In standard mode, paladins have 28 spells, the majority of which are underplayed and/or cost 1 mana. Of course, the fact that it can provide burst damage or buy you another turn is valuable, but it's like a really underwhelming Antique Healbot for a chance at a good spell. I think we'll see it around for a while, but I feel like this is better as a value generating card in arena than in standard.
Damn, just compare it with the 5 mana 4/4 cult guy: for one more mana, you get the exact spell you need to boardclear, deal damage or more heal, restore that amount of damage, its amazing. If you choose at least a 4 mana card, then this is just dominate Ancient of Lore :D love it!
Seems quite nice and a 1-of at least in Control Paladins, body on a +1 is good and it comes with a heal for survivability. It is also interesting because you can choose a high cost spell if you just need the heal, or a low cost spell if you just want that spell. Paladins have a lot of smaller spells, but also mid/higher ones, plenty of room for healing. The fact it is combined with CA is what puts it in quite good territory.
Unfortunately, Pally has so many 1-cost spells that you might get stuck many times. 4/4 for 6 mana, heal for 1 and draw a secret or Humility. I'm hesitant to say it's bad, but I foresee it being a card that wrongs you one too many times and prevents you from wanting to play it again.
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