lay on Hands with the 3 cards switched for an 8/8.

    Posted in: Card Discussion
  • 0

    posted a message on Basic weapon nerf incoming?

    The reason Fiery War Axe and Truesilver Champion are so powerful are because the developers did it on purpose to balance the game for new players when facing veterans.  It evens out the deck strength so they don't become overwhelmed by good expansion cards in the early game.

    Those cards will never be nerfed.  The one basic card that might get nerfed is Savage Roar, and that card is being abused by everyone for the 14 damage combo (Comparable to Leeroy coming at your face 3 times in the same turn).

    Crappy weapons are meant as filler cards, they are not competitive with other more powerful weapons around, they are not competitive without more powerful weapons around.  Tentacles for Arms can't deal with minions it's own size to begin with.  It's only strength is card draw (itself), not tempo.

    The basic weapons fill the same role as Animal Companion, too good, so that new players can win from time to time when they own no expansion cards.

    Posted in: General Discussion
  • 2

    posted a message on Silence should be temporary

    Silence does more good than evil.

    It shuts down those huge buffs like Velen's Chosen, Blessing of Kings, Blood Knight.  If silence were temporary, big buffs would destroy us.  If it can't remove those cheesy threats, the evil people win.

    If you are upset about attacks getting through your taunt minions, either take control of the board yourself or USE HEALING.  As hard as it is to believe, a deck with pure healing hard counters face decks.

    Posted in: General Discussion
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