It's really a 7.5 mana anyways. 5/5 stats is a 4.5 mana card and the 3 mana card is worth 3 mana. 4.5+3=7.5. 1.5 mana boost is pretty common.
In constructed, no deck in the game would play a 5/5 for 4.5 mana, and no deck in the game would summon a random 3 cost card and pay 3 mana for it. Your estimation is over the top.
It's really a 7.5 mana anyways. 5/5 stats is a 4.5 mana card and the 3 mana card is worth 3 mana. 4.5+3=7.5. 1.5 mana boost is pretty common.
In constructed, no deck in the game would play a 5/5 for 4.5 mana, and no deck in the game would summon a random 3 cost card and pay 3 mana for it. Your estimation is over the top.
No it's not, 3 mana minions are worth 3 mana, 5/5 vanilla card is worth slightly higher than 4 mana. Also Forbidden Shaping is exactly that if you play it on turn 3/when you have 3 mana remaining.
I find it funny how Blizzard makes Legendary Cards useless and Common card like this totally broken Kappa
That's because Blizzard has no fucking clue what they are doing with this expansion. New meta will be a giant RNG bullshit fest. Blizz really dropped the ball here after us having to deal with this horribly stale meta as it is right now and now we have another horrible meta coming our way we will have to put up with for months on end. GG Blizzard. Good luck getting people to play this trash expansion. So nice of them to trap people into paying 50.00 for a pre order, before they revealed all the absolute trash that they have to offer in WOTOG. Well played Blizzard. Corporate scum of the earth.
It's really a 7.5 mana anyways. 5/5 stats is a 4.5 mana card and the 3 mana card is worth 3 mana. 4.5+3=7.5. 1.5 mana boost is pretty common.
In constructed, no deck in the game would play a 5/5 for 4.5 mana, and no deck in the game would summon a random 3 cost card and pay 3 mana for it. Your estimation is over the top.
No it's not, 3 mana minions are worth 3 mana, 5/5 vanilla card is worth slightly higher than 4 mana. Also Forbidden Shaping is exactly that if you play it on turn 3/when you have 3 mana remaining.
I find it funny how Blizzard makes Legendary Cards useless and Common card like this totally broken Kappa
That's because Blizzard has no fucking clue what they are doing with this expansion. New meta will be a giant RNG bullshit fest. Blizz really dropped the ball here after us having to deal with this horribly stale meta as it is right now and now we have another horrible meta coming our way we will have to put up with for months on end. GG Blizzard. Good luck getting people to play this trash expansion. So nice of them to trap people into paying 50.00 for a pre order, before they revealed all the absolute trash that they have to offer in WOTOG. Well played Blizzard. Corporate scum of the earth.
did blizzard fuck your mom or something, jesus christ.
Do we have good options for 6 mana in a tempo deck?? We had a good addition for a 5 drop with Conjurer, but I can't remember nothing good with 6 mana...
I find it funny how Blizzard makes Legendary Cards useless and Common card like this totally broken Kappa
That's because Blizzard has no fucking clue what they are doing with this expansion. New meta will be a giant RNG bullshit fest. Blizz really dropped the ball here after us having to deal with this horribly stale meta as it is right now and now we have another horrible meta coming our way we will have to put up with for months on end. GG Blizzard. Good luck getting people to play this trash expansion. So nice of them to trap people into paying 50.00 for a pre order, before they revealed all the absolute trash that they have to offer in WOTOG. Well played Blizzard. Corporate scum of the earth.
did blizzard fuck your mom or something, jesus christ.
He still has a point, meta will be much RNG dependant, and we were glad GvG was out.. dear
Please, this card might not even be relevant in constructed meta.
Either way if this is broken, so is Piloted Sky Golem, and if that's the case, why does't anyone play it?
Piloted Sky Golem has 4 Health, which means it gets eaten by Piloted Shredder, which is ubiquitous in the current meta. It also dies to numerous cheaper charge minions.
Basically, low Health trumps overall stat total when deciding whether a card is playable. That's why Ice Rager is still bad even though it's not pingable like Magma Rager.
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"Why, you never expected justice from a company, did you? They have neither a soul to lose nor a body to kick." -- Lady Saba Holland
Either way if this is broken, so is Piloted Sky Golem, and if that's the case, why does't anyone play it?
Piloted Sky Golem has 4 Health, which means it gets eaten by Piloted Shredder, which is ubiquitous in the current meta. It also dies to numerous cheaper charge minions.
Basically, low Health trumps overall stat total when deciding whether a card is playable. That's why Ice Rager is still bad even though it's not pingable like Magma Rager.
It's 1 health, you are arguing semantics, also good job for not talking about Savannah Highmane.
