Where did you get that from? Here's what I see cited as Card advantage:
Card advantage (often abbreviated CA) is a term used in collectible card game strategy to indicate one player having access to more cards than another player, usually by drawing more cards through in-game effects
and since advantage is measured over something else (i.e. if i try to reach something and I am taller than you, i have an advantage over you), it makes sense. What you are saying is that I sum up card played and cards drawn and I get a number for card advantage. This is ALMOST true in a very simplistic approach.
Edit: And by the way, you do have a graveyard in hearthstone, and you should also take it into account when talking card advantage. Example: My Consecration hits 4 of your played minions. I just traded 1 for 4, which is advantageous. The 'sum' formula doesn't even take into consideration this thing.
Where did you get that from? Here's what I see cited as Card advantage:
Card advantage (often abbreviated CA) is a term used in collectible card game strategy to indicate one player having access to more cards than another player, usually by drawing more cards through in-game effects
and since advantage is measured over something else (i.e. if i try to reach something and I am taller than you, i have an advantage over you), it makes sense. What you are saying is that I sum up card played and cards drawn and I get a number for card advantage. This is ALMOST true in a very simplistic approach.
Edit: And by the way, you do have a graveyard in hearthstone, and you should also take it into account when talking card advantage. Example: My Consecration hits 4 of your played minions. I just traded 1 for 4, which is advantageous. The 'sum' formula doesn't even take into consideration this thing.
He's getting it from the common understanding of card advantage. Just read the definition you linked in the wikipedia article:
"The basic concept of card advantage is one player having more cards in hand and/or in play than their opponent. Card advantage is generally indicated in terms of a positive number: if a player casts Ancestral Recall, a spell that causes a player to draw 3 cards, that player is said to have gained +2 card advantage. In this scenario he has gained three cards (the ones that were drawn) and spent one card to do so (the Ancestral Recall itself).
Card advantage is often also the result of making a play where your own cards are used to neutralise or eliminate a greater number of your opponent's cards. This form of card advantage is often stated in terms of X-for-Y, where X and Y are numbers; if X is bigger than it expresses card advantage, if Y is bigger it expresses card disadvantage; i.e. a 3-for-1 is a positive advantage, a 1-for-2 is not. Example: If in a game of Magic a player plays Day of Judgment, a card which destroys all creatures in play, when they themselves have no creatures in play and their opponent has two creatures in play, they are said to have gotten a "2-for-1", where 2 indicates the number of opposing cards removed from play and 1 indicates the card spent in order to accomplish this task.
It is seen as a baseline to spend one card to get rid of one opposing card; this is often referred to as trading(not to be confused with the actual bargaining/trading of cards outside of a game). A player who "trades" one card of their own for two of their opponent's is often gaining a long-term advantage as their opponent will run out of cards before they do."
See? That covers Consecration, Black Knight, Azure Drake, Lay On Hands, everything.
your opponent is playing a greedy controll deck( were healing and a random spell is almost irrelevant)
Discover anyfin garantees outgreed of any possible control deck. Easy win.
Lul what??? It garantees nothing at all!
First, this works only: If you are able to play it on 10 (its bad when you have 12 Hp and he has a 16/16 Cthun+ lots of armor usually.
Second , : you have to draw it in the first place how likely is that ?? LC said something about 12%..... so good luck
Third, : If you play A Murloc deck, other wise its useless( and how good are 3 anyfins are 2 not enough?)
Too many ifs , if you ask me . So no easy win by any means
Against c'thun warrior you have infinite time. They just can't kill you, and usually win with fatigue. In this situation third anyfin is infinite amount of value. Yes you want third one, because they have two brawls. You want third one, so you can play it faster and not waiting for all murlocs/second anyfin.
In extreme situation, if your opponent has 16/16 c'thun, you will heal for ten, or can find humility/equallity/nouble sac. But usually you have humility/aldor for c'thun and will find heal for recovery or value.
This is the card, i want to play with brann in new murloc paladin.
How the hell are you generating advantage by replacing a card. You draw one, by playing one. That's it. Advantage is measured always compared to the opponent's draws. If you face a warlock that can get cards by turn two and on, he will have drawn 5 more cards than you by the time Azure hits the board. So, newsflash, you are on a card disadvantage in this game.
This thread is exactly the place to discuss such things, because people tend to see a card and say 'hmmm, it gives a card,heals and it gives a body...so it's a card advantage tool and a tempo card'. Well it's not. The card allows you to fish for a random spell, heals you and places a very weak body on the board for the mana you played. The only time this card is good, is when you have already won the board and you get time to mess around.
i may be late to the part here, but i think youre misunderstanding.
