Hm... would love to see some clarification on how this works:
Does C'thun keep the buff?
can he save a hexed or polymorphed C'thun?
Blizzard clarified that the Cthun buff is attached to the player/hero so when he is killed then revived it will keep the buff. This also applies when you bounce him back int your hand
as for the transformed(hex/poly) he cannot be saved since the card clearly says "dead" not transformed
Hm... would love to see some clarification on how this works:
Does C'thun keep the buff?
can he save a hexed or polymorphed C'thun?
Blizzard clarified that the Cthun buff is attached to the player/hero so when he is killed then revived it will keep the buff. This also applies when you bounce him back int your hand
as for the transformed(hex/poly) he cannot be saved since the card clearly says "dead" not transformed
If your C'thun dies, will it then keep it's stats after it's been re-shuffled into your deck with Doomcaller?
Yes. All C'Thun buffs you play are *universal* to ALL of *your* C'Thuns, regardless of where they are in your deck. The buffs are essentially applied to the player, not a singular card.
So if you play enough cultists to buff C'Thun up to 20/20 (as an example), those buffs will apply to *ANY* C'Thun you get your hands on. Whether you'd already drafted it into your deck, summoned it back from the dead, got it from Paletress, entombed it from your enemy, etcetera.
But this also means that cards that try to control an opposing player's C'Thun are less effective unless they too are playing a C'Thun deck. So, if you play a 20/20 C'Thun, and your opponent isn't running a C'Thun deck and tries to Mind Control your C'Thun... well, he gets the minion, but it will just be a standard 6/6 C'Thun, since that player hasn't built up C'Thun's power or buffed it with the cultists.
When you play C'thun for the first time you should be able to win the game mostly so this card isn't needed unless mill decks become a thing.. Imagine milling C'tun xd.
Very strong against fatigue decks, they will prepare to the arrival of your c'thun and then delete it to make you reach fatigue and take out your win condition. With this card, however, fatigue decks can no longer rely on this strategy.
Amazing card, strong buff to C'thun and turns very slow games in your favor.
Aya.
I'm really starting to think that this game is tuning into pay for win.
This card might actually destroy any meta that is not cthun.
welcome to season c'thun meta, May 2016.
We're going to see even more entomb priests , yay?
This card seems crazy, it is kinda. But if your opponent lives through 2 C'thuns....well...then this meta is going to be interesting.
I knew that there will be a revive c'thun card. The wording on c'thun cards just hints this card's existence
Vanilla 8 drop baby!
Rogue burned your C'Thun? NO PROBLEM!
Yes problem, it never died if it got burned
It makes me wonder, what If I don't have a c'thun in my deck?
Control C'thun deck, PLS
RNG love me Kappa
Hm... would love to see some clarification on how this works:
Does C'thun keep the buff?
can he save a hexed or polymorphed C'thun?
C'thun is coming!!!
Really really slow but its a very good card in a control match.
Yes. All C'Thun buffs you play are *universal* to ALL of *your* C'Thuns, regardless of where they are in your deck. The buffs are essentially applied to the player, not a singular card.
So if you play enough cultists to buff C'Thun up to 20/20 (as an example), those buffs will apply to *ANY* C'Thun you get your hands on. Whether you'd already drafted it into your deck, summoned it back from the dead, got it from Paletress, entombed it from your enemy, etcetera.
But this also means that cards that try to control an opposing player's C'Thun are less effective unless they too are playing a C'Thun deck. So, if you play a 20/20 C'Thun, and your opponent isn't running a C'Thun deck and tries to Mind Control your C'Thun... well, he gets the minion, but it will just be a standard 6/6 C'Thun, since that player hasn't built up C'Thun's power or buffed it with the cultists.
When you play C'thun for the first time you should be able to win the game mostly so this card isn't needed unless mill decks become a thing.. Imagine milling C'tun xd.
Very strong against fatigue decks, they will prepare to the arrival of your c'thun and then delete it to make you reach fatigue and take out your win condition. With this card, however, fatigue decks can no longer rely on this strategy.
Amazing card, strong buff to C'thun and turns very slow games in your favor.
You guys can include 2 in your lists if you want, I'll find a way to deal with it as a Fatigue deck player. Even if it's Tinkmaster Overspark!