Fail to balance a ramp class around ramp. Nerf ramp.
...
No, Blizzard. You're doing "variety" wrong.
The problem was Jade, Ultimate Infestation and Spreading Plague -- all along.
You can take the statistics and shove it. Problems with druid:
1: Jade as a mechanic: First card played gives below average returns for mana. Second card gives average returns for mana. THEN they start to become not only good, but also OPPRESSIVE. Compare to the Kabal mechanic.
2: Jade Idol: Too high value: Could've been made to "shuffle 3 jade idols" into your deck, that simply read "Summon a X/X jade idol" -- with the cost X.
3: Ultimate Infestation: Waaaaay too high value: I mean..: Could've been: Summon 5/5 then pick one: 5 damage get 5 armor, or; draw 5 cards. ...and that'd be playable. That'd literally be playable.
4: Spreading Plague: Too high value. Compare to force of nature.
5: Innervate: Only a problem if there's super-high value to gain from it
This is Blessing of Kings with an added 5/5 for an additional 3 mana -- that can be cast on an empty board for just the 5/5.
Or a spell that summons a 4/4 void terror that eats a minion and gains charge and taunt, summoning a 5/5.
I mean:
It is practically:
Void Breaker: Taunt Charge Battlecry: Summon a 5/5 skeleton horse, then destroy target friendly minion (and gain it's attack and health, divine shield, lifesteal, deathrattles, active effects and card text), or destroy Void Breaker. 4/4
0
Holy Smite.
Because it can deal 14 damage to face for 1 mana in a one turn kill Malygos deck.
Ysera or The Lich King?
0
*Sigh*
2
Oppressive, unfun uninteractive =/= good deck
It's just oppressive and unfun.
Turn 4 Coin Sea Witch Clockwork Giant Clockwork Giant Sea Giant...
That's more oppressive than handlock ever was.
I mean:
We need a turn 4 neutral Wrath of God-like card to deal with 3-4 turn 4 giants.
It's just a really bad idea.
...
Hunter has Tracking, King's Elekk and Stitched Tracker to dig for answers, giants or nagas -- and Explosive Trap, Freezing Trap, Deadly Shot and Animal Companion.
Warlock can play giants unironically if they don't draw Naga.
Druid can ramp and has natural affinity for Arcane Giants if they don't draw Naga.
Mage has duplicate effects abound to resummon free giants or the nagas.
Priests can eternal servitude and ressurect naga or giants.
1
Opponent's skill.
My own mistakes.
2
Also:
Eaglehorn Bow
*Sigh*
Good =/= overpowered
Overused =/= overpowered
Overpowered == overpowered
Fiery War Axe could be fair if Warrior didn't get aggressive low cost minions that buff or gets buffs based on weapon.
0
Pirate is a problem.
Nerf one of Warrior's best universal cards.
No.
Why?!
Blizzard. Why..?
For pirate aggro -- it's still 6/11/17 damage for 3 mana, instead of 2.
For non-pirates, it's now dust.
Also:
Nerfing basic cards sure is a great way to make new players stay.
2
Fail to balance a ramp class around ramp.
Nerf ramp.
...
No, Blizzard.
You're doing "variety" wrong.
The problem was Jade, Ultimate Infestation and Spreading Plague -- all along.
You can take the statistics and shove it.
Problems with druid:
1: Jade as a mechanic: First card played gives below average returns for mana. Second card gives average returns for mana. THEN they start to become not only good, but also OPPRESSIVE.
Compare to the Kabal mechanic.
2: Jade Idol: Too high value: Could've been made to "shuffle 3 jade idols" into your deck, that simply read "Summon a X/X jade idol" -- with the cost X.
3: Ultimate Infestation: Waaaaay too high value:
I mean..: Could've been:
Summon 5/5 then pick one: 5 damage get 5 armor, or; draw 5 cards.
...and that'd be playable. That'd literally be playable.
4: Spreading Plague: Too high value. Compare to force of nature.
5: Innervate: Only a problem if there's super-high value to gain from it
Ultimate Infestation
0
Ultimate Infestation sets a power level bar where Ancient of Lore could've been "draw 2 AND heal 5" for 7 mana --without anyone raising an eyebrow.
3
It's neutral Blessing of Kings.
That summons an additional 5/5 for 3 more mana.
It's especially well-balanced in Arena, where games totally aren't won based on who got Bonemare on turn 7.
0
Donate a hero-changer deathrattle minion with warlock.
Did Blizzard think about Majordomo et cetera..?
0
0
5 mana is the correct buff.
Playing it when 5 damage 5/5 is worth something.
Sure. Firelands Portal is 7 mana, but mages have solid boardclears and "silence and destroy target minion" for 4 mana.
Drawing is free in Hearthstone, with Auctioneer, anyway.
0
This is Blessing of Kings with an added 5/5 for an additional 3 mana -- that can be cast on an empty board for just the 5/5.
Or a spell that summons a 4/4 void terror that eats a minion and gains charge and taunt, summoning a 5/5.
I mean:
It is practically:
Void Breaker:
Taunt
Charge
Battlecry: Summon a 5/5 skeleton horse, then destroy target friendly minion (and gain it's attack and health, divine shield, lifesteal, deathrattles, active effects and card text), or destroy Void Breaker.
4/4
...
Which almost is functionally the same.
0
Tirion Fordring, Redemption , Getaway Kodo and Desperate Resistance creates a disgusting amount of Tirions while also breaking the flavor
Oh. He got away.
No. He got back up!
Wait. He got ressurected. What? 3 of him?
0