Sure there were times when playing control was rough, with the best performing decks floating around 40%-45% winrate (practically meme level). But it was never so bad that I don't even want to queue up anymore.
You lose to anything combo, you very likely lose to aggro, and there aren't enough other control players around to have some fun mirror matches. People are often quick to claim that the game is dead. But for a control player like me it is dead, not exxagerating.
It's dead in standard and super mega dead in wild. Only classic remains with Control Warrior, but well... that's freaking classic.
I always disliked uncounterable instant kill mechanics, and no - I don't consider highrolling your Mutanus to be a viable counter.
Of course this is the perspective of someone who likes long control vs. control games, where managing your resources and value cards is the name of the game. Knowing that you will now also play against the Xyrella-clock that will get you eventually might just ruin my favorite Warrior vs. Priest games.
At least it won't be viable in Wild, as you can't step into *any* game without 1/4 of your cards being pure disruption at this point.
I guess if one faces nothing but Odd Paladin then Lurker Below might be the superior choice, but from Diamond to Legend I faced a good mount of control & combo decks. And against those Devolving Missiles is just ridiculously good - and more important super flexible at one mana. Even if it ended up in my opening hand it never felt bad (unlike Lurker), since there are so many threats in Wild that need to be dealt with ASAP or it's over.
Against Reno Warlock it completely ruins their Bloodreaver Gul'dan Respool (2x Devolving Missles through Notetaker + 1 Devolve).
Against Priest ruining the Respool is the entire wincondition, and Devolve on its own (even if copied with Notetaker) is not enough to deal with it. Like devolving their double Blood of G'hun turn into a Lich King and a Sindragosa isn't exactly thriling. Double Devolving missles will at least turn them into something much more manageable.
Against Mage it allows me to neutralize whatever I pull with Dirty Rat, which is especially useful against Flamewaker Mage where the pull + kill has to happen within the first few turns - and Missiles only cost 1 mana!
Against the other classes it's simply really great & flexible removable, even getting rid of 3 Paladin tokens (often buffed) is huge. In general Devolving Missiles seems like a perfect fit in a deck that has no tangible win condition, unless we consider ruining the opponents win condition our win condition :D
Pretty good deck, reached Legend in one quick streak this afternoon (Diamond 4 - Legend)
Used Odd Paladin to reach Diamond 4, but just couldn't mentally handle those games anymore. Felt like my brain was slowly melting with every press of the button, so I looked for something else and tried Shaman instead.
This Galakrond version was pretty fun and effective. However, I swapped the The Lurker Below with a copy of Devolving Missiles. Lurker is simply too conditional for the mana cost and only really reliably effective vs. Odd Paladin, in which case Devolving Missles also does an alright job. Devolving Missles synergizes really well with Diligent Notetaker since it's so cheap, and another Ghetto-devolve is really huge against Priest and Warlock (all types).
So if you're short on dust, I believe Lurker & Instructor Fireheart can be cut without weakening the deck in any way, while I consider the Firemancer & Toxifin combo to the be very reason why this deck can perform in the first place. Don't try this deck if you don't have those two cards!
The Druid hero power stems from a time where accumulating even small amounts of armor could win you the game, best example being the matchup against Classic Freeze Mage. In such a scenario 1 mana for 1 point of armor, with infinite uses, is invaluable.
I agree though that today the Druid hero power is strictly inferior, and I don't know if balancing it through more powerful cards is the way. Pressing your hero power should be a *somewhat* meaningful event, or at least have some kind of exciting synergy with the class - but I can't see it in Druid at all.
Did anyone play the recent Book of Hereos with Malfurion? The Powershifting card you get is exactly what I would want for Druid, thematically. Maybe even as baseline new Hero power (nerfed, of course).
Turn Two hero power for two mana, the entire turn is used to "transform" into cat or bearform, lasts for the next two turns with an upgraded effect (use still costs two mana, granting either + attack or + armor).
DH has currently not a single tier 1/2 deck. Not in standard, not even in wild. For months now.
And the only competetive DH deck in wild that *sometimes* hits tier 2 (Odd Demon Hunter) doesn't even use the Inquisitor.
What am I getting at? That a card shouldn't be viewed on its own. It's a class card in a class it sees little use in, and when it's used then in decks that are inferior in the meta. When they manage to deliver a effective Control DH we can talk again, but as it's stands the Inquisitor is an OP card stuck in the wrong class.
Did Blizzard actually ever say certain skins, card backs, etc. wouldn't be available again? If not, what's there to be upset about?
