Well its a bad card if you are behind on the board and the opponent gets to make the good trades. Also every minion dies to Swipe and a hero power but thats just fine.
This card might be a one of in constructed decks, either fast or slow. And in the arena this is a solid mid game play for a zooish warlock deck.
Anyone remembered Force of Nature? No? Alright let's carry on.
The difference is Druid doesn't have Darkshire Councilman or run Sea Giant or already have Forbidden Ritual. If you're saving AOE after a Ritual versus zoo you're likely doing something wrong, and this is simply another way for zoo to recover from the scant AOE in standard.
EDIT: I really wish in a game where mana curve is automatic and AOE is a rare commodity that they'd stop making these army-in-a-can type cards. COW is the most busted card ever made when considering BGH was 3-mana when Boom was a thing and even then in Wild, Boom is not nearly as busted as CoW....and you get 2x CoW....
It's a warlock cards they tend to be only slightly above the average common this is definitely better than silverhand knight since you gain and extra token.. which warlock can use VERY well (zoo of course) In wild zoo this card have absolutely no place and I don't play standard zoo :/ but this card should be fine on a more midrangy zoo I guess... instead of one forbidden ritual.. it's better than a 5 mana forbbiden ritual.
Love the art <3 Reminds me of Beauty and the Beast. As for the card, it seems really good in zoo. Zoo has so many cards that benefit from summoning multiple minions. Don't think it is that good in other Warlocks though since it would just be a normal card.
You know, if they were going to get silly, I wish they could have made this more topical. The Animated Pantsuit and The Angry Toupee- Battlecry: Everyone loses. (....please don't turn this into a political thing. It was just a joke.)
Fun arena card but not playable in zoo, despite all the commentary here. In zoo, the top of your mana curve is around 5. You want to play giants, doomguard, leeroy, etc. in that spot.
Good in Arena, but not really playable in constructed. Warlock doesn't (currently) have a good reason to run Wisp + vanilla 2/2 + vanilla 3/3, and neither has a reason to run this spell. (yeah, big difference in using up 3 deckslots vs 1, but you get what I'm saying).
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I personally like this card. I was commenting on this over in the Malchezaar's Imp thread, that Warlock just needs a few more cards to promote a midrange archetype. And here is another one. It doesn't appear great, but it is good and it fills in the 5-drop hole that most classes have.
Also, the synergy with Cho'gall shouldn't be dismissed. Cho'gall isn't a bad card. The reason he (they?) isn't played is because Warlocks lack a deck that could use him well, as well as needing some non-situational spells that would benefit from him. Now we have the appearance of a card that promotes the deck he would belong in and has synergy at the same time. Obviously this isn't a guarantee that the deck will take off, but Blizzard is definitely trying.
What would be ideal at this point is if Warlocks get one more midrange-oriented demon card in the 4-6 slot.
"Why, you never expected justice from a company, did you? They have neither a soul to lose nor a body to kick." -- Lady Saba Holland
So Warlock Arena decks just got a whole lot better!
Well its a bad card if you are behind on the board and the opponent gets to make the good trades. Also every minion dies to Swipe and a hero power but thats just fine.
This card might be a one of in constructed decks, either fast or slow. And in the arena this is a solid mid game play for a zooish warlock deck.
Yeh... ok I guess, playable.
My magic will tear you apart!
EDIT: I really wish in a game where mana curve is automatic and AOE is a rare commodity that they'd stop making these army-in-a-can type cards. COW is the most busted card ever made when considering BGH was 3-mana when Boom was a thing and even then in Wild, Boom is not nearly as busted as CoW....and you get 2x CoW....
Balancing busted cards version 1.0.
It's a warlock cards they tend to be only slightly above the average common this is definitely better than silverhand knight since you gain and extra token.. which warlock can use VERY well (zoo of course) In wild zoo this card have absolutely no place and I don't play standard zoo :/ but this card should be fine on a more midrangy zoo I guess... instead of one forbidden ritual.. it's better than a 5 mana forbbiden ritual.
Why does the Teapot have better stats than the Broom? #askingtherealquestionhere
why more flooding cards?
i want my handlock back bucking flizzard !
Love the art <3 Reminds me of Beauty and the Beast. As for the card, it seems really good in zoo. Zoo has so many cards that benefit from summoning multiple minions. Don't think it is that good in other Warlocks though since it would just be a normal card.
You know, if they were going to get silly, I wish they could have made this more topical. The Animated Pantsuit and The Angry Toupee- Battlecry: Everyone loses. (....please don't turn this into a political thing. It was just a joke.)
I... I love him.
*COUGH*
Well i'm not sure it's any good in constructed but in arena it's above average
The 1st step towards a better game is firing Mike Donais! We had enough of his "skillful" balances!
#FireMikeDonais
Nice zoo card ;) can't wait to test it out
Fun arena card but not playable in zoo, despite all the commentary here. In zoo, the top of your mana curve is around 5. You want to play giants, doomguard, leeroy, etc. in that spot.
Its about to get Beauty and the Beast up in here! Lumier and Mrs. Potts
Good in Arena, but not really playable in constructed. Warlock doesn't (currently) have a good reason to run Wisp + vanilla 2/2 + vanilla 3/3, and neither has a reason to run this spell. (yeah, big difference in using up 3 deckslots vs 1, but you get what I'm saying).
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I personally like this card. I was commenting on this over in the Malchezaar's Imp thread, that Warlock just needs a few more cards to promote a midrange archetype. And here is another one. It doesn't appear great, but it is good and it fills in the 5-drop hole that most classes have.
Also, the synergy with Cho'gall shouldn't be dismissed. Cho'gall isn't a bad card. The reason he (they?) isn't played is because Warlocks lack a deck that could use him well, as well as needing some non-situational spells that would benefit from him. Now we have the appearance of a card that promotes the deck he would belong in and has synergy at the same time. Obviously this isn't a guarantee that the deck will take off, but Blizzard is definitely trying.
What would be ideal at this point is if Warlocks get one more midrange-oriented demon card in the 4-6 slot.