Every single example in your "detailed explanation" are straight up low tier cards, most of them with significant draw backs. This card requires nothing but 6 mana and gives you good to huge power in two decent sized bodies.
You're so close to getting it. Yes, the examples I gave are trashy, low-tier cards that cost 6+ mana and put (or potentially put) a huge amount of stats on the board. Runts is 8/12 for 6 mana. Cairne is 8/10. Sky Golem is something like 10/8 on average. Pretty good on paper, useless in practice because they offer nothing but static board presence. And Faceless Summoner is exactly the same.
This is a solid arena card that will rarely, if ever, be played in competitive constructed decks.
I'd argue that the difference is that Faceless Summoner summons the body right away. With the others, being deathrattles, the opponent has a bit of agency over how they sequence things (i.e, saving AoE until the Runt main body is killed, for example). Plus, with the deathrattle examples, you're only using half of those 'huge amount of stats' at a time, but with this card you'd get it all on the same turn.
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I'll be honest though, I can admit that it might not see play because it's "just a bunch of stats." But if I'm honest with myself, this card NOT being played would piss me off more than to see it becoming a staple mage card.
It'd be like seeing another guy get some high-end computer that you've been saving up for, only to throw away because "It's not good enough for me." I still think it's a stupidly powerful card for it's cost, but if Mages ditch it for 'only' being a 9 out of 10, when other classes would love to have such a card, that would be infuriating.
Every single example in your "detailed explanation" are straight up low tier cards, most of them with significant draw backs. This card requires nothing but 6 mana and gives you good to huge power in two decent sized bodies.
You're so close to getting it. Yes, the examples I gave are trashy, low-tier cards that cost 6+ mana and put (or potentially put) a huge amount of stats on the board. Runts is 8/12 for 6 mana. Cairne is 8/10. Sky Golem is something like 10/8 on average. Pretty good on paper, useless in practice because they offer nothing but static board presence. And Faceless Summoner is exactly the same.
This is a solid arena card that will rarely, if ever, be played in competitive constructed decks.
Except Faceless Summoner doesn't have an actual, pin-pointable drawback. It's just value.
Sky Golem is a 6/4 that, as someone already said, dies to Shredder and basically any 4+ drop ( And some 3 drops ). Plus 6 attack is rarely ever relevant ; It might almost just as well be a 5/4. Also you'll notice that a very standard procedure when facing a Sky Golem is to ignore it, either having it target face and offer an efficient trade ( Since, again, much cheaper minions can trade it ) on a gold plate, or waste its attack on a minion that doesn't warrant such an expense.
Rumbling Runts...Well, you're not going far with 2 attack by turn 6. Plus things that can somewhat reliably be traded by 2 attack will most likely not put a significant dent into 6 health, which delays the value return of the deathrattle ; Once you do get it, almost any AOE in the game will deal with it.
Cairne, before the meta went nuts with aggro and 5 health minions ( Lots of them single handedly trading him ), was an insta include and almost single handedly warranted everyone having a silence in their deck. Also it goes back to the fact that it's good value, but slow value.
Faceless Summoner ? 5/5, basically impossible to trade very efficiently, instant value, immune to silence and transform, and you'll be hard pressed to find a reliable 3 damage AOE in this meta, which wouldn't even deal with the 5/5 and not always with the 3-drop. Almost NONE of the aforementionned drawbacks.
How about neutrals? There are similarly few. Sylvanas Windrunner, Emperor Thaurissan, Justicar Trueheart, and Reno Jackson are most common. You also occasionally see Gadgetzan Auctioneer and The Black Knight. Most of these cards serve highly specific purposes that make them difficult to compare to Summoner (but that should be an extremely telling point about Summoner's viability—with very few exceptions, successful 6-drops have dramatic, game-changing effects). The most comparable card would probably be Sylvanas—solid body, scary deathrattle, usually played not for combo-wombo craziness but to establish board presence and threaten the opponent's board.
Is Faceless Summoner as good as Sylvanas? Hell no.
How about neutrals? There are similarly few. Sylvanas Windrunner, Emperor Thaurissan, Justicar Trueheart, and Reno Jackson are most common. You also occasionally see Gadgetzan Auctioneer and The Black Knight. Most of these cards serve highly specific purposes that make them difficult to compare to Summoner (but that should be an extremely telling point about Summoner's viability—with very few exceptions, successful 6-drops have dramatic, game-changing effects). The most comparable card would probably be Sylvanas—solid body, scary deathrattle, usually played not for combo-wombo craziness but to establish board presence and threaten the opponent's board.
Is Faceless Summoner as good as Sylvanas? Hell no.
