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    posted a message on Puck Faladins - another dumb move by Blizzard

    What about small recruits? Weak soldiers throwing their life away on the line for their land? would replacing dire wolf alpha art with raid leader really make a difference here?  Paladin is always at a decent spot, they were the worst right before GvG and those are the time you want to go back too? GvG paladin was fun and cool but i don't think we are getting tempo cards like muster and minibot in one expansion again, and they seem to be pushing control anyway with rag last expansion and flamewicker in this one.  Besides, if you don't care about your deck being the strongest, n'zoth, dragon and anyfin are all decent decks.  they aren't shaman or malygos druid but they get the job done if you ask me, they are a lot more fun then trying any druid that isn't "spells and giants". Honestly paladin doesn't have it that bad and it could definitely be worse and i think it's going to get better  

    Posted in: General Discussion
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    posted a message on New Card - Doomcaller

    Yes problem, it never died if it got burned 

    Posted in: Card Discussion
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    posted a message on Aggro Shaman FTW

    I think it will be just that, playable.  Crackles most likely replace knife juggler got nerfed and leper gnome so it will lose a decent amount of power 

    Posted in: Shaman
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    posted a message on 112 Class Legendaries + 17 Neutral Legendaries (Feedback & Suggestions would be appreciated)

    Yeah a lot of these legendary cards he made boogeymonster level of bad and creativity I think. Playing strictly lore based cards doesn't make cards good and after a while it limits how interesting the cards can be. Blizzard actually did a good job with the old god effects, the only one I'm dissapointed with is y'shaarj because I wanted some sha but if they end up being their own cards then I'll live  (especially if they are big fatties w/o battlecries cause then they'd synergize nicely with Y'shaarj) 

    Posted in: Fan Creations
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    posted a message on New Hunter Legendary Card - Princess Huhuran
    Quote from Bluenet >>

    They forgot to add the word random. Must be a bug

     princess bug
    Posted in: Card Discussion
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    posted a message on New Druid Card - Dark Arakkoa

    i thought each class would have the same amount of c'thun cards since they will be banned in arena and it would be awkward if they didn't ban the same amount for all classes

    Posted in: Card Discussion
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    posted a message on New Druid Card - Dark Arakkoa
    Quote from Magiicguy >>
    Quote from Zoeings >>
    Quote from hearthstonedz >>
    Quote from FunKaliTy >>

    WOW this card would be strong if it was real!^^

    Just a 5/7 taunt for 6 mana would be really, really strong for most Druid decks....with this C'Thun effect it's an auto-include in any Druid C'Thun deck for sure!

    I doubt it's real though considering Druid already got their C'Thun synergy card =/

     you doubt what? if hearthpwn publish its real. every new card the same stupid commentary.
     Except Hearthpwn is TERRIBLE when it comes to translations and often makes mistakes in the card commentary. There is a reason other sites are wary of anything coming from here at this point the mods are just overly happy to get page views so rush to get content on the front page without fact checking.
     Hearthpwn never put a card in the newsfeed that wasn't real. They check everytime. Stop spreading bullshit.
     but it wasn't on the front page until we got to at least page 2, relax 
    Posted in: Card Discussion
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    posted a message on New Druid Card - Dark Arakkoa
    Quote from hearthstonedz >>
    Quote from FunKaliTy >>

    WOW this card would be strong if it was real!^^

    Just a 5/7 taunt for 6 mana would be really, really strong for most Druid decks....with this C'Thun effect it's an auto-include in any Druid C'Thun deck for sure!

    I doubt it's real though considering Druid already got their C'Thun synergy card =/

     you doubt what? if hearthpwn publish its real. every new card the same stupid commentary.
     it wasn't immediately on the first page, relax people put up fake cards all the time and the first page is people checking it out before the front page uploads it 
    Posted in: Card Discussion
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    posted a message on New Priest Card - Shifting Shade

    Even if it doesn't get put into decks we definitely see this cards from time to time thanks to Museum Curator  

    Posted in: Card Discussion
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    posted a message on New Druid Card - Dark Arakkoa

    i thought all the classes were getting 1 c'thun card? :o

    Posted in: Card Discussion
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    posted a message on [Arena] Take-All-3 Button

    it wouldn't be terrible and honestly you usually don't want the legendaries unless you get the really good ones like rag and friends i don't think there would be a need to restrict it to certain rarities.  i think it should have a limit if it were a thing.  one or 2 times should be good i think

    Posted in: The Arena
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    posted a message on New murloc 6 mana 2/3?

    All murlocs in hand and deck gain +2/+2?

    revive all murlocs that died this turn?

    deal 3 damage to all non murlocs? 

    all murlocs in your hand and deck get +1 spell damage?

    these got more op as time went on but i'm just throwing ideas around

    Posted in: Card Discussion
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    posted a message on New Rogue Card - Shadowcaster
    Quote from Rajiv >>

    all talking about c'thun...guys you need 1 attack ping ????????

     The c'thun will get buffed by all the minions that buffed the original c'thun, so think of it as a 1 mana 7/7 if 3 buffs landed etc. Etc.
    Posted in: Card Discussion
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    posted a message on New Rogue Card - Shadowcaster

    Extra c'thun synergy or c'thun in general if your lucky. Same with n'zoth, second reno heal, second si, bran, sylvannas, over all a really strong card for both battlecries and deathrattles

    Posted in: Card Discussion
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    posted a message on New Legendary Card - Deathwing, Dragonlord
    Quote from Rjomario >>
    Quote from elcubano24 >>
    Quote from gliido >>
    Quote from elcubano24 >>

    Is it just me, or is this card WILDLY OP in wild, but only pretty good in Standard?

    What makes it OP in Wild versus Standard?

     The wide range of dragons in wild vs. standard.
    Wild has a schlew of dragons with tons of varying costs, making it more practical to use Deathwing, Dragonlord as one of the backbone cards of a deck.
    Standard, however--as it stands--has far less dragons, and all those dragons cost a crapload more. You're making it harder on yourself because, to maximize this card's effectiveness, you want a few dragons in hand before he hits the board. Harder setup for this card to get max use in standard instead of wild.
    If this set releases more dragons, I 100% retract this statement. As it stands, however, it'll still be a good standard card, but not good enough to be the same card it can be in wild.
     As it stands, you have no clue what you are saying.
     0 Dragons are leaving in standard....
    Posted in: Card Discussion
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