I don t know if Big spell kazakus mage is a thing in wild. For sure it s funny (i tried playing a reno mage and it was fantastic). First af all you should own brann, thaurissan, reno , jaina and kazakus. Then, if u want to play with big spells, you should craft medivh. I don t think alanna is actually good in wild. Solia provides a big tempo swing, so if u re really sure to play this archetype, at your own risk craft it! It s too good to don t include her
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"The flow of time is always cruel... its speed seems different for each person, but no one can change it... A thing that does not change with time is a memory of younger days..."
So, I was thinking, Inkmaster Solia really worth crafting? I would use it in a Reno mage, with Alanna, Kazakuz and some big spells, talking about priorities, other the 2 legendaries that I want, and, I don't have are The Lich King and Scourgelord Garrosh, I need help to choose in what to spend my hard-earned dust.
No, she is not. She cheats out a big spell, making you spend your cards quicker, which would be great in a tempo deck, but not really in a control one. Go for one or the others, check the OP.
So, I was thinking, Inkmaster Solia really worth crafting? I would use it in a Reno mage, with Alanna, Kazakuz and some big spells, talking about priorities, other the 2 legendaries that I want, and, I don't have are The Lich King and Scourgelord Garrosh, I need help to choose in what to spend my hard-earned dust.
Solia can only be played in one class (Mage) and one archetype (Highlander) and the Card be itself is usefull but not rly needed (even in Highlander Mage). So its nice to have but imo the lowest priority to craft.
Garrosh can only be played in one class(warri) and at least two archetypes (enrage and Control). As the most DKS he is powerful and i would say a must have in control. Imo u cant do nothing wrong by craftin a DK but havin The Lich King as one of the Craftingoptions he lands on the 2nd place.
Lich King can be played in all classes and nearly all archetypes (even temporouge runs it in some lists). He is a safecraft with nearly no downside, Its as safe as Dr Boom during GvG or Slyvanas/ragnaros during Prestandard. So no doubt u wont regret it.
So, I was thinking, Inkmaster Solia really worth crafting? I would use it in a Reno mage, with Alanna, Kazakuz and some big spells, talking about priorities, other the 2 legendaries that I want, and, I don't have are The Lich King and Scourgelord Garrosh, I need help to choose in what to spend my hard-earned dust.
No, she is not. She cheats out a big spell, making you spend your cards quicker, which would be great in a tempo deck, but not really in a control one. Go for one or the others, check the OP.
I think that, this is a really greedy play to not choose to burn my cards, I am making a concept in my deck that I can generate more cards, so, the burn will be compensated, this is the reason that I want to play her, I'd rather choose her rather than Medivh in my play style. (Please delete the comment I made above, I forgot to quote)
I want to play standard foremost. And to be be able to keep doing so, I have already been dusting legendary's and epics that are rotating in april. Not because I wan't to, but simply because I need the dust.
I don't know of the content of your collection, but what you are planning to do kinda sounds wasteful if you ask me. I don't see any harm in keeping all of the good legendaries, which will rotate out to wild. It's actually the opposite, if you keep dusting such legendaries, then your collection will suffer a lot. If you do the math at one point you will be in a loss, since for 1 legendary you will have DE 4 possibly good ones. I understand you aren't interested in playing in wild, but it's kinda silly to me how you are crafting or hoping to get legendaries, which after every 4-6 months you just "replace" them by newer ones. And this replacement is, once again, not in your favour, you don't make a 1:1 pay off, but a 1:4, so imho not really worth it. Not to mention, that sometimes you might want to play a certain deck, which can be formed way after the essential cards being rotated out. What if you are somehow interested in playing that deck? I can't give an example, as I really don't know your personal taste, but just imagine it for yourself. For now this means N'Zoth in Priest, but someday there will be other more attractive ones.
All in all - there are many arguments for keeping those cards, but this your card collection after all, so this is no concern of mine to intefere with your decisions. I have chatted a lot with you before and I don't want to sound rude, but imho sometimes you act a bit unpatiently. It was the case with that 3/3 demon, where you lost 300 dust (or probably more), I vaguely remember how you DE some classic legendaries only because they haven't seen play for a while, now you are planning to destroy what most of us can consider valuable cards. Just be careful with your decisions, ok?
If u want to keep up with standard, and don't want to throw in a bunch of real money all the time, then rotating cards are simply that extra dust u need at the time...
