the quest im not sure will ever be good. i may be wrong but i got it from a pack and tried playing around with it and couldnt get it to work, you are relying on way too many factors to get it to be consistant and then the reward is a bit crap compared to the effort you need to put in. if stuff like lynessa or the voraxx worked with the quest it might be but they dont. so you either need to run a deck with lots and lots of buffs to get the quest out in a quick fashion and there just arent enough good ones to make a go of it. then you got that murloc that gives them back but its too dependant on getting that one card before you can start using buffs. if you dont get it your deck stalls. then there is trying it as a real late game just have it only take 6-8 buffs have it as a finisher. but most of the time i never got to that point as if you are running that few buffs its easy for 1 or 2 to be stuck right at the bottom of your deck. it is a card where you need to build your whole deck around getting it to work and as i said i dont think the reward is good enough for all that effort.
ive got a golden lynessa as well. ive been tempted to dust her a few times but i think she could become a good card at some point. unlike the quest she does not need the whole deck to be built around her. a few good buffs and she is worth it. as it is spikeridge steed, potion of heroism and blessing of kings are close but just not quite. stuff can really change after the rotation and just something in my gut is telling me she is the sort of card that can turn around.
as for decks atm i dont know of any. she only really works in a controle deck and priest and lock have got that side of things sewn up for now.
I'm sitting on about 5,000 dust right now and I'm at a bit of a crossroads. I don't own Patches and I'm not willing to craft it so close to the rotation, so I've mostly given up on this meta. But I still would like to add something to my collection than makes me more competitive in the short run and has some staying power for future expansions. Here are some notable gaps in my collection.
I'm not really tied to any particular class, though I do have an affinity for Shaman, control Warrior, and control Paladin, none of which are currently viable. My brain says to go with something classic and tried and true like Bloodmage Thalnos, but that just sounds so boring! My heart, on the other hand, says to gamble on control Paladin becoming viable and craft Tirion Fordring and Val'anyr (which I absolutely love).
Please help me make a not-so-terrible decision! My resources are limited.
You can't go wrong with Tirion, especially if you like control Paladin. I'd go with that and probably Bloodmage, because he can be used in so many decks. Or, if you are really wanting Control paladin, then Val'anyr would be another great craft. Finally, save the rest of your dust for the next expansion (since those cards will be much more important as we are losing so many others).
I think Deathwing would be another good craft, especially if you like control decks.
Finally, I would recommend....Deathstalker Rexxar. He is just sooo much fun (opened it in my original pack openings for KFT and he's been in almost all my hunter decks since then).
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Quit complaining and just have fun with this game!
You have a deck/archetype on your mind? Just craft the cards you would use there. You have more than one deck/archetype you'd like to build? Go for the cards in common between more of them, or the most important ones if you feel like making a choice and putting apart one or few decks/archetypes in the list. You DON'T have anything in mind? Well, just wait till you have. It doesn't have to be a meta deck, that's not what I'm saying, just a deck you really want to play.
D'ya wanna play Control Paladin? Well think of (or find out) a probabile list and start from there. Yes, resources are limited, but ehi, 5000 dust is not that bad indeed, and if you already got a good collection, as you say, it's a lot to build some decks from. Just don't craft a bit of these and a bit of that in each class and playstyle. And that's not because is straight bad, but because you would then spend much time not playing or playing decks you don't want to play or cheap incomplete decks (not talking about tier lists, but of that moment when you say: well, I'd really need this card here, if only I could afford it!).
That said, if you state your goals in the game, it will be more clear what you should do. 'Do I want to get to Legend? Rank 5? Rank 10 or below?'. Open possibilities just vary a lot when you are trying to build a deck that could make it up to Legend with not so much grinding or just a fun 50% (or below) wr deck to play around rank 10/5. If you want to stay real high, you would need to vary your decks more often (even extablished archetype will change many cards since the beginning of an expansion till the next one) than a casual player that just enjoys xir old Control Warrior/Midrange Shaman/whatever adapting to the new cards rather than to the changing meta.
You should note, though, that when I play Standard is mostly with T1 or T2 decks when I'm enjoying the meta, and the part about homebrew is more true to me in the wild environment, where I've kept playing the same decks (changing one or two cards) for about two expansions (some decks since Un'Goro - when I started playing Wild a bit - some since KFT and until now).
I'd say I'm probably not going for legend; rank 5 is usually as ambitious as I get. I play exclusively standard because I don't have much of a GvG or TGT collection, but I'm open to the possibility of playing wild at some point. It's just a bit daunting to adjust to a new meta.
I think I'm gonna go with Tarim for now and save the rest for the next XPAC. I'm done buying Un'Goro packs, so I'm never going to open Tarim naturally and he's at least a safe bet in midrange Paladin if control doesn't pan out.
Do you guys think Cairne will still be valuable even with N'Zoth rotating out?
Good choice... Tarim is one of the safest crafts in the game right now...
As for Cairne... He will likely pop in and out of the meta... he's a strong sticky minion and good vs priest. Safe craft because he's classic, but he's definitely more of a tech legendary right now... if you don't have Tirion, I'd go for Tirion over Cairne 100%
I stopped playing hearthstone after whispers of old gods. Now i came back at start of kobolds. I want to craft a tier 1 deck. just need 1 more legendary to complete the deck. i have a golden yogg-saron in my collection. Should i de it or should i keep it?
I have currently some dust (1600 + golden Al'Akir the Windlord to disenchant). I'm a F2P player, so crafting right cards is really important. Generally I'm equally Standard and Wild player (however I prefer Wild for its nearly endless possibilities), my favourite classes are Hunter, Paladin and Rogue, I prefer putting in decks more minions, using only the necessary and most impactful spells, however I really don't like Pirates and Murlocs. Unfortunately I don't have as much time as I would like to have for playing, so my best results were rank 8 in Wild and rank 11 in Standard last month.
Хей (надявам се, че си българин и че налучках името ти правилно) If not and if you are Russian, I will continue in English :D
Anyway you have tough choices:
I personally crafted the whole "Valeera the Hollow + optionally 2x Shadowcaster or Sonya Shadowdancer " package and I don't regret it one single bit. Factory rogue - combos and everything in those lines are so fun to play, so entertaining, that you feel you spend your time actually taking a break and enjoying yourself. I see you are familiar with Dane and his videos, so I won't talk about it any further.
Tbh the other thing you could consider is the other obvious craft - Bloodreaver Gul'dan, as you can use him on the ladder too. I see you missing some epics and legendaries, regardless, he is still a safe craft.
DK Rexxar would be the third pick, if I could list the legendaries in a crafting order. Imho the only decks, which won't profit from him, are the super aggro ones and maybe some combo oriented ones. (the one Math hunter deck) So he has a bright future.
The pala weapon would be my fourth pick. It's not that the weapon is bad, it's actually the opposite, but imho the DKs overall are high-quality cards in general, with a level higher than many of the other class legendary cards. I mean - look at how warlocks could put the DK in so many different decks, whereas the quest (and also the weapon) are being used in very specific ones.
As for the other legendaries you listed - for me they are going in very specific decks, and I personally wouldn't craft them. If you are like me, you will eventually get bored of them, especially when you get familiar with the strategy of a certain deck and when you have the feeling, that you are just repeating the same stuff all over again. You play wild, so you lose nothing, but imho their usage is just so narrowed.
 regarding their popularity and power level - just check the list on the first page. The above listed crafting order was my personal preference, if I were to craft the missing legendaries myself.