I hardly ever played wild and recently dusted my full wild collection, even used some of the dust to craft Noggenfogger lol! no regrets. I usually just play standard at the start of an expansion and for quests otherwise an arena player.
For people who play this game a lot and want two metas i can see wild being a good, but standard changes faster than wild so in my mind is the more interesting game mode.
First time i had ragnaros lightlord played against me i played Regular rag in return and smoked his corrupted version! Haha i thought it was pretty poetic ;-)
This brawl requires more skill than a lot of ladder decks as you have to decide whether to take the tempo card or take a late game bomb and hope to recover in a few turns etc... surprised there is so much hate. Picking an arena deck as you go is awsome. Probably my favourite brawl
I think people generally dislike rush decks because when you lose it feels like you had no chance to play. I actually like playing against hunter as i really enjoy the tension when you are at ~15 health and you start dominating the board. Can you kill the opponent before you get finished off? Mabye its just me, but finishing off a hunter when you only have a couple of health points left is pretty rewarding :-) I have also very much enjoyed playing tree of life to regain 25 health with a big taunt on the board :-D. Personally i don't dislike any particular deck, i just dislike it when you face the same deck over and over, which i haven't experienced too much (i am generally around rank 8 which has a fair bit of variety in the decks).
I like, too bad its not a beast though. Along with funny shredder moments this will make your opponent think twice about playing mind control tech, especially relevant in arena :-)
Pretty nice in arena, won't be played in constructed.
Also very boring design. Is this really the best Blizzard could come up with for a combo effect?
Boring? It's a common, it's not meant to be crazy and it is the first card in hearthstone that gets a combo - attack buff (excluding the legendary vancleef)
Its not a physical sport in the same way poker isn't a sport, but i think sport is now defined as competitive entertainment, i mean fishing is a sport these days? As others have mentioned the same guys show up at the top of the rankings all the time so saying 'its just luck' is a bit silly.
Art is awsome, should be on a 4+ mana card though, this guy looks way more powerful than a 2!
Tempting to call this garbage like most people but i am not so sure. You put this out, it gets ignored, next turn you put out a 3 mana inspire guy, and if they ignore both again you put out another 2 mana inspire guy, hero power and start steamrolling. I think that decks like face hunter are going to be forced to trade with things like this or risk getting smashed once a few inspire minions are out. Inspire is definitely a mechanic which benefits from your minions being ignored which is what everyone is saying people are going to do to this card. Ignoring too many of these could get dangerous, will have to wait and see.
This guy would be amazing if they release a low mana card which has, inspire: give taunt!
Artwork is awsome, but was hoping it would be an anti aggro card, like 2/4 gain 4 armour or 2/4 divine shield or something. Would fit the artwork better, he doesn't look very sneaky
0
I hardly ever played wild and recently dusted my full wild collection, even used some of the dust to craft Noggenfogger lol! no regrets. I usually just play standard at the start of an expansion and for quests otherwise an arena player.
For people who play this game a lot and want two metas i can see wild being a good, but standard changes faster than wild so in my mind is the more interesting game mode.
2
First time i had ragnaros lightlord played against me i played Regular rag in return and smoked his corrupted version! Haha i thought it was pretty poetic ;-)
0
Would have prefered it stayed at 6 mana and the charge was replaced with tuant. Would have auited druid better and havebeen solid anti aggro
9
This brawl requires more skill than a lot of ladder decks as you have to decide whether to take the tempo card or take a late game bomb and hope to recover in a few turns etc... surprised there is so much hate. Picking an arena deck as you go is awsome. Probably my favourite brawl
3
I think people generally dislike rush decks because when you lose it feels like you had no chance to play. I actually like playing against hunter as i really enjoy the tension when you are at ~15 health and you start dominating the board. Can you kill the opponent before you get finished off? Mabye its just me, but finishing off a hunter when you only have a couple of health points left is pretty rewarding :-) I have also very much enjoyed playing tree of life to regain 25 health with a big taunt on the board :-D. Personally i don't dislike any particular deck, i just dislike it when you face the same deck over and over, which i haven't experienced too much (i am generally around rank 8 which has a fair bit of variety in the decks).
0
I like, too bad its not a beast though. Along with funny shredder moments this will make your opponent think twice about playing mind control tech, especially relevant in arena :-)
1
Boring? It's a common, it's not meant to be crazy and it is the first card in hearthstone that gets a combo - attack buff (excluding the legendary vancleef)
2
Its not a physical sport in the same way poker isn't a sport, but i think sport is now defined as competitive entertainment, i mean fishing is a sport these days? As others have mentioned the same guys show up at the top of the rankings all the time so saying 'its just luck' is a bit silly.
0
a taunted wisp!
0
If it was give you opponent a mana crystal next turn, i think it would be fair. I actually like most of the cards released but this one not so much...
0
the grand tournament
0
Art is awsome, should be on a 4+ mana card though, this guy looks way more powerful than a 2!
Tempting to call this garbage like most people but i am not so sure. You put this out, it gets ignored, next turn you put out a 3 mana inspire guy, and if they ignore both again you put out another 2 mana inspire guy, hero power and start steamrolling. I think that decks like face hunter are going to be forced to trade with things like this or risk getting smashed once a few inspire minions are out. Inspire is definitely a mechanic which benefits from your minions being ignored which is what everyone is saying people are going to do to this card. Ignoring too many of these could get dangerous, will have to wait and see.
This guy would be amazing if they release a low mana card which has, inspire: give taunt!
1
Artwork is awsome, but was hoping it would be an anti aggro card, like 2/4 gain 4 armour or 2/4 divine shield or something. Would fit the artwork better, he doesn't look very sneaky