With the current state of standard, that being the 3 releases each year, i doubt you can keep up even with DE'ing old cards at some point. There are just to many new cards that need to be crafted and lately it feels to me like the more important cards are more and more Epics and Legendaries.
While standard collection will change a lot every expansion, wild is influenced less by that. Many wild cards stay good even when a new expansion shows up and a relative small amount of the new releases will become staple uses in wild.
Hence my idea that keeping decent decks at wild might be less difficult then keeping up with standard. Wild might actually be less expensive in the long run then standard. I didn't do excessive research and calculations, so i might be wrong ofcourse.
Tbh, I think im being exaggerated if I say that I saw Dr. Boom at least 2 times in the last 2/3 months. He's still a good card, but not a tier 1 for sure, not even tier 2 if you ask me.
Tbh, I think im being exaggerated if I say that I saw Dr. Boom at least 2 times in the last 2/3 months. He's still a good card, but not a tier 1 for sure, not even tier 2 if you ask me.
Unfortunately, you are right, and he is taking Brann Bronzebeard with him, as highlander priest is now a combo-deck, not control.
Who would have thought that would ever happen? He was tier S for so long:-(
Tbh, I think im being exaggerated if I say that I saw Dr. Boom at least 2 times in the last 2/3 months. He's still a good card, but not a tier 1 for sure, not even tier 2 if you ask me.
Unfortunately, you are right, and he is taking Brann Bronzebeard with him, as highlander priest is now a combo-deck, not control.
Who would have thought that would ever happen? He was tier S for so long:-(
Tbh, I think im being exaggerated if I say that I saw Dr. Boom at least 2 times in the last 2/3 months. He's still a good card, but not a tier 1 for sure, not even tier 2 if you ask me.
I've pressed this before but they refuse to believe it. Almost no one plays Dr. Boom unless they're super low rank and think the card is still good
Maybe a little to early to say, but with Raza the Chained being nerfed and moved to wild, Prophet Velen will not see play anywhere besides those combo decks with 2 Mind Blasts and Mirage Caller (a deck with very little play already), but in Razakus, he can "only" deal 18 dmg with the combo, a number that Spawn of Shadows can overcome easily. So i think we'll see him falling from that Tier 1 rank.
( Hopefully my beloved Inspire/Control priest will see more play now )
So, now with the recent nerfs to all the tempo package (Bonemare, Creeper, and Patches) is it still worth crafting prince 2?
Mainly I wanted him for tempo rogue but obviously, that deck is gonna take a huge hit, so now I'm thinking zoolock, what do ya guys suggest?
This is very hard to say! I am not changing the list atm. Patches the Pirate might still be playable in tempo rogue after the nerf, other important pieces of the deck are untouched, and cards like The Lich King are knocking on the door to be auto-includes.
Then comes the Shaman meta, devolving your demons, hexing your doomguards
Shaman main since classic here. The matchup doesn't work like that. Devolving something like a Voidlord or Doomguard still leaves them with an 8 drop or a 4 drop, respectively, with the 8 drop slot including some particularly problematic minions such as the Lich King. Hex is a great answer to Cubelock's demons, but you only have 2 Hexes for just too many worthy targets (Doomguards, Voidlords, Cubes) and don't always have it in your hand due to Shaman's inability to draw cards. Hex/Devolve does prevent Bloodreaver from reviving as many targets, but they'll usually still be able to bring back at least one Doomguard/Voidlord, as the turn 6 Skull/Lackey->Cube->Dark Pact combo ensures that at least 1 Bloodreaver target dies. Earth Shock is not the greatest option either, as it trades awkwardly into Lackey without spell power (seriously why did they rotate Azure Drake?). On paper Shaman can answer a number of Cubelock's threats better than most classes, but if you actually sit down and play the matchup, you'll realize that you just don't have enough resources to answer all the threats, and Shaman is never going to outgrind Warrior, especially if Bloodreaver goes off.
The correct way to take on Cubelock, without using an even more potent value deck (ie. late game oriented Priest) is to run a fast, consistent, aggressive deck, with lots of direct damage and capable of putting them into kill range on turn 5. Applying enough pressure by turn 5 is absolutely essential, and prevents them from safely playing Skull or Lackey turn 5 and them going off with the combo. IMO the most likely counter class to Cubelock is going to be Tempo Mage with it's flurry of direct damage. Special mention to Miracle Rogue for not caring about Voidlord whatsoever, but I'm not sure if Miracle will be able to revive itself.
So, now with the recent nerfs to all the tempo package (Bonemare, Creeper, and Patches) is it still worth crafting prince 2?
Mainly I wanted him for tempo rogue but obviously, that deck is gonna take a huge hit, so now I'm thinking zoolock, what do ya guys suggest?
zoolock will be hit by that nerf as well, the good zoolock version runs keleseth, patches creeper and bonemare.
we will just have to see, but I think tempo rogue will still be viable, same for zoo. both decks will be hit again by the rotation from standard to wild though. zoo is probably hit harder by the patches nerf since it is missing reactive cards like backstab.
I don t know if Big spell kazakus mage is a thing in wild. For sure it s funny (i tried playing a reno mage and it was fantastic). First af all you should own brann, thaurissan, reno , jaina and kazakus. Then, if u want to play with big spells, you should craft medivh. I don t think alanna is actually good in wild. Solia provides a big tempo swing, so if u re really sure to play this archetype, at your own risk craft it! It s too good to don t include her
"The flow of time is always cruel... its speed seems different for each person, but no one can change it... A thing that does not change with time is a memory of younger days..."
Editor of the Heartpwn Legendary Crafting Guide:
https://www.hearthpwn.com/forums/hearthstone-general/card-discussion/205920-legendary-tier-list-crafting-guide
Solia can only be played in one class (Mage) and one archetype (Highlander) and the Card be itself is usefull but not rly needed (even in Highlander Mage). So its nice to have but imo the lowest priority to craft.
Garrosh can only be played in one class(warri) and at least two archetypes (enrage and Control). As the most DKS he is powerful and i would say a must have in control. Imo u cant do nothing wrong by craftin a DK but havin The Lich King as one of the Craftingoptions he lands on the 2nd place.
Lich King can be played in all classes and nearly all archetypes (even temporouge runs it in some lists). He is a safecraft with nearly no downside, Its as safe as Dr Boom during GvG or Slyvanas/ragnaros during Prestandard. So no doubt u wont regret it.
(Please delete the comment I made above, I forgot to quote)
With the current state of standard, that being the 3 releases each year, i doubt you can keep up even with DE'ing old cards at some point.
There are just to many new cards that need to be crafted and lately it feels to me like the more important cards are more and more Epics and Legendaries.
While standard collection will change a lot every expansion, wild is influenced less by that.
Many wild cards stay good even when a new expansion shows up and a relative small amount of the new releases will become staple uses in wild.
Hence my idea that keeping decent decks at wild might be less difficult then keeping up with standard.
Wild might actually be less expensive in the long run then standard.
I didn't do excessive research and calculations, so i might be wrong ofcourse.
Tbh, I think im being exaggerated if I say that I saw Dr. Boom at least 2 times in the last 2/3 months. He's still a good card, but not a tier 1 for sure, not even tier 2 if you ask me.
Editor of the Heartpwn Legendary Crafting Guide:
https://www.hearthpwn.com/forums/hearthstone-general/card-discussion/205920-legendary-tier-list-crafting-guide
Maybe a little to early to say, but with Raza the Chained being nerfed and moved to wild, Prophet Velen will not see play anywhere besides those combo decks with 2 Mind Blasts and Mirage Caller (a deck with very little play already), but in Razakus, he can "only" deal 18 dmg with the combo, a number that Spawn of Shadows can overcome easily. So i think we'll see him falling from that Tier 1 rank.
( Hopefully my beloved Inspire/Control priest will see more play now )
So, now with the recent nerfs to all the tempo package (Bonemare, Creeper, and Patches) is it still worth crafting prince 2?
Mainly I wanted him for tempo rogue but obviously, that deck is gonna take a huge hit, so now I'm thinking zoolock, what do ya guys suggest?
Sure, Prince 2 is still core part of those tempo decks, even for super budgeted ones (at least regarding Tempo Rogues).
Editor of the Heartpwn Legendary Crafting Guide:
https://www.hearthpwn.com/forums/hearthstone-general/card-discussion/205920-legendary-tier-list-crafting-guide
Then comes the Shaman meta, devolving your demons, hexing your doomguards
Please don't tell my girlfriend about my card collection...
Please don't tell my girlfriend about my card collection...