But none of these cards are both tempo-efficient and playable by mages ( Baring Thaurissan in Freeze mage maybe ; But to this deck it might as well be a 1/1, it'd still see play, really ). More importantly, you're forgetting Dr Boom. This card is not game changing ; It's just a big minion. But he's pure value, and almost no deck is afraid of putting him in, even as a 7 drop and with BGH being a mandatory card to anyone but the most low-cost ( mana-wise ) decks. But with him gone, I think there'll be a dramatic decrease of the value of going above 5 attack ( Because then almost no minion will require more to be dealt with ), and 5/5 will become an even sweetest spot.
I think this card will be tempo mage's Dr Boom ; It will have a king statline ( In Standard ), not be vulnerable to BGH, be a huge amount of value, and be even lower on the curve.
I think the best way to see how powerful this card is is to wonder what it takes to beat it. I play mainly rogue, and while Dr Boom can be dealt with with a BGH and fan of knives very efficiently, or Assassinate and HP ( Over 2 turns, so, not that great, really ), the only possible way to clear this would be HP, Deadly Poison, Blade Flurry, and pray for that 3 drop not to have more than 3 Health. Mage ? Flamestrike would most likely not do much, and Fireball + Frostbolt would not be sure to clear this ( And inefficient on top of it ). Warrior had a fair shot at this with Death's Bite ( And its deathrattle ) + Execute, but it's still somewhat clunky and going away in Standard. I can barely think of any class that would deal with this card remotely effciently and without the use of nigh-unplayable cards. Only Priest, with Lightbomb, but it's basically trading turn 6 without being sure of clearing the 3-drop and hurting your own board in the process, Shaman with Elemental Destruction and luck ( And even then you better have that anti-Overload card or you're not all that efficient, really ), or Fire Elemental and luck ( 'Cause 3-drops can easily have more than 3 mana ),
This is what makes me think this card will be insane : Not that it's that good per se, but that there is no actual way to efficiently deal with it, even with as-of-now rarely played cards. Litterally ANYTHING I could think of either involved utter trash cards ( Like, NEVER played ), required Wild cards, or couldn't deal with it efficiently and reliably. Except Sylvanas ; Hurray, there's one counter, and it's a legendary card !
Either way if this is broken, so is Piloted Sky Golem, and if that's the case, why does't anyone play it?
Piloted Sky Golem has 4 Health, which means it gets eaten by Piloted Shredder, which is ubiquitous in the current meta. It also dies to numerous cheaper charge minions.
Basically, low Health trumps overall stat total when deciding whether a card is playable. That's why Ice Rager is still bad even though it's not pingable like Magma Rager.
It's 1 health, you are arguing semantics, also good job for not talking about Savannah Highmane.
1. One health is a really big deal if it's the difference between dying to Piloted Shredder or not. There are plenty of really popular cards in the meta that have 4 power and cost less than 6 mana (Nerubian/Egg+Power Overwhelming), Shredder, Druid of the Claw, Azure Drake, Dark Iron Dwarf, Cult Master, Big Game Hunter, Houndmaster, Gormok, Kor'Kron Elite, Twilight Drake, Arcane Golem); there are relatively few that have 5 (Loatheb, Doomguard, Harrison Jones, Blackwing Corrupter, Tomb Pillager, and arguably Goblin Blastmage and Clockwork Knight if we want to pretend that Mech Mage is still a thing). 4 Damage is also not that hard with spells or buffs; 5 is considerably harder. Most weapons that see use have less than 5 attack. The jump from 4 to 5 health is why Chillwind Yeti is a high-tier arena card and Lost Tallstrider sucks.
2. Savannah Highmane has 5 health, and is one of the absolute best 6-drops in the game, almost single-handedly allowing Midrange Hunter to cling to life. Nobody is saying that this is broken, mind you. At best, that it makes Mage even more obnoxiously good in Arena. Oh, and by the way? Highmane is rare, Sky Golem is epic.
3. That's not what semantics means. Don't just randomly use big words to make yourself seem smart. It doesn't work.
More importantly, you're forgetting Dr Boom. This card is not game changing ; It's just a big minion. But he's pure value, and almost no deck is afraid of putting him in, even as a 7 drop and with BGH being a mandatory card to anyone but the most low-cost ( mana-wise ) decks.
You misunderstand what makes Dr. Boom strong. Why is he so widely played despite the prevalence of BGH? It's not the stats, it's the deathrattles on the Boom Bots. That's why everybody dismissed Dr. Boom when he was first revealed—nobody knew exactly what the bots did, and although 9/9 stats for 7 mana was obvious value, the card just looked like an off-brand Onyxia.
More importantly, you're forgetting Dr Boom. This card is not game changing ; It's just a big minion. But he's pure value, and almost no deck is afraid of putting him in, even as a 7 drop and with BGH being a mandatory card to anyone but the most low-cost ( mana-wise ) decks.
