it’s pretty common knowledge right now that Bonemare is an absolutely unbalanced, arena wrecking fiesta of a card. How do you all think it will hold up over the next year being that it isn’t going to be rotating away?
Bonemare isn't THAT great. Its good , But can be easily played around in arena if you know what you're doing. And doesn't really get played in constructed.
Bonemare isn't THAT great. Its good , But can be easily played around in arena if you know what you're doing. And doesn't really get played in constructed.
Except ~70% of the meta (excluding Druid and Priest) and 4 out of top 5 decks using a pair. But yeah, "doesn't really get played in constructed".
Bonemare is a great card. Its not overpowered and it is a common so great for accessibility which is a huge problem with Hearthstone.
Sure, it can be devastating when it lands especially in arena. But that's how 7-10 mana minions should work. The only thing stopping it from being Overpowered is that it needs a minion on board to get value.
Bonemare is the only card I'm hanging onto extra duplicates because I am certain a nerf is in its future.
Pretty certain it won't be nerfed as the card is very strong but situational. More likely though they will reduce the offering rate of the card in arena.
Edit: That said - at 5 dust per card it's not like you would get much for dusting them.
Bonemare is fine as it is in constructed. A cheap good lategame minion for F2P player. In arena it is very strong and often decisive, but I don't think it deserves its chance to show up to be nerfed. It's a neutral common, so it doesn't make a class in general more powerful like Firelands Portal did for mage, and it isn't as oppressive as a Turn 3 Vicious Fledging.
Bonemare isn't THAT great. Its good , But can be easily played around in arena if you know what you're doing. And doesn't really get played in constructed.
The fact that it is common in arena means that I frequently see more then one in an arena match. As much as I’d love to “play around it” I can’t realistically keep the board clear every turn from turn 6 on in arena. I also see it in constructed 65% of my games and even though I don’t play tier 1 decks, currently I’m playing a Deathrattle egg hunter, it can be devistating to see bonemare turn 7 and 8.
FWIW - HSReplays tracks over one million games each day. The card has a play-rate in Standard of about 36%, but a "win-rate when played" of only +2%, which isn't very high for a relatively expensive card. The card likely feels more powerful than it really is, as we never know how often an opponent has just lost a match with an "unplayable" Bonemare or two clogging up their hand when they've already fallen behind on board. It typically only gets played when it can make a decent impact on the board, but that isn't really the entire story with respect to the true power level of the card. In Wild, Bonemare is only played in about one-eighth of the decks on ladder, and its win-rate when played is even - in Wild, expensive cards typically have somewhat higher win-rates when played than in Standard, so the fact that Bonemare has less impact in the older format is suggestive as to the card's power level. Overall, it seems very unlikely that the card would be targeted for nerfs - if anything, the past few expansions have shown that Team 5 wants to increase the power level of late game cards. It's entirely possible that the next year will see the release of new 6+ mana cards which simply push Bonemare out of the meta-game - not unlike what has happened to Dr Boom in Wild.
Bonemare isn't THAT great. Its good , But can be easily played around in arena if you know what you're doing. And doesn't really get played in constructed.
Say that to every tempo rogue, zoolock, and Murloc Paladin. Bonemare is insane in any aggro deck that plays minions lots of minions.
Great in some classes not so good in others. At least it helps the f2p players a tad in making viable decks!
Rollback Post to RevisionRollBack
Experienced Deckbuilder, Legend Player, Wild Expert, TCG Veteran and Contributing Author toWildHS & Vicious Syndicate. Any and all support is greatly appreciated as it helps me make further quality content. 🐺 ➣Twitter ➣Decks ➣Patreon
Great in some classes not so good in others. At least it helps the f2p players a tad in making viable decks!
I like this point. :-)
Edit: It's actually quite ironic that people whine about the f2p experience in HS. However, when a common cards sees a lot of play and is strong people whine about "Common cards should not be this strong".
it’s pretty common knowledge right now that Bonemare is an absolutely unbalanced, arena wrecking fiesta of a card. How do you all think it will hold up over the next year being that it isn’t going to be rotating away?
Bonemare isn't THAT great. Its good , But can be easily played around in arena if you know what you're doing. And doesn't really get played in constructed.
Why do you think it will stay in arena? Fledgling was only recently taken out.
The game isn't balanced around arena. The card is perfectly fine in constructed.
Now if only people started playing Patches the Pirate
I wanna glide down, over Mulholland
I wanna write her, name in the sky
I wanna free fall, out into nothin'
Gonna leave this, world for awhile
Bonemare is a great card. Its not overpowered and it is a common so great for accessibility which is a huge problem with Hearthstone.
Sure, it can be devastating when it lands especially in arena. But that's how 7-10 mana minions should work. The only thing stopping it from being Overpowered is that it needs a minion on board to get value.
Bonemare has ruined the game for me.
Kaladin's RoS Set Review
Join me at Out of Cards!
Bonemare is the only card I'm hanging onto extra duplicates because I am certain a nerf is in its future.
Anger is the punishment we give ourselves for someone else's mistake.
Bonemare is fine as it is in constructed. A cheap good lategame minion for F2P player. In arena it is very strong and often decisive, but I don't think it deserves its chance to show up to be nerfed. It's a neutral common, so it doesn't make a class in general more powerful like Firelands Portal did for mage, and it isn't as oppressive as a Turn 3 Vicious Fledging.
The fact that it is common in arena means that I frequently see more then one in an arena match. As much as I’d love to “play around it” I can’t realistically keep the board clear every turn from turn 6 on in arena. I also see it in constructed 65% of my games and even though I don’t play tier 1 decks, currently I’m playing a Deathrattle egg hunter, it can be devistating to see bonemare turn 7 and 8.
FWIW - HSReplays tracks over one million games each day. The card has a play-rate in Standard of about 36%, but a "win-rate when played" of only +2%, which isn't very high for a relatively expensive card. The card likely feels more powerful than it really is, as we never know how often an opponent has just lost a match with an "unplayable" Bonemare or two clogging up their hand when they've already fallen behind on board. It typically only gets played when it can make a decent impact on the board, but that isn't really the entire story with respect to the true power level of the card. In Wild, Bonemare is only played in about one-eighth of the decks on ladder, and its win-rate when played is even - in Wild, expensive cards typically have somewhat higher win-rates when played than in Standard, so the fact that Bonemare has less impact in the older format is suggestive as to the card's power level. Overall, it seems very unlikely that the card would be targeted for nerfs - if anything, the past few expansions have shown that Team 5 wants to increase the power level of late game cards. It's entirely possible that the next year will see the release of new 6+ mana cards which simply push Bonemare out of the meta-game - not unlike what has happened to Dr Boom in Wild.
My thoughts? Who cares, it's not that big of a deal.
Great in some classes not so good in others. At least it helps the f2p players a tad in making viable decks!
It's actually quite ironic that people whine about the f2p experience in HS. However, when a common cards sees a lot of play and is strong people whine about "Common cards should not be this strong".