Yeah they didn't, but I guess they're also not completely innocent when it comes to fueling people's expectations. In all of their games the pre-order / limited edition cosmetics weren't sold at a later date, at least as far as I can remember (2 decades now). So I guess people considered it a "common law" that pre order stuff is sacred?
Well at least now they know it isn't. I don't care either way since I don't buy cosmetics with cash due to silly region locks (I play on EU and NA).
Nobody has published it (at least in the hearthstone webs I usually visit), but Mecha-Jaraxxus (and its card back) is in the in-game store for 15 bucks... however there is no option to buy it with gold, why?
Mecha Jaraxxus was part of a expansion pre-order, the other skins were sold individually.
But who knows, maybe they will add the pre-order skins to the gold options at some point (you can buy all other skins with gold now when you select them on the portrait menu - no more waiting for them to hit the shop).
I think it's incredibly naive to believe that they won't re-sell hero skins that took comparatively high effort to make (from animations to new voice lines & actors).
Those hero portraits are simply too valuable to be locked behind pre-orders forever, and it's not like they ever advertised it as pre-order exclusive. They didn't promise us anything.
So the question is not if they will make them available again, because they will. It's about whether they will allow them to be purchased through Gold or Cash only. If it's the latter then those who pre-ordered still made a fine deal, at least value-wise (got it way earlier + cheaper packs).
I believe they will be testing the waters next with the first pre-order hero, Mecha Jaraxxus. Which was released two YEARS ago! Having access to that skin for two YEARS earlier than anyone else seems like an argument they could get away with.
Magni is great, but I know I wont ever switch from Golden Garrosh after all these years.
The fire animation is so beautiful, and how should I play without "I WILL CRUSH YOU"?
Maybe I still buy Magni with the hope that we can one day combine cosmetics. Like Magni's Hero Power animation with Golden Garrosh and Hamuul's red border.
7
As a control player? It's never been worse.
Sure there were times when playing control was rough, with the best performing decks floating around 40%-45% winrate (practically meme level). But it was never so bad that I don't even want to queue up anymore.
You lose to anything combo, you very likely lose to aggro, and there aren't enough other control players around to have some fun mirror matches. People are often quick to claim that the game is dead. But for a control player like me it is dead, not exxagerating.
It's dead in standard and super mega dead in wild. Only classic remains with Control Warrior, but well... that's freaking classic.
0
The head dev dude saide recently that Monk and Death Knight are on the table next, leaning towards Monk.
I'm sure people's wallets lean towards Death Knight though, so I would expect that next.
7
You know, I actually remembered. Well, google remembered.
https://www.reddit.com/r/nl_Kripparrian/comments/2ozz0r/trump_loves_hafu_nudes_confirmed/
7
You know, I actually remembered. Well, google remembered.
https://www.reddit.com/r/nl_Kripparrian/comments/2ozz0r/trump_loves_hafu_nudes_confirmed/
8
Wasn't it Trump who had nude pics of another Streamer on his desktop? What was her name again, something with Huffer?
I imagine this guy would behave exactly like the Blizzard employees who are responsible for the charge. A slimy fratbro.
0
I always disliked uncounterable instant kill mechanics, and no - I don't consider highrolling your Mutanus to be a viable counter.
Of course this is the perspective of someone who likes long control vs. control games, where managing your resources and value cards is the name of the game. Knowing that you will now also play against the Xyrella-clock that will get you eventually might just ruin my favorite Warrior vs. Priest games.
At least it won't be viable in Wild, as you can't step into *any* game without 1/4 of your cards being pure disruption at this point.
0
I guess if one faces nothing but Odd Paladin then Lurker Below might be the superior choice, but from Diamond to Legend I faced a good mount of control & combo decks. And against those Devolving Missiles is just ridiculously good - and more important super flexible at one mana. Even if it ended up in my opening hand it never felt bad (unlike Lurker), since there are so many threats in Wild that need to be dealt with ASAP or it's over.
Against Reno Warlock it completely ruins their Bloodreaver Gul'dan Respool (2x Devolving Missles through Notetaker + 1 Devolve).
Against Priest ruining the Respool is the entire wincondition, and Devolve on its own (even if copied with Notetaker) is not enough to deal with it. Like devolving their double Blood of G'hun turn into a Lich King and a Sindragosa isn't exactly thriling. Double Devolving missles will at least turn them into something much more manageable.
Against Mage it allows me to neutralize whatever I pull with Dirty Rat, which is especially useful against Flamewaker Mage where the pull + kill has to happen within the first few turns - and Missiles only cost 1 mana!
Against the other classes it's simply really great & flexible removable, even getting rid of 3 Paladin tokens (often buffed) is huge. In general Devolving Missiles seems like a perfect fit in a deck that has no tangible win condition, unless we consider ruining the opponents win condition our win condition :D
2
Pretty good deck, reached Legend in one quick streak this afternoon (Diamond 4 - Legend)
Used Odd Paladin to reach Diamond 4, but just couldn't mentally handle those games anymore. Felt like my brain was slowly melting with every press of the button, so I looked for something else and tried Shaman instead.
This Galakrond version was pretty fun and effective. However, I swapped the The Lurker Below with a copy of Devolving Missiles. Lurker is simply too conditional for the mana cost and only really reliably effective vs. Odd Paladin, in which case Devolving Missles also does an alright job. Devolving Missles synergizes really well with Diligent Notetaker since it's so cheap, and another Ghetto-devolve is really huge against Priest and Warlock (all types).
So if you're short on dust, I believe Lurker & Instructor Fireheart can be cut without weakening the deck in any way, while I consider the Firemancer & Toxifin combo to the be very reason why this deck can perform in the first place. Don't try this deck if you don't have those two cards!
0
Demonbane Illidan, but only because Base Illidan is super ugly. Everything about it, and it gets worse in gold.
0
The Druid hero power stems from a time where accumulating even small amounts of armor could win you the game, best example being the matchup against Classic Freeze Mage. In such a scenario 1 mana for 1 point of armor, with infinite uses, is invaluable.
I agree though that today the Druid hero power is strictly inferior, and I don't know if balancing it through more powerful cards is the way. Pressing your hero power should be a *somewhat* meaningful event, or at least have some kind of exciting synergy with the class - but I can't see it in Druid at all.
Did anyone play the recent Book of Hereos with Malfurion? The Powershifting card you get is exactly what I would want for Druid, thematically. Maybe even as baseline new Hero power (nerfed, of course).
https://hearthstone.fandom.com/wiki/Powershifting
Turn Two hero power for two mana, the entire turn is used to "transform" into cat or bearform, lasts for the next two turns with an upgraded effect (use still costs two mana, granting either + attack or + armor).
1
DH has currently not a single tier 1/2 deck. Not in standard, not even in wild. For months now.
And the only competetive DH deck in wild that *sometimes* hits tier 2 (Odd Demon Hunter) doesn't even use the Inquisitor.
What am I getting at? That a card shouldn't be viewed on its own. It's a class card in a class it sees little use in, and when it's used then in decks that are inferior in the meta. When they manage to deliver a effective Control DH we can talk again, but as it's stands the Inquisitor is an OP card stuck in the wrong class.
0
Yeah they didn't, but I guess they're also not completely innocent when it comes to fueling people's expectations. In all of their games the pre-order / limited edition cosmetics weren't sold at a later date, at least as far as I can remember (2 decades now). So I guess people considered it a "common law" that pre order stuff is sacred?
Well at least now they know it isn't. I don't care either way since I don't buy cosmetics with cash due to silly region locks (I play on EU and NA).
0
Mecha Jaraxxus was part of a expansion pre-order, the other skins were sold individually.
But who knows, maybe they will add the pre-order skins to the gold options at some point (you can buy all other skins with gold now when you select them on the portrait menu - no more waiting for them to hit the shop).
0
I think it's incredibly naive to believe that they won't re-sell hero skins that took comparatively high effort to make (from animations to new voice lines & actors).
Those hero portraits are simply too valuable to be locked behind pre-orders forever, and it's not like they ever advertised it as pre-order exclusive. They didn't promise us anything.
So the question is not if they will make them available again, because they will. It's about whether they will allow them to be purchased through Gold or Cash only. If it's the latter then those who pre-ordered still made a fine deal, at least value-wise (got it way earlier + cheaper packs).
I believe they will be testing the waters next with the first pre-order hero, Mecha Jaraxxus. Which was released two YEARS ago! Having access to that skin for two YEARS earlier than anyone else seems like an argument they could get away with.
5
Magni is great, but I know I wont ever switch from Golden Garrosh after all these years.
The fire animation is so beautiful, and how should I play without "I WILL CRUSH YOU"?
Maybe I still buy Magni with the hope that we can one day combine cosmetics. Like Magni's Hero Power animation with Golden Garrosh and Hamuul's red border.