Does Dr. Boom Need to be Nerfed?
Poll: How do you feel about Dr. Boom?
Ended Aug 5, 2016
Poll: Do You think 5/5 - deathrattle 1-3 bots > current Dr.Boom
Ended Aug 5, 2016
Ended Aug 5, 2016
Ended Aug 5, 2016
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It's pretty balanced. It doesnt need a nerf
I have two cards Dr.Boom in my collection. So for sure I want for him to be nerfed :)
But try speaking I don't think that this is imbalanced card. I have feeling it is super strong only when it played on the seventh turn or Druids can play it even earlier. At other situation normally you have already answers for it.
So I will vote that this card stays like it this now without any nerf.
Thats a buff son
Yep then its immune from BGH which counters it. For 7 mana a 7/7 is completely fair. Then you get 2 1/1's. So he is worth a lot. But I don't think those 1/1's are very hard to kill. At least they didn't make him a 9/9 because then the one dealing damage could deal more damage and stay alive longer. The only thing that is a little unfair is the deathrattle of his 1/1 bomb buddies. But at least that gives Mass Dispel a place in this game.
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Why bump this sad excuse for a thread? It isn't going to be nerfed any time soon. It rarely decides games. If you cant remove a 7/7, then you were going to lose anyway. If the 2 bots cost you the game then you were going to lose anyway. Blizzard can't make the game so that everyone wins every game, but people still keep asking for that it seems.
Free to try and find a game, dealing cards for sorrow, cards for pain.
Why bump this sad excuse for a thread as well? Did you even read what I had to say. I pretty much said the same thing as you yet you instantly disagree with me saying that I am bumping a threat to have him nerfed. -_-
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Counterpoint: https://www.youtube.com/watch?v=v9sIAFYmkKw
And let's not ignore the fact that he is RIDICULOUSLY over budget. 7 mana for a 7/7 body, plus two 1/1's that do a minimum of 1 additional damage. At the very least, you're getting 20 points of stats for only 7 mana, 26 points at most. It's OP just for that reason alone.
That's the worst logic ever. Over budget doesn't mean anything. Piloted shredder is overbudget too. And hes 4 mana. Yet you can beat him with a 2 mana creep like acidic swamp ooze + pretty much any 1 mana paladin spell. There is a lot more to the game than that. Plus most times I fight him he gets 0 points of stats because it is easy to kill a 7/7 1/1 1/1. If you really can't handle him then maybe you shouldn't play Hearthstone if it bothers you so much. Right now I just lost because Raging worgen got stronger due to boom bots.
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Really this is probably the most serious and reasonable idea. I personally feel like this would kill him though. Maybe nerfed a little too much there. People will start using War Golem god forbid. Because why summon a 7/6 that can easily kill himself or deal more damage to your hero.... I am thinking maybe. Make him a 6/8 and have the bomb bots deal 1-2 damage to him as well as 1-4 to the enemy. That way you get punished for letting them die too. It would make him much easier because when hes a 6/4 - 6/6 hes essentially a 5-6 mana minion with 2 1/1 minions equaling 7 mana.
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I'd say that there is no clean removal for Dr. Boom and that is why he is played. If your opponent doesn't have removal a Boulderfist Ogre is going to do serious damage too but he doesn't see any play in constructed decks.
No the difference is that Dr. Boom always gets you some value. You drop boom and they hex him. You've force them to use up one of their hard removals and you've still got the Boom Bots which will deal 2 dmg + an average of 5 dmg randomly to up to two targets. There is literally no way that you can deal with Dr. Boom without either taking damage from the bots or using several cards to neutralize them. The best you could do is mass dispell and then light bomb as that would first silence the to bots and then kill everything but it takes two cards, one of which isn't normally played, and 10 mana to do that. Most of the time it's going to be much worse because you aren't going to be able to silence the bots and they will get their explosion damage.
dr.boom is not that big problem because its get easy killed by big removal the problems are boom bots because of their deathrattle
YES YES YES!!! He needs to be nerfed to 6 dmg asap!!!
Think of it from a new player's prospective, a player who doesn't have any Legedary cards. Boom is one of the main things that is making it harder and harder for new players to get into this game. Even someone who has done every quest offered for 6 months, and opened 200 packs can still have only 1-2 Legendary cards.
Compared to pre-GvG, for a new player, he essentially is an additional 1600 dust you need to spend to be competitive. The barrier to competitive play was raised by 1600 once Boom was released. And with the terrible RNG reward system they got, worse than internet gambling, which is illegal in America, 1600 can easily take a few months to get. When you consider that even 6 months in you can still not even have enough dust to buy all the cards from just 1 single class, it starts to add up real quick, and that seemingly insignificant 1600 additional dust, can be a huge problem for new players.
Before GvG there were many different answers to the "WHICH LEGENDARY CARD SHOULD I GET?" threads. Everyone had something different to say, and it depended on your class, deck type, etc. Now there is only ONE Legendary card that EVERYONE says to get first, no matter the class or build, doesn't even matter the mana cost, he is simply THE BEST LEGENDARY IN THE GAME, hands down. This should not be. Clearly a sign of a card made too strong.
In one card, you get multiple minions, build a board, get a huge tempo swing from the ridiculous stats for a 7 mana card, clear the enemy board(boom bots function is essentially a board clear), and you get to do all this from a card that is non-situational, and has no counter.
rename card - 2 Boombots and goblin
dont nerf Doctor just delete this card with shity design from the game
Its dr balanced, dont need a nerf, maybe the boom bots
They actually have this kind of mechanic. It's with the enemy board... but still... it's random.
on the other hand... I don't see the point of this thread. Dr. Boom is a good card. People should try to get use to it and pass over it.
It's not disturbing the game at a point where it'll f up your day by being played early on (like Undertaker was). If you can't deal with Dr. Boom on turn 7 ... you are probably in a bad spot and the deck playing the Boom is currently winning since he have the advantage of dropping a big creature (something would replace Boom if it was non-existent).
Used to be a proud Handlock player.
Legend 17 times.
Still flirting with the ladder from times to times with Renolock.
He doesn't need to be nerfed trust me there are worse cards to go up against that will crush your spirits take Alexstrazza for example (sorry If I spelt it wrong) she is a game changer legendary IN MY OPINION she can be a huge asset for fatigue decks or can take down your health (I think she also destroys all armor) its also not just Boom and Alexstrazza though there are many cards that need to be nerfed before these If you have a discrepancy with my opinion then just state yours.
Alexstrasza come at least two turns later... is not a game changer if you did not manage to stabilize before playing it. Alexstrasza is only played consistently in Control Warrior and Freeze Mage. Rarely seen in Handlock, Midrange/Ramp Druid and some other weird decks.
Dr. Boom, on the other hand, is seen in any deck that is not purely aggro (and even there, you probably will see him in a bit of them).
So your comparison is awful and pointless. Dr. Boom is the most powerful card in the card in term of board impact. It does not however justify a nerf.
Used to be a proud Handlock player.
Legend 17 times.
Still flirting with the ladder from times to times with Renolock.
I understand you exploit a unlikely RNG situation to happen to explain your point. I guess it's ''ok'' but not consistent enough to make me willing to believe you are right.
Used to be a proud Handlock player.
Legend 17 times.
Still flirting with the ladder from times to times with Renolock.
Nerf if to a 5 mana 6/3 with battlecry: Destroy a Beast.
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