Aggro Hunter will be good with Baku (tier 2/3). 1 mana 3 damage is effective enough that your opponent needs to heal or die. Not as strong as Patches but will auto-win against some decks.
M.Giant, Twi.Drake, Defile, Hellfire, Twisting, Siphon, Spellstone, Gul'dan, Doomsayer. (Sunfury protector or Defender of Argus for the Giants and Drakes)
The problem is that most good demons are odd, so your Gul'dan is not the best, maybe you will run Vulgar Hum. which is also an okay replacement since you can't use Stonehill or Tar Creeper.
A few good even cards and Genn Warlock is a thing!
I think gen warlock is one if the top contenders, it's basically old handlock more or less but more consistent in draw.
played some dungeon run, and 1 mana warlock hero power is quite insane.
While I was initially hyped for this mechanic in Paladin, I am now not sure it is really viable. Those cards are essential to the "dude" Paladin deck that's popular now, and two are also used in Murloc Paladin. Unless there is a new way to ensure card draw for Paladin, I don't see this being Tier 1, if only because you'd be giving up some very powerful tools in exchange for a one-cost hero power.
What it would need to make it worth it is a card that either becomes more powerful based on the number of times you've used your hero power, and/or the number of SVRs that have been summoned during the game.
While I was initially hyped for this mechanic in Paladin, I am now not sure it is really viable. Those cards are essential to the "dude" Paladin deck that's popular now, and two are also used in Murloc Paladin. Unless there is a new way to ensure card draw for Paladin, I don't see this being Tier 1, if only because you'd be giving up some very powerful tools in exchange for a one-cost hero power.
What it would need to make it worth it is a card that either becomes more powerful based on the number of times you've used your hero power, and/or the number of SVRs that have been summoned during the game.
think you replace card draw with dudes.. casting paladin's hero power grants a lot of value, divine favor isn't that needed you don't always need card draw you can use more expensive cards instead, like tirion forcexample which dudadin currently doesn't use.
Aggro Hunter will be good with Baku (tier 2/3). 1 mana 3 damage is effective enough that your opponent needs to heal or die. Not as strong as Patches but will auto-win against some decks.
It would be 2 mana 3 damage though, you can't get both improved heropower and reduced cost (so far)
While I was initially hyped for this mechanic in Paladin, I am now not sure it is really viable. Those cards are essential to the "dude" Paladin deck that's popular now, and two are also used in Murloc Paladin. Unless there is a new way to ensure card draw for Paladin, I don't see this being Tier 1, if only because you'd be giving up some very powerful tools in exchange for a one-cost hero power.
What it would need to make it worth it is a card that either becomes more powerful based on the number of times you've used your hero power, and/or the number of SVRs that have been summoned during the game.
think you replace card draw with dudes.. casting paladin's hero power grants a lot of value, divine favor isn't that needed you don't always need card draw you can use more expensive cards instead, like tirion forcexample which dudadin currently doesn't use.
Yes, I agree, it is possible. We'll see. I would actually love to see the return of Tirion into competitive Paladin decks. Something feels wrong without him.
Aggro Hunter will be good with Baku (tier 2/3). 1 mana 3 damage is effective enough that your opponent needs to heal or die. Not as strong as Patches but will auto-win against some decks.
It would be 2 mana 3 damage though, you can't get both improved heropower and reduced cost (so far)
FWIW I predict the return of "Face Hunter"... being able to hit your opponent for 3 face damage at a minimum each turn is nothing to laugh off. Kill Command remains alongside other rush minions. Other classes will need healing or taunts to survive.
Aggro Hunter will be good with Baku (tier 2/3). 1 mana 3 damage is effective enough that your opponent needs to heal or die. Not as strong as Patches but will auto-win against some decks.
It would be 2 mana 3 damage though, you can't get both improved heropower and reduced cost (so far)
FWIW I predict the return of "Fact Hunter"... being able to hit your opponent for 3 face damage at a minimum each turn is nothing to laugh off. Kill Command remains alongside other rush minions. Other classes will need healing or taunts to survive.
My one issue with baku is hunter is the loss key even cards like Crackling Razormaw, Houndmaster, and Savannah Highmane. Sure 3 damage every turn is no doubt good but hunter is giving up the board for it more than likely. Due to how they even now struggle with keeping the board locked down I think aggresive classes that can lock down the board early like Paladin with things like Righteous Protector will make lopsided matchups for that type of hunter. Kind of like secret mage does right now against control warlock and aggro paladin.
back in the day of face hunter you always played to maximize the damage you can do in the game, rather than board control, which means nothing to face hunter, the board control comes from your opponent making bad trades to mitigate damage dealt to him, it's another game plan and current version of face hunter doesn't run many 2 and 4 drops and tops at 5 mana.
Aggro Hunter will be good with Baku (tier 2/3). 1 mana 3 damage is effective enough that your opponent needs to heal or die. Not as strong as Patches but will auto-win against some decks.
It is tempting to say Paladin can use the even -cost mechanic better than maybe any other class.
But you would be sacrificing Righteous Protector, Lost in the Jungle, and Divine Favor.
While I was initially hyped for this mechanic in Paladin, I am now not sure it is really viable. Those cards are essential to the "dude" Paladin deck that's popular now, and two are also used in Murloc Paladin. Unless there is a new way to ensure card draw for Paladin, I don't see this being Tier 1, if only because you'd be giving up some very powerful tools in exchange for a one-cost hero power.
I appreciate that Potion of Heroism is out there, but would that be enough? Even alongside Loot Hoarder?
What it would need to make it worth it is a card that either becomes more powerful based on the number of times you've used your hero power, and/or the number of SVRs that have been summoned during the game.
back in the day of face hunter you always played to maximize the damage you can do in the game, rather than board control, which means nothing to face hunter, the board control comes from your opponent making bad trades to mitigate damage dealt to him, it's another game plan and current version of face hunter doesn't run many 2 and 4 drops and tops at 5 mana.
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