You misunderstand what makes Dr. Boom strong. Why is he so widely played despite the prevalence of BGH? It's not the stats, it's the deathrattles on the Boom Bots. That's why everybody dismissed Dr. Boom when he was first revealed—nobody knew exactly what the bots did, and although 9/9 stats for 7 mana was obvious value, the card just looked like an off-brand Onyxia.
My point is it's just damage. Once Boom and his Boom Bots are out, there's nothing left, unlike Shield Maiden which left you with armour, Justicar which upgraded your hero power, Thaurissan that reduced the cost of your cards, and so on.
Runts have 2 attack which basically makes the rest of the stats worthless and opens it up things like Cabal.
Cairne's yeti stats is what makes it weak, especially in the current meta, dies to basically everything and doesn't contest anything but small minions.
Skygolem is a card that does see some play and would see more if most of the current midrange decks didn't have class only 6 drops that are better than it (Challenger, Highmane, Fire Ele).
Also if you actually think people play Dr Boom because they want Boombots . . . .
FUN FACT: Faceless Summoner has Sylvanas Windrunner stats, comes with its second minion up-front, does not rely on the opponent's deck for its value, cannot be played around, and cannot be silenced.
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"Why, you never expected justice from a company, did you? They have neither a soul to lose nor a body to kick." -- Lady Saba Holland
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I find it funny how Blizzard makes Legendary Cards useless and Common card like this totally broken Kappa
No it's not, 3 mana minions are worth 3 mana, 5/5 vanilla card is worth slightly higher than 4 mana. Also Forbidden Shaping is exactly that if you play it on turn 3/when you have 3 mana remaining.
Again ... why do people have a problem with this card, but not Savannah Highmane, Piloted Sky Golem
Either way if this is broken, so is Piloted Sky Golem, and if that's the case, why does't anyone play it?
That's because Blizzard has no fucking clue what they are doing with this expansion. New meta will be a giant RNG bullshit fest. Blizz really dropped the ball here after us having to deal with this horribly stale meta as it is right now and now we have another horrible meta coming our way we will have to put up with for months on end. GG Blizzard. Good luck getting people to play this trash expansion. So nice of them to trap people into paying 50.00 for a pre order, before they revealed all the absolute trash that they have to offer in WOTOG. Well played Blizzard. Corporate scum of the earth.
Do we have good options for 6 mana in a tempo deck?? We had a good addition for a 5 drop with Conjurer, but I can't remember nothing good with 6 mana...
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"Why, you never expected justice from a company, did you? They have neither a soul to lose nor a body to kick." -- Lady Saba Holland
I'd argue that the difference is that Faceless Summoner summons the body right away. With the others, being deathrattles, the opponent has a bit of agency over how they sequence things (i.e, saving AoE until the Runt main body is killed, for example). Plus, with the deathrattle examples, you're only using half of those 'huge amount of stats' at a time, but with this card you'd get it all on the same turn.
---
I'll be honest though, I can admit that it might not see play because it's "just a bunch of stats." But if I'm honest with myself, this card NOT being played would piss me off more than to see it becoming a staple mage card.
It'd be like seeing another guy get some high-end computer that you've been saving up for, only to throw away because "It's not good enough for me." I still think it's a stupidly powerful card for it's cost, but if Mages ditch it for 'only' being a 9 out of 10, when other classes would love to have such a card, that would be infuriating.
Nat Flippin-Pagle gets corrupted, but the Mighty Millhouse Manastorm doesn't?!
Death to the Darkfisher! \(' ^' )/
Well, it's interesting you say that, because I don't think it would be played much even if it were neutral. Ramp druid, maybe.
Look at it this way: There are only five class 6-drops that are ever played (Savannah Highmane, Cabal Shadow Priest, Mysterious Challenger, Shieldmaiden, Fire Elemental—okay, six if you count the occasional Iron Juggernaut fatigue deck). Is Faceless Summoner as strong as any of those? No.
How about neutrals? There are similarly few. Sylvanas Windrunner, Emperor Thaurissan, Justicar Trueheart, and Reno Jackson are most common. You also occasionally see Gadgetzan Auctioneer and The Black Knight. Most of these cards serve highly specific purposes that make them difficult to compare to Summoner (but that should be an extremely telling point about Summoner's viability—with very few exceptions, successful 6-drops have dramatic, game-changing effects). The most comparable card would probably be Sylvanas—solid body, scary deathrattle, usually played not for combo-wombo craziness but to establish board presence and threaten the opponent's board.
Is Faceless Summoner as good as Sylvanas? Hell no.
But none of these cards are both tempo-efficient and playable by mages ( Baring Thaurissan in Freeze mage maybe ; But to this deck it might as well be a 1/1, it'd still see play, really ). More importantly, you're forgetting Dr Boom. This card is not game changing ; It's just a big minion