Playable in Ramp Druid? No. Wild Growth is more consistent, both in the early game (you keep the mana crystal) and even in the late game (you draw a card).
Playable in Wailing Soul Druid? Yep, although that deck sucks and this doesn't make it much better
the card is so good, no downside, force opponent for an immediate removal, and druids can still play on curve even if it got remove right away (shade of naxx, druid of flame). I think it will make beast druid a possibility as well.
Not so bad ;) help against aggro and to ramp... is super good if you can play this and follow a 4 mana drop...even if it dies you don't lose nothing, you just play a minion that the opponent have to deal with... don't replace WG, but adds more ramping tools...
good against mirror entity or cabal or Sylvanas... not so good if it comes out of shredder...
I think is a good one, compared to other underwhelming new cards shines...
Playable in Ramp Druid? No. Wild Growth is more consistent, both in the early game (you keep the mana crystal) and even in the late game (you draw a card).
Playable in Wailing Soul Druid? Yep, although that deck sucks and this doesn't make it much better
Playable in aggro Druid? Maybe.
Playable in arena? Definitely.
Nerf to Piloted Shredder? YES. FUCK YES.
The wording if it's correctly translated suggests that you will draw a card if used @ 10 mana. Which tears down the part of your first comment, this card is arguably better in the early game because it has a body against Aggro, which tears down the other half of your argument,
Playable in Ramp Druid? No. Wild Growth is more consistent, both in the early game (you keep the mana crystal) and even in the late game (you draw a card).
Playable in Wailing Soul Druid? Yep, although that deck sucks and this doesn't make it much better
Playable in aggro Druid? Maybe.
Playable in arena? Definitely.
Nerf to Piloted Shredder? YES. FUCK YES.
The wording if it's correctly translated suggests that you will draw a card if used @ 10 mana. Which tears down the part of your first comment, this card is arguably better in the early game because it has a body against Aggro, which tears down the other half of your argument,
The wording in no way suggests that. Wild Growth is an exception, not a rule, in that in generates the "Excess Mana" card compared to other ramp cards. It still remains to be seen whether it actually does that.
In the early game it's a body, but if you're building a deck around 5,6,7+ mana minions, you don't actually get to them faster if this thing dies after a turn.
This card is basically just Pint-Sized Summoner but with one more health. And none of you are able to see that....
It just means your next turn is a 4-drop, and maybe after that a 5-drop. It's expected to die by turn 6, but druids are known for their bad turn 6. Turn 7 is where it goes down anyway.
Ok, so good news is that if it lives, it's essentially a Wild Growth with a 2/3 body attached! At worst, if it get's killed immediately, then it's basically a vanilla 2/3. The upsides hugely outweigh the drawbacks!
Now the bad news...those of you hoping for the fall of Combo druid are going to be sorely disappointed, as this only makes that deck stronger.
It will be interesting to see if this card grants Excess Mana. If it does, the card becomes even better.
Playable in Ramp Druid? No. Wild Growth is more consistent, both in the early game (you keep the mana crystal) and even in the late game (you draw a card).
Playable in Wailing Soul Druid? Yep, although that deck sucks and this doesn't make it much better
Playable in aggro Druid? Maybe.
Playable in arena? Definitely.
Nerf to Piloted Shredder? YES. FUCK YES.
The wording if it's correctly translated suggests that you will draw a card if used @ 10 mana. Which tears down the part of your first comment, this card is arguably better in the early game because it has a body against Aggro, which tears down the other half of your argument,
The wording in no way suggests that. Wild Growth is an exception, not a rule, in that in generates the "Excess Mana" card compared to other ramp cards. It still remains to be seen whether it actually does that.
In the early game it's a body, but if you're building a deck around 5,6,7+ mana minions, you don't actually get to them faster if this thing dies after a turn.
This card is basically just Pint-Sized Summoner but with one more health. And none of you are able to see that....
making it much more likely to live, and also limits enemy in several ways listed in my list ;)
The wording in no way suggests that. Wild Growth is an exception, not a rule, in that in generates the "Excess Mana" card compared to other ramp cards. It still remains to be seen whether it actually does that.
In the early game it's a body, but if you're building a deck around 5,6,7+ mana minions, you don't actually get to them faster if this thing dies after a turn.
This card is basically just Pint-Sized Summoner but with one more health. And none of you are able to see that....
making it much more likely to live, and also limits enemy in several ways listed in my list ;)
Well obviously a Pint-Sized with +1 health is more likely to live and is better. Yes, this is much better than PInt-Sized Summoner just based off that. But the question is: would that be good enough to actually see play in constructed? I really doubt it.
I am pretty sure that this will give you an Excess Mana, she has the exact same text of a wild growth
Holy moley you are right! This card just became OP :D
Hmmmm. If someone Arcane Golems you when you're at 10 mana, do you get an excess mana card? I'm pretty sure you don't, which leads me to believe that the excess mana 'mechanic' is only part of the Wild Growth card.
I am pretty sure that this will give you an Excess Mana, she has the exact same text of a wild growth
Holy moley you are right! This card just became OP :D
Hmmmm. If someone Arcane Golems you when you're at 10 mana, do you get an excess mana card? I'm pretty sure you don't, which leads me to believe that the excess mana 'mechanic' is only part of the Wild Growth card.
You are 100% correct! It's only the wild growth that gives you that mechanic. This card like arcane golem will bot give you card draw.
Brewmasters back to the game?
Playable in Ramp Druid? No. Wild Growth is more consistent, both in the early game (you keep the mana crystal) and even in the late game (you draw a card).
Playable in Wailing Soul Druid? Yep, although that deck sucks and this doesn't make it much better
Playable in aggro Druid? Maybe.
Playable in arena? Definitely.
Nerf to Piloted Shredder? YES. FUCK YES.
the card is so good, no downside, force opponent for an immediate removal, and druids can still play on curve even if it got remove right away (shade of naxx, druid of flame). I think it will make beast druid a possibility as well.
here is some guy managed to get legend with wailing souls druid w/o wild growth
http://www.hearthpwn.com/decks/280415-legend-wailing-soul-druid
imagine this in his deck
Sorry for my bad english >_<
Not so bad ;)
help against aggro and to ramp...
is super good if you can play this and follow a 4 mana drop...even if it dies you don't lose nothing, you just play a minion that the opponent have to deal with... don't replace WG, but adds more ramping tools...
good against mirror entity or cabal or Sylvanas... not so good if it comes out of shredder...
I think is a good one, compared to other underwhelming new cards shines...
Darnassus Aspirant interraction list!
So I think I got most of the interactions with this card anyone missing?
Self plays:
- wailing soul
- brewmasters
- recombobulator
- keeper of the grove (+ other silences)
- tinkmaster overspark
- shadowstep and vanish (through nefarian)
- Dream (through ysera)
- Gelbin Mekkatorque(can spawn Poultryizer that can hit the aspirant)
Self plays limitations:
- Faceless with only your own aspirant on board
- Baron Rivendare
Enemy plays limitations
- mirror entity
- freezing trap
- shadow madness
- cabal priest
- mind control tech(mind control)
- sylvanas
- owl/spellbreaker/faceless vs aspirant only on the board.
- sap
- vanish
- polymorph
- hex
- mass dispel(as you might wanna silence something else on the board)
- recycle
- kidnapper
- earth shock
- tinkmaster overspark
- Dream (through ysera)
- Gelbin Mekkatorque(can spawn Poultryizer that can hit the aspirant)
- Mindgames
- Resurrect (if he got one of your aspirants and it dies on his side he might get it again with resurrect costing him a mana crystal)
Enemy play benefits
- Deathlord(bringing out your aspirant)
- Reincarnate, Ancestral spirit and Ancestor's call(you dont get the battlecry but you get the deathrattle)
- Gang up(to ramp up with vanish)
Other:
Piloted Shredder nerfed since it can get this.
Piloted Sky golem nerfed since it can get Piloted Shredder
Recombobulater on 2 drops nerfed since it can get this(also on 4 and 6 drops since it can get the above, though that's not very likely)
The wording if it's correctly translated suggests that you will draw a card if used @ 10 mana. Which tears down the part of your first comment, this card is arguably better in the early game because it has a body against Aggro, which tears down the other half of your argument,
What risk are you talking about? This card has no drawback.
Your friends will abandon you...Your heart will explode...
-C'Thun
Yong Woo just confirmed the card's real btw.
AFAIK, the devs told that they added the excess mana for wild growth so that players wouldn't feel so bad drawing this late.
I love scrubs
The wording in no way suggests that. Wild Growth is an exception, not a rule, in that in generates the "Excess Mana" card compared to other ramp cards. It still remains to be seen whether it actually does that.
In the early game it's a body, but if you're building a deck around 5,6,7+ mana minions, you don't actually get to them faster if this thing dies after a turn.
This card is basically just Pint-Sized Summoner but with one more health. And none of you are able to see that....
I LOVE IT!
It just means your next turn is a 4-drop, and maybe after that a 5-drop. It's expected to die by turn 6, but druids are known for their bad turn 6. Turn 7 is where it goes down anyway.
Check here for my new cards!Pokemon HS class!All the Pokemon as HS cards!
Ok, so good news is that if it lives, it's essentially a Wild Growth with a 2/3 body attached! At worst, if it get's killed immediately, then it's basically a vanilla 2/3. The upsides hugely outweigh the drawbacks!
Now the bad news...those of you hoping for the fall of Combo druid are going to be sorely disappointed, as this only makes that deck stronger.
It will be interesting to see if this card grants Excess Mana. If it does, the card becomes even better.
Seems like a card that is designed to improve mage matchup.
making it much more likely to live, and also limits enemy in several ways listed in my list ;)
If druid will become popular mages will have to get rid of mirror entity from their decks. Tho they can easly replace it with new TGT secret.
Well obviously a Pint-Sized with +1 health is more likely to live and is better. Yes, this is much better than PInt-Sized Summoner just based off that. But the question is: would that be good enough to actually see play in constructed? I really doubt it.
Hmmmm. If someone Arcane Golems you when you're at 10 mana, do you get an excess mana card? I'm pretty sure you don't, which leads me to believe that the excess mana 'mechanic' is only part of the Wild Growth card.
You are 100% correct! It's only the wild growth that gives you that mechanic. This card like arcane golem will bot give you card draw.
In arena, this card is nuts. Mechwarper for all minions.