Generating card advantage is very simply generating cards when you play/do something.
Just because youre in the negative, or behind in something, doesnt mean you cant generate in the positive direction.. because you dont currently HAVE card advantage doesnt mean you cant start generating it.
Lets take Divine Favor as an example. Lets say youre playing against a warlock. They have 5 cards in hand, and they have drawn 12 cards this game so far. You have drawn 6 cards. You play Divine Favor and draw 5 cards. Your hand has now caught up theirs. This is the definition of generating card advantage. You just spent 3 mana to draw 5 cards (insane value). However, by your logic, because you have only draw 11 cards this game compared to their 12, then you havent generated anything and Divine Favor is a trash card.
EDIT: just read some other comments, yes, card advantage has been, traditionally, in reference to all resources IE mass removal, card draw, 2 for ones, 3 for ones etc. HS is a little different because its a not a physical card game and is as much a board game as a card game.
IMO there are 3 (and sometimes 4) resources in HS. Card or hand advantage, board advantage, health advantage, and sometimes, deck advantage. These 3/4 things can be looked at as a whole or individually depending on matchup and the state of the game youre in.
How the hell are you generating advantage by replacing a card. You draw one, by playing one. That's it. Advantage is measured always compared to the opponent's draws. If you face a warlock that can get cards by turn two and on, he will have drawn 5 more cards than you by the time Azure hits the board. So, newsflash, you are on a card disadvantage in this game.
This thread is exactly the place to discuss such things, because people tend to see a card and say 'hmmm, it gives a card,heals and it gives a body...so it's a card advantage tool and a tempo card'. Well it's not. The card allows you to fish for a random spell, heals you and places a very weak body on the board for the mana you played. The only time this card is good, is when you have already won the board and you get time to mess around.
Lets take Divine Favor as an example. Lets say youre playing against a warlock. They have 5 cards in hand, and they have drawn 12 cards this game so far. You have drawn 6 cards. You play Divine Favor and draw 5 cards. Your hand has now caught up theirs. This is the definition of generating card advantage. You just spent 3 mana to draw 5 cards (insane value). However, by your logic, because you have only draw 11 cards this game compared to their 12, then you havent generated anything and Divine Favor is a trash card.
Suppose you play against a miracle rogue. He has Auctioneer out, so he turns half of his deck to cantrips and draws like crazy. You manage to live up to turn 8 and you play Lay on Hands drawing 3 cards. Are you implying that you generated card advantage over your opponent because you drew 3 cards?
You probably misunderstand basic words.
Advantage= having a better thing than something else (i.e. you need a basis for reference) Draw cards= cards that let you draw
In your example Divine Favor would be amazing, because you just drew too many cards, but still the warlord has the advantage over you because he has drawn more where you only drew as much as he had at this moment. You have to see it as a statistic like ball possession in soccer. At the end of the game if your opponent has drawn 19 cards and you have drawn 13 cards, your opponent had the card advantage over you, regardless if you drew 11 cards with one card.
How the hell are you generating advantage by replacing a card. You draw one, by playing one. That's it. Advantage is measured always compared to the opponent's draws. If you face a warlock that can get cards by turn two and on, he will have drawn 5 more cards than you by the time Azure hits the board. So, newsflash, you are on a card disadvantage in this game.
This thread is exactly the place to discuss such things, because people tend to see a card and say 'hmmm, it gives a card,heals and it gives a body...so it's a card advantage tool and a tempo card'. Well it's not. The card allows you to fish for a random spell, heals you and places a very weak body on the board for the mana you played. The only time this card is good, is when you have already won the board and you get time to mess around.
Lets take Divine Favor as an example. Lets say youre playing against a warlock. They have 5 cards in hand, and they have drawn 12 cards this game so far. You have drawn 6 cards. You play Divine Favor and draw 5 cards. Your hand has now caught up theirs. This is the definition of generating card advantage. You just spent 3 mana to draw 5 cards (insane value). However, by your logic, because you have only draw 11 cards this game compared to their 12, then you havent generated anything and Divine Favor is a trash card.
Suppose you play against a miracle rogue. He has Auctioneer out, so he turns half of his deck to cantrips and draws like crazy. You manage to live up to turn 8 and you play Lay on Hands drawing 3 cards. Are you implying that you generated card advantage over your opponent because you drew 3 cards?
You probably misunderstand basic words.
Advantage= having a better thing than something else (i.e. you need a basis for reference) Draw cards= cards that let you draw
In your example Divine Favor would be amazing, because you just drew too many cards, but still the warlord has the advantage over you because he has drawn more where you only drew as much as he had at this moment. You have to see it as a statistic like ball possession in soccer. At the end of the game if your opponent has drawn 19 cards and you have drawn 13 cards, your opponent had the card advantage over you, regardless if you drew 11 cards with one card.
maybe you didnt read my full statement, but i already explained this:
"Just because youre in the negative, or behind in something, doesnt mean you cant generate in the positive direction.. because you dont currently HAVE card advantage doesnt mean you cant start generating it."
Generating advantage and having the advantage are not the same thing. You could have the advantage, but your advantage could be degenerating because your opponent, whom doesnt have the advantage, is generating card advantage.
Your attempt at an analogy only portays who holds card advantage. Its doesnt have anything to do with generation. There is no such thing as stop and go. There is always an in between period when an object slows in one direction to move in another.. This acceleration/deceleration is the generation of energy in the opposite direction.
Think of it like a truck. If youre going 50 mph down the highway, you cant just instantly start going in reverse. You must first slow down to a stop then speed up in the reverse.
All this amounts to is if you play a card or perform an action that draws you a card, youre generating card advantage. Its that simple. If you cant understand that, then please just stop arguing.
How the hell are you generating advantage by replacing a card. You draw one, by playing one. That's it. Advantage is measured always compared to the opponent's draws. If you face a warlock that can get cards by turn two and on, he will have drawn 5 more cards than you by the time Azure hits the board. So, newsflash, you are on a card disadvantage in this game.
This thread is exactly the place to discuss such things, because people tend to see a card and say 'hmmm, it gives a card,heals and it gives a body...so it's a card advantage tool and a tempo card'. Well it's not. The card allows you to fish for a random spell, heals you and places a very weak body on the board for the mana you played. The only time this card is good, is when you have already won the board and you get time to mess around.
Lets take Divine Favor as an example. Lets say youre playing against a warlock. They have 5 cards in hand, and they have drawn 12 cards this game so far. You have drawn 6 cards. You play Divine Favor and draw 5 cards. Your hand has now caught up theirs. This is the definition of generating card advantage. You just spent 3 mana to draw 5 cards (insane value). However, by your logic, because you have only draw 11 cards this game compared to their 12, then you havent generated anything and Divine Favor is a trash card.
Suppose you play against a miracle rogue. He has Auctioneer out, so he turns half of his deck to cantrips and draws like crazy. You manage to live up to turn 8 and you play Lay on Hands drawing 3 cards. Are you implying that you generated card advantage over your opponent because you drew 3 cards?
You probably misunderstand basic words.
Advantage= having a better thing than something else (i.e. you need a basis for reference) Draw cards= cards that let you draw
In your example Divine Favor would be amazing, because you just drew too many cards, but still the warlord has the advantage over you because he has drawn more where you only drew as much as he had at this moment. You have to see it as a statistic like ball possession in soccer. At the end of the game if your opponent has drawn 19 cards and you have drawn 13 cards, your opponent had the card advantage over you, regardless if you drew 11 cards with one card.
maybe you didnt read my full statement, but i already explained this:
"Just because youre in the negative, or behind in something, doesnt mean you cant generate in the positive direction.. because you dont currently HAVE card advantage doesnt mean you cant start generating it."
Generating advantage and having the advantage are not the same thing. You could have the advantage, but your advantage could be degenerating because your opponent, whom doesnt have the advantage, is generating card advantage.
Your attempt at an analogy only portays who holds card advantage. Its doesnt have anything to do with generation. There is no such thing as stop and go. There is always an in between period when an object slows in one direction to move in another.. This acceleration/deceleration is the generation of energy in the opposite direction.
Think of it like a truck. If youre going 50 mph down the highway, you cant just instantly start going in reverse. You must first slow down to a stop then speed up in the reverse.
All this amounts to is if you play a card or perform an action that draws you a card, youre generating card advantage. Its that simple. If you cant understand that, then please just stop arguing.
Hooboy - quote monstrosity. But this also indicates that this debate has lasted for a bit too long. If you want to continue this, you should move it to another thread and leave this one for people to post their opinions on the CARD, not CARD ADVANTAGE. Thank you.
The thing I don't get is why anyone cares that Grumhul doesn't understand card advantage. His inaccuracy has been quite thoroughly exposed at this point, so it doesn't really matter if he himself believes the truth.
Let him wallow in his ignorance. It's fine. He's not the first person to make false statements on the internet, and he won't be the last.
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"Why, you never expected justice from a company, did you? They have neither a soul to lose nor a body to kick." -- Lady Saba Holland
Grumhul is correct here, the amount of drawn cards doesn't necessarily mean card advantage. Oops, I thought this thread was about the Imp, never mind. @Grumhul, minions on board are often counted as cards.
After many games I can say for sure that all negative comments about this card is wrong, only 1 time I have to choose A Light in the Darkness because the other choices are useless secrets, all others times I have a decent draw and/or a decent heal, the discover make this card better than playable, it is very good, I change my vote.
To make paladin control deck really strong need only a more reliable mass removal, one don't need combinations, healing is crazy good in this class right now.
To make paladin control deck really strong need only a more reliable mass removal, one don't need combinations, healing is crazy good in this class right now.
Not really though. Equality and consecrate are very solid and then you can combine wild pyromancer with equality for a super cheap 3 mana board clear. Paladin needs better early drops since they took away shielded minibot and muster. Could also use a few good targeted burst spells. Board wipes are fine though, IMO.
^ It needs removal not early game to be a control deck. If it gets early game it becomes a midrange deck.
Overpowered removal that can't be used by aggro is the way to make control viable. It's the only way.
In other card games where Control is viable removal is cheap. If you make removal in this game cheap Aggro can use it, too. The problem why aggro is so strong is because good removals are missing.
Honestly, I lost the hope for Hearthstone to become a more control based game because the design of the game contradicts a controllish game
You've been lucky, or maybe I've been really unlucky. I've played the card 10 times now and 7/10 times I've been offered only 2 mana or less spells. When my choice is eye for an eye, holy light or forbidden healing, the card becomes: draw a forbidden healing.
One time, I did get holy wrath, which I used the next turn to pull molten giant ftw, so that was nice.
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Where did you get that from? Here's what I see cited as Card advantage:
Card advantage (often abbreviated CA) is a term used in collectible card game strategy to indicate one player having access to more cards than another player, usually by drawing more cards through in-game effects
and since advantage is measured over something else (i.e. if i try to reach something and I am taller than you, i have an advantage over you), it makes sense. What you are saying is that I sum up card played and cards drawn and I get a number for card advantage. This is ALMOST true in a very simplistic approach.
Edit: And by the way, you do have a graveyard in hearthstone, and you should also take it into account when talking card advantage. Example: My Consecration hits 4 of your played minions. I just traded 1 for 4, which is advantageous. The 'sum' formula doesn't even take into consideration this thing.
It looks really cool
*sees negative reaction in forum*
gonna try to play it anyway
This card + discover lay on hands. If i could only get that lucky.
Draw cards= cards that let you draw
In your example Divine Favor would be amazing, because you just drew too many cards, but still the warlord has the advantage over you because he has drawn more where you only drew as much as he had at this moment. You have to see it as a statistic like ball possession in soccer. At the end of the game if your opponent has drawn 19 cards and you have drawn 13 cards, your opponent had the card advantage over you, regardless if you drew 11 cards with one card.
The thing I don't get is why anyone cares that Grumhul doesn't understand card advantage. His inaccuracy has been quite thoroughly exposed at this point, so it doesn't really matter if he himself believes the truth.
Let him wallow in his ignorance. It's fine. He's not the first person to make false statements on the internet, and he won't be the last.
"Why, you never expected justice from a company, did you? They have neither a soul to lose nor a body to kick." -- Lady Saba Holland
Grumhul is correct here, the amount of drawn cards doesn't necessarily mean card advantage.Oops, I thought this thread was about the Imp, never mind. @Grumhul, minions on board are often counted as cards.This card is everything a control want, a minion, a spell and heal with only one slot.
Some 1 mana spells can be useful, if you use Kodo the spell reduces power to 1 can be handy.
Nice card.
After many games I can say for sure that all negative comments about this card is wrong, only 1 time I have to choose A Light in the Darkness because the other choices are useless secrets, all others times I have a decent draw and/or a decent heal, the discover make this card better than playable, it is very good, I change my vote.
To make paladin control deck really strong need only a more reliable mass removal, one don't need combinations, healing is crazy good in this class right now.
I win due to skill and lose due to bad RNG. :D
^ It needs removal not early game to be a control deck. If it gets early game it becomes a midrange deck.
Overpowered removal that can't be used by aggro is the way to make control viable. It's the only way.
Honestly, I lost the hope for Hearthstone to become a more control based game because the design of the game contradicts a controllish game
You've been lucky, or maybe I've been really unlucky. I've played the card 10 times now and 7/10 times I've been offered only 2 mana or less spells. When my choice is eye for an eye, holy light or forbidden healing, the card becomes: draw a forbidden healing.
One time, I did get holy wrath, which I used the next turn to pull molten giant ftw, so that was nice.