Paladin can now make an even stronger tempo play on 2-3 with muster and this guy. Sneak buffing recruits late game will also be a thing as 3 mana is more flexible in control decks than the QMs 5.
At last, the cursed 3 drop (except Aldor) cards gaining value for Paladins. Moreover is buffing the silver hands making board control more viable. Combo with muster in turn 4 is sweet sweet thing !
Not sure if I like it all that much. I guess the stats are good and the effect is situationally good. But compare it to Imp Gang Boss and Flamewaker. Unlike those two cards, which can be played on curve, this is another conditional 3 mana minion.
And I mean come on. Warlock and Mage having better minions than Paladin. How is that fair? We are the minion class, and we even pay for it with terrible damage spells and lack of removal. We deserve the stronger minions.
We needed something that could be dropped on turn 3, with no prior set up, and still be strong. When are you going to have a Silver Hand Recruit on turn 3? Having coin and playing Muster for Battle on turn 2 is about the only way it can happen, and many classes are quite keen to clear that board right after the Muster is played. And even that can only happen 50% of the time at most since it relies on the coin. So once again, it is a highly conditional card.
Just last night I was saying how Argent Lance, a card that is pretty accepted as not that great, might actually be playable if Paladin gets a great 3 cost minion, meant to be played on curve.
Well here's a 3 cost minion, but it is another conditional minion, not a turn 3 play. Seems to be better in aggro and aggressive midrange/tempo decks rather than control and late game decks. Aggro already runs Muster for Battle and some even run one Quartermaster, but it is on the verge of being too expensive for full aggro, Warhorse Trainer seems like it will do the job better in aggro Paladin, as it is cheap, but still pushes extra damage out of your recruits.
Unfortunate. I really want a super late, control Paladin to work. Or Dragon Paladin. Don't care so much about aggro Paladins getting better.
Still trying to figure out the logic of these cards. Warhorse Trainer and Silver Hand Regent should trade stats. Warhorse Trainer is a card that is better to be played once you already have a board, it doesn't matter so much if it survives, the best use will be to have a bunch of recruits already on board, and then play this card to buff and attack with them. Survival thru a turn is not required from Warhorse Trainer to get value out of it, and as such it would be totally fine as a 3/3. Silver Hand Regent on the other hand, is a card that needs to be played first, and needs to survive to get the value of it's text. It needs the 2/4 so badly.
It really makes no sense Blizz. Why do the stats of these cards work against what the text is trying to accomplish?
I guess in the end 2/4 is better than a 3/3. Right? Maybe not. It's more likely to be played in faster, aggro decks, so 3/3 might actually be better for Warhorse Trainer, pushes that 1 extra damage. And Silver Hand Regent would definitely be better as a 2/4. Come on Blizz, why?
I like the card a lot, and no, it is not an aggro tool, it is for midrange paladin. Unlike some people's belief, there are aggro, midrange, control and combo decks. This card fits better in to midrange.
Ah yes, doubling the power of our tokens! Maybe not great put it's an aura so it ain't terrible.
I will quote the first comment from twitch chat.. EBOLADIN
"The light shall burn you!" - heals face.
Seems super good with an aggro token pally, though I hate how much the deck just builds itself
Muster for battle x 2, quartermaster x 2, This guy x2. Pretty soon the deck is just going to be Use everything that says silver hand recruits on it.
Solid card !
Silver Hand token decks here we come!!! Finally Pally getting some love!
Oh wow, token Pally is real.
Meta changes the moment you switch your deck.
Not as strong as Gang boss but still very solid.
Maybe its an efect on the new epic, that is on the voting contest! #HopeNeverDies
Very good card.
Paladin can now make an even stronger tempo play on 2-3 with muster and this guy. Sneak buffing recruits late game will also be a thing as 3 mana is more flexible in control decks than the QMs 5.
Now Justicar Trueheart see a play in paladin.
I am beyond stoked for this. WOW. Paladin has gotten some very interesting cards, so excited to tinker in a couple weeks.
Keep in mind this buff isn't permanent, although this is a pretty solid card. Awesome with Muster + Quartermaster decks.
"Your pain shall be legendary!"
At last, the cursed 3 drop (except Aldor) cards gaining value for Paladins. Moreover is buffing the silver hands making board control more viable. Combo with muster in turn 4 is sweet sweet thing !
Please insert Coin....
Now you can basicly dismantle someone with your recruits.. Sho interesting how will fit in aggro pally
How awesome would it be if the art of the tokens would change to little dudes riding horses?
Cool ass card with some reasonable stats for once. Not sure if it will see play in constructed but in arena this card will be really good.
You either die a pimp, or you live long enough to see yourself become the hoe
Every card revealed today is amasing, I'm really happy.
Warhorse Trainer
Not sure if I like it all that much. I guess the stats are good and the effect is situationally good. But compare it to Imp Gang Boss and Flamewaker. Unlike those two cards, which can be played on curve, this is another conditional 3 mana minion.
And I mean come on. Warlock and Mage having better minions than Paladin. How is that fair? We are the minion class, and we even pay for it with terrible damage spells and lack of removal. We deserve the stronger minions.
We needed something that could be dropped on turn 3, with no prior set up, and still be strong. When are you going to have a Silver Hand Recruit on turn 3? Having coin and playing Muster for Battle on turn 2 is about the only way it can happen, and many classes are quite keen to clear that board right after the Muster is played. And even that can only happen 50% of the time at most since it relies on the coin. So once again, it is a highly conditional card.
Just last night I was saying how Argent Lance, a card that is pretty accepted as not that great, might actually be playable if Paladin gets a great 3 cost minion, meant to be played on curve.
Well here's a 3 cost minion, but it is another conditional minion, not a turn 3 play. Seems to be better in aggro and aggressive midrange/tempo decks rather than control and late game decks. Aggro already runs Muster for Battle and some even run one Quartermaster, but it is on the verge of being too expensive for full aggro, Warhorse Trainer seems like it will do the job better in aggro Paladin, as it is cheap, but still pushes extra damage out of your recruits.
Unfortunate. I really want a super late, control Paladin to work. Or Dragon Paladin. Don't care so much about aggro Paladins getting better.
Still trying to figure out the logic of these cards. Warhorse Trainer and Silver Hand Regent should trade stats. Warhorse Trainer is a card that is better to be played once you already have a board, it doesn't matter so much if it survives, the best use will be to have a bunch of recruits already on board, and then play this card to buff and attack with them. Survival thru a turn is not required from Warhorse Trainer to get value out of it, and as such it would be totally fine as a 3/3. Silver Hand Regent on the other hand, is a card that needs to be played first, and needs to survive to get the value of it's text. It needs the 2/4 so badly.
It really makes no sense Blizz. Why do the stats of these cards work against what the text is trying to accomplish?
I guess in the end 2/4 is better than a 3/3. Right? Maybe not. It's more likely to be played in faster, aggro decks, so 3/3 might actually be better for Warhorse Trainer, pushes that 1 extra damage. And Silver Hand Regent would definitely be better as a 2/4. Come on Blizz, why?
I like the card a lot, and no, it is not an aggro tool, it is for midrange paladin. Unlike some people's belief, there are aggro, midrange, control and combo decks. This card fits better in to midrange.
Damn right, fire horse>>>> most other concepts.
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