I can't believe the stat body isn't worse than it is. 2/4 is very solid.. only 1 attack short of spider tank. This card looks pretty dang great honestly.
OH DAMN SON! This is just so cool. I'm so glad Blizz is pushing token pally since the paladin hero power is so unique. It's such a unique quality to the class!
Because pallies in the arena needed a boost, right? This could at least be rare.
On the constructed front, it's stats and the ability being an aura rather than a battlecry mean that it can be played as just a 3-drop when needed, a slot midrange paladins only had muster for.
Not sure if I like it all that much. I guess the stats are good and the effect is situationally good. But compare it to Imp Gang Boss and Flamewaker. Unlike those two cards, which can be played on curve, this is another conditional 3 mana minion.
We needed something that could be dropped on turn 3, with no prior set up, and still be strong. When are you going to have a Silver Hand Recruit on turn 3? Having coin and playing Muster for Battle on turn 2 is about the only way it can happen, and many classes are quite keen to clear that board right after the Muster is played. And even that can only happen 50% of the time at most since it relies on the coin. So once again, it is a highly conditional card.
Just last night I was saying how Argent Lance, a card that is pretty accepted as not that great, might actually be playable if Paladin gets a great 3 cost minion, meant to be played on curve.
Well here's a 3 cost minion, but it is another conditional minion, not a turn 3 play. Seems to be better in aggro and aggressive midrange/tempo decks rather than control and late game decks. Aggro already runs Muster for Battle and some even run one Quartermaster, but it is on the verge of being too expensive for full aggro, Warhorse Trainer seems like it will do the job better in aggro Paladin, as it is cheap, but still pushes extra damage out of your recruits.
Unfortunate. I really want a super late, control Paladin to work. Or Dragon Paladin. Don't care so much about aggro Paladins getting better.
Still trying to figure out the logic of these cards. Warhorse Trainer and Silver Hand Regent should trade stats. Warhorse Trainer is a card that is better to be played once you already have a board, it doesn't matter so much if it survives, the best use will be to have a bunch of recruits already on board, and then play this card to buff and attack with them. Survival thru a turn is not required from Warhorse Trainer to get value out of it, and as such it would be totally fine as a 3/3. Silver Hand Regent on the other hand, is a card that needs to be played first, and needs to survive to get the value of it's text. It needs the 2/4 so badly.
It really makes no sense Blizz. Why do the stats of these cards work against what the text is trying to accomplish?
I guess in the end 2/4 is better than a 3/3. Right? Maybe not. It's more likely to be played in faster, aggro decks, so 3/3 might actually be better for Warhorse Trainer, pushes that 1 extra damage. And Silver Hand Regent would definitely be better as a 2/4. Come on Blizz, why?
Solid 3 drops are overrated anyways. Take a look at blackwing tech, thats the best 3 drop you can ask for yet dragon pally doesnt work, why? This is because blackwing only has 3 attack in a single body while zoo can pump his 1 mana flame imp to 1 shot it. Your curve can be perfect zombie chow, minibot,blackwing, truesilver but zoo will still beat you with his superior tempo plays and combos.
In order to win you need plan clears and play to your outs not just play a predictable curve. 3 mana 3 2/1s give you at lot more play with multiple attacks at a total of 6 attack than any single powerhouse minion will. Control is never meant to keep the tempo in his favor so asking for a super 3 drop just wont happen as it will just be auto included in an aggro deck, thats why the minion is 2/4 not bigger.
It's a glorified Timber Wolf in the end; but Timber Wolf would be pretty good with a bigger body.
The main downside to this guy is as a 2/4 he dosen't even break the primary body of Piloted Shredder; and since Muster for Battle is a Turn 3 play over this guy, that means he's not sticking around long in most cases.
It's better than Raid Leader but I don't think it's better than Dire Wolf Alpha. Maybe you run this is in addition to Dire Wolf Alpha but not instead of it.
I don't get it. This is just a raid leader with worse effect and better stats... I doubt it will be run
I agree on both points.
Warhorse Trainer. Why are we getting another bad 3 drop? We already had Scarlet Purifier from last expansion, didn't work, too situational. And now we get this garbage. Once again, a card that is too situational for turn 3, only 2 more health for a worse effect than the unplayed Raid Leader. Not even close to as good as Imp Gang Boss or Flamewaker.
Why do these classes get better minions than Paladin? They already have much better spells, and are two of the classes currently dominating the game. Look at all the two drops coming out that are better than Shielded Minibot, Druid got 2, Warrior got 1, Shaman got 1, all of them better than Shielded Minibot. We had a good minion, and now it's like, oh Paladin had something good? Better give it to all the other classes, only fair, right? But when it's the other way around, and Paladin is the class gaining something that the other classes had, all the sudden it's like, oh NO, Paladin can't have that, we must make it garbage, cause reasons. And there are no reasons, just bad logic.
And not only is this card bad, but it also makes Argent Lance bad. The only way Argent Lance could be good, is if Paladin had a great turn 3 minion, meant to be played on curve. Didn't happen so now not only is this card bad, but it also ruins Argent Lance since we almost certainly will not be getting another 3 cost minion this expansion.
After seeing this terrible card, that new Paladin Epic up for vote better be batshit insane, shitting on all cards that came before it. And ffs, it better not be another 5 cost.
And give us a 2 mana, 3 damage removal already. Cause Paladin certainly ain't getting "OP" minions, actually weaker than most other classes minions. And we don't have the spells either. Fuck you Blizz.
Paladin is getting lots of sweet cards in TGT. We got Tuskarr Jouster for that much needed sustain Paladin needs to get to the lategame. And as you just pointed out, we already got Shielded Minibot, an insane 2 drop.
Are you expecting Blizzard to give us the "fix my problems" card to protect us from the early game aggression? We already got insane removal with Truesilver, we don't need to remove bodies on turn 2, just play a 2 drop minion. If you are dying from two low cost cards, then those are some seriously powerful cards.
If you want your Fiery War Axe, you will probably like Warrior a whole lot better than Paladin (They have Weapons, Sustain, and plenty more stuff we Pallys don't have).
Every class is getting bad cards, no need to be frustrated over this one.
And FINALLY ppl will realize how shitty quartermaster is...
Pallys are going to end up having some of the best internal hero-power synergy of all the classes with this expansion. This on top of things like Quartermaster, Muster for Battle, and Silver Hand Regent plus other Inspire effects from cards like Mukla's Champion, Maiden of the Lake and then other combo potential with cards like Hobgoblin, Enhance-o Mechano, Garrison Commander, and Gormok the Impaler?
I think Pallys may end up having an entire deck dedicated to maximizing Silver Hand Recruit value with this expansion.
Is that a Night Elf? Since when have nelfs been in the Silver Hand?
I can't believe the stat body isn't worse than it is. 2/4 is very solid.. only 1 attack short of spider tank. This card looks pretty dang great honestly.
Actually it's a blood elf.
Golden warrior, Golden Mage
OH DAMN SON! This is just so cool. I'm so glad Blizz is pushing token pally since the paladin hero power is so unique. It's such a unique quality to the class!
Check here for my new cards!Pokemon HS class!All the Pokemon as HS cards!
are you afraid?
Solid 3 drops are overrated anyways. Take a look at blackwing tech, thats the best 3 drop you can ask for yet dragon pally doesnt work, why? This is because blackwing only has 3 attack in a single body while zoo can pump his 1 mana flame imp to 1 shot it. Your curve can be perfect zombie chow, minibot,blackwing, truesilver but zoo will still beat you with his superior tempo plays and combos.
In order to win you need plan clears and play to your outs not just play a predictable curve. 3 mana 3 2/1s give you at lot more play with multiple attacks at a total of 6 attack than any single powerhouse minion will. Control is never meant to keep the tempo in his favor so asking for a super 3 drop just wont happen as it will just be auto included in an aggro deck, thats why the minion is 2/4 not bigger.
It's a glorified Timber Wolf in the end; but Timber Wolf would be pretty good with a bigger body.
The main downside to this guy is as a 2/4 he dosen't even break the primary body of Piloted Shredder; and since Muster for Battle is a Turn 3 play over this guy, that means he's not sticking around long in most cases.
Current Deck -http://www.hearthpwn.com/decks/240420-army-paladin - Token Paladin
agro paladins are coming
...said the mage player, whose already strong class got boosted in the last exp and adventure.
Blizz is finally throwing the step-child some bones, QQ somewhere else.
Too many other 3 mana cards competing for a spot in Paladin. I guess it's nice for arena though.
Now pally just need Warsong Commander =D
Coin out muster for battle turn 2 turn 3 Warhorse Trainer. OPOP
great for eboladin because that deck was not already aggro enough.
It's better than Raid Leader but I don't think it's better than Dire Wolf Alpha. Maybe you run this is in addition to Dire Wolf Alpha but not instead of it.
It's good but it's not that good. A worse Dark Iron Dwarf, most of the time it's gonna hit 2 Recruits.
I don't get it. This is just a raid leader with worse effect and better stats... I doubt it will be run
I agree on both points.
Warhorse Trainer. Why are we getting another bad 3 drop? We already had Scarlet Purifier from last expansion, didn't work, too situational. And now we get this garbage. Once again, a card that is too situational for turn 3, only 2 more health for a worse effect than the unplayed Raid Leader. Not even close to as good as Imp Gang Boss or Flamewaker.
Why do these classes get better minions than Paladin? They already have much better spells, and are two of the classes currently dominating the game. Look at all the two drops coming out that are better than Shielded Minibot, Druid got 2, Warrior got 1, Shaman got 1, all of them better than Shielded Minibot. We had a good minion, and now it's like, oh Paladin had something good? Better give it to all the other classes, only fair, right? But when it's the other way around, and Paladin is the class gaining something that the other classes had, all the sudden it's like, oh NO, Paladin can't have that, we must make it garbage, cause reasons. And there are no reasons, just bad logic.
And not only is this card bad, but it also makes Argent Lance bad. The only way Argent Lance could be good, is if Paladin had a great turn 3 minion, meant to be played on curve. Didn't happen so now not only is this card bad, but it also ruins Argent Lance since we almost certainly will not be getting another 3 cost minion this expansion.
After seeing this terrible card, that new Paladin Epic up for vote better be batshit insane, shitting on all cards that came before it. And ffs, it better not be another 5 cost.
And give us a 2 mana, 3 damage removal already. Cause Paladin certainly ain't getting "OP" minions, actually weaker than most other classes minions. And we don't have the spells either. Fuck you Blizz.
Paladin is getting lots of sweet cards in TGT. We got Tuskarr Jouster for that much needed sustain Paladin needs to get to the lategame. And as you just pointed out, we already got Shielded Minibot, an insane 2 drop.
Are you expecting Blizzard to give us the "fix my problems" card to protect us from the early game aggression? We already got insane removal with Truesilver, we don't need to remove bodies on turn 2, just play a 2 drop minion. If you are dying from two low cost cards, then those are some seriously powerful cards.
If you want your Fiery War Axe, you will probably like Warrior a whole lot better than Paladin (They have Weapons, Sustain, and plenty more stuff we Pallys don't have).
Every class is getting bad cards, no need to be frustrated over this one.