Nerfing FoN and not Savage Roar is the right call. Savage roar being what it is allows druid to still do what it was meant to do: either build up a sticky board and buff the whole board, or play giant minions. Savage roar helps with the former. The only problem with savage roar was its interaction with FoN. FoN was enabling the combos, not the other way around. So now these cards can still be used in conjunction, and FoN now has synergy with more cards than before, like Power of the Wild.
I like it, it forces druid to do something other than midrage combo
Speaking as someone who recently discovered the joys of combo druid, I think this is perfectly fair. I may still even run a copy of it in a token deck.
Nerfing FoN and not Savage Roar is the right call. Savage roar being what it is allows druid to still do what it was meant to do: either build up a sticky board and buff the whole board, or play giant minions. Savage roar helps with the former. The only problem with savage roar was its interaction with FoN. FoN was enabling the combos, not the other way around. So now these cards can still be used in conjunction, and FoN now has synergy with more cards than before, like Power of the Wild.
I like it, it forces druid to do something other than midrage combo
anything with charge gets buffed by Savage Roar. anything with "mass attack boost" gets buffed by old Force of Nature.
Its one way or another.
If you read the notes they admitted that they messed up with the charge mechanic taking it too lightly. They decided to be more careful with charge from now on so they left Savage Roar as is.
Speaking as someone who just recently started playing midrange druid, I really hate this card change, but what I hate even more is the fact that they have done nothing to nerf zoo. Seriously, like nerf Power Overwhelming or something.
Wrong card to nerf about the combo... Seems they really wanna push Druid token decks.
Actually the right card to nerf if they were going to nerf the combo. People deserve to be punished for allowing many minions to stay on board, that is why savage roar was the one untouched. The game is supposed to (despite decks like Freeze mage) be about board control, savage roar (and bloodllust) fit that perfectly.
Probably my favorite nerf. The cost reduction may end up making this a viable option in token druid. It also works nicely with Power of the Wild and Soul of the Forest.
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Seems fair in itself. Huge buff to Casino Mage and Servant of Yogg Saron (getting 3 2/2s is a massive beneficial spell effect).
I'll say though, that Savage Roar did seem like the bigger problem. A 6-mana nuke for 6 damage, which could be divided into 3 controllable burts of 2, was fair. With Savage Roar, all you need to do is compare it to Bloodlust to see how much stronger it is (yeah, yeah, classes and spell effects not being fully comparable). It'd be interesting to have seen a nerf/change to Savage Roar (either in addition or instead). Perhaps it could have given 3 attack to your hero, and only 1 to each minion?
Anyhow, between this, the Keeper nerf, and the BGH nerf, Druids may need some new sort of removal. Doesn't have to be as strong as other classes, but perhaps not quite as weak as Naturalize/Mulch/Recycle.
Awful
Not a great card anymore. Beast Druid anyone? :D Let the bandwagon begin!
They finally did it! YES!! GET REKT DRUIDS
Have no idea what english is since 1996 ¯\_(ツ)_/¯
Nerfing FoN and not Savage Roar is the right call. Savage roar being what it is allows druid to still do what it was meant to do: either build up a sticky board and buff the whole board, or play giant minions. Savage roar helps with the former. The only problem with savage roar was its interaction with FoN. FoN was enabling the combos, not the other way around. So now these cards can still be used in conjunction, and FoN now has synergy with more cards than before, like Power of the Wild.
I like it, it forces druid to do something other than midrage combo
Speaking as someone who recently discovered the joys of combo druid, I think this is perfectly fair. I may still even run a copy of it in a token deck.
Oh am I glad I decided not to dust my golden copy before the expansion.
Speaking as someone who just recently started playing midrange druid, I really hate this card change, but what I hate even more is the fact that they have done nothing to nerf zoo. Seriously, like nerf Power Overwhelming or something.
My most played deck is token/egg druid and I approve this. *Evil laugh*
Wrong card to nerf about the combo... Seems they really wanna push Druid token decks.
Probably my favorite nerf. The cost reduction may end up making this a viable option in token druid. It also works nicely with Power of the Wild and Soul of the Forest.
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FINALLY OMFG!
If you look closely, you can see this is a signature and not a comment. Why are you reading? Stop reading this. Did you read this too? Dang you must like reading.
Seems fair in itself. Huge buff to Casino Mage and Servant of Yogg Saron (getting 3 2/2s is a massive beneficial spell effect).
I'll say though, that Savage Roar did seem like the bigger problem. A 6-mana nuke for 6 damage, which could be divided into 3 controllable burts of 2, was fair. With Savage Roar, all you need to do is compare it to Bloodlust to see how much stronger it is (yeah, yeah, classes and spell effects not being fully comparable). It'd be interesting to have seen a nerf/change to Savage Roar (either in addition or instead). Perhaps it could have given 3 attack to your hero, and only 1 to each minion?
Anyhow, between this, the Keeper nerf, and the BGH nerf, Druids may need some new sort of removal. Doesn't have to be as strong as other classes, but perhaps not quite as weak as Naturalize/Mulch/Recycle.
Would have prefered it stayed at 6 mana and the charge was replaced with tuant. Would have auited druid better and havebeen solid anti aggro
what a day!!! Catd still seems ok.
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#JeSuisFieryWarAxe!
1600 dust yaaaaaay! :DD
Opened: Tirion Fordring,Leeroy Jenkins,Aviana,King Krush,Al'Akir the Windlord,Grommash Hellscream,Lorewalker Cho,The Black Knight,Baron Geddon,Gormok the Impaler,Ragnaros the Firelord,Malygos,Deathwing
Crafted: Dr. Boom,Sylvanas Windrunner,Alexstrasza,Ysera
Finally!!! Burn in hell damn card! muahhahahahaha
Btw... it's still a powerfull card!
And Savage Roar will still win games on turn 4 in token druids...
DIE CURSED COMBO!!! DIE!!!
I will have fun with this game again. :)