another bad card that breaks the game. i can just imagine an awful jade idol game with this card that last forever and I don't have mana do deal with big jades. or other things like enemy playing this card after DK setup and make me extremely hard to come back from the game. To make it even worse, whoever plays this card first has 10 mana crystal(if plays on turn 10) and the opponent will only have 5 mana to deal with whatever is on the board after. If the player id already winning at that point, that is almost a guaranteed win. horrible horrible design.
An I don't know why people think this will refresh any mana crystals, where on the card does it say you refresh or gain any mana crystals?
Well, it does not say "empty" either, so...
No, you are not GAINING any mana crystals. If you lose mana crystals, why would the mana crystals you already used be refilled? Nobody thought Surrender to Madness would refil your mana crystals, because that would make no sense. It makes just as little sense here.
Theres a lot of precedents for how losing mana crystals work since many warlock cards do it, so everyone figured StM would work just like them, but having your mana count SET to a specific number? This has never been done before. We have nothing that can tell us if the crystals will be full or empty, it can go either way.
Could you play on turn 10: 4-drop, this card, 5-drop?
I wish. However, the current wording when mana crystals refill is GAIN: reference Twig. So this outcome although awesome and insane for tempo is highly unlikely.
Can't wait to play this card against mecha'thun priest/warlock and shudderwock shaman. Do you think you can combo me so easily? Good luck trying to get to 10 mana again, taking fatigue damage and being pressured by my minions. Man, I love this card, totally my first craft if I don't open it.
Battlecry: destroy 5 mana crystals when playing against druid
Ok so basically, Druid is gonna die this expansion
another bad card that breaks the game. i can just imagine an awful jade idol game with this card that last forever and I don't have mana do deal with big jades. or other things like enemy playing this card after DK setup and make me extremely hard to come back from the game. To make it even worse, whoever plays this card first has 10 mana crystal(if plays on turn 10) and the opponent will only have 5 mana to deal with whatever is on the board after. If the player id already winning at that point, that is almost a guaranteed win. horrible horrible design.
Theres a lot of precedents for how losing mana crystals work since many warlock cards do it, so everyone figured StM would work just like them, but having your mana count SET to a specific number? This has never been done before. We have nothing that can tell us if the crystals will be full or empty, it can go either way.
Play druid, have twig at 1 durability. Play this card, break twig and boom your opponent back to 5 mana.
I wish. However, the current wording when mana crystals refill is GAIN: reference Twig. So this outcome although awesome and insane for tempo is highly unlikely.
Holy crap. Nice neutral combo breaker!
Thank god for anti-combo tech, but this almost seems too good.
Can't wait to play Academic espionage + this card + Lab recruiter and basically out-value everyone
Oh, Lethal - where did you go? I miss you all the time.
Death to Combo! Long live value control!
Can't wait to play this card against mecha'thun priest/warlock and shudderwock shaman. Do you think you can combo me so easily? Good luck trying to get to 10 mana again, taking fatigue damage and being pressured by my minions. Man, I love this card, totally my first craft if I don't open it.
Surely hope that they are. It would still be a nice tempo swing T6: this card + 5-drop
Here goes my 1600 dust
they didn't die when they printed Skulking Geist
No then the card would literally break the game.
alright, this card will be everywhere.
More aggro plez.
So what about this in turn 10:
Play Spiritsinger Umbra, then Living Mana - recover mana, play Mojomaster.
Boom, you're 10 mana and your opponents back at 5.
Does not work because Living Mana gives empty mana crystals as deathrattle.
You will not have space on board to do that (at least in 1 turn). Umbra + 6x Mana treant will fill your board.
I do what I must, when I must. Know this well.
All the "Dust it!" votes are from Druid players
A really good card for druid. Play this card, destroy your twig.
You : 10 Mana
Opponent : 5
Enjoy =)