How would it help a newbie to know that there is an archetype known as Spellpower Rogue? Sure, I start playing Hearthstone, and immediately see those uncomplete decks that look like my first goal to achieve. So as a new player, I painfully grind to get the full deck, with Malygos and Bloodmage (two great, but VERY technical cards), and am awarded with a barely functinal deck in current meta.
I've introduced a few friends to HS. NOBODY was confused. Why should they be with a game this simple. Just get better cards, make a deck with some spells and some minions, don't forget about card draw and bam, suddenly a guy has a functional tempo mage/midrange hunter without even knowing about it. Introducing super technical decks as "2 uncomplete decks for each class you should aim to complete" is relatively pointless, and in many cases can actually harm a new player by giving him a false direction.
I just hope this won't be the equivalent of more deck slots. Or at least those "Brewed" decks will be able to be used as additional deck slots.
It helps in the aspect that now you have a best overview of things: "Ok now I can play this classic deck but in the future I can aim to this other type of deck", in contrast with what is now: "Take the classic deck and then make your deck or go outside and search internet". It's a good way to keep thinks inside the game a little bit longer for new players.
With confusing I meant the feeling of being overwhelmed by the amount of cards, that can lead to not even want to try out the game. It's good your friends didn't experimented it, but I know people that did.
It's great for new players, guys. Entering now to Hearthstone is quite confusing, you have 6 different sets, lots of cards. With these "recipes" newbies can discover new cards progressively, in a natural way. For veterans it's just garbage, but it doesn't matter right?
I think we are talking about Magma Rager kind of cards. And I think that it was stupid releasing a card equally boring but with +1 health. Why not buff the original instead? I think that new cards should bring freshness to the game and not "Oh, it's the same card but with a different number on it".
It happened me TWICE that a mage played 2 Dr. Booms and I'm pretty sure he didn't Unstable Portal or Duplicate... It blowed my mind, so I understand your feelings.
It happened me TWICE that a mage played 2 Dr. Booms and I'm pretty sure he didn't Unstable Portal or Duplicate... It blowed my mind, so I understand your feelings.
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C'thun is coming!!!
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THIS is the DOOM song
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When is a minion equal to X amount of Mana? I think you tried to say something else.
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It's great for new players, guys. Entering now to Hearthstone is quite confusing, you have 6 different sets, lots of cards. With these "recipes" newbies can discover new cards progressively, in a natural way. For veterans it's just garbage, but it doesn't matter right?
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They would play awful anyway. Hearthstone's A.I. sucks so bad...
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Then you mean "play" and not "summon" the minion, because summon bypass the battlecry effects.
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Molten Giant + Tap
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I think we are talking about Magma Rager kind of cards. And I think that it was stupid releasing a card equally boring but with +1 health. Why not buff the original instead? I think that new cards should bring freshness to the game and not "Oh, it's the same card but with a different number on it".
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I always wanted an indicator of the porcentage of completion of my collection in the Collection Manager, I ask too much Blizzard??
Thankfully now we got Innkeeper, although there's no explicit porcentage.
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It happened me TWICE that a mage played 2 Dr. Booms and I'm pretty sure he didn't Unstable Portal or Duplicate... It blowed my mind, so I understand your feelings.
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Mark of the Wild too. But Houndmaster, [card]Shattered Sun Cleric[/card], Stormwind Champion, are basics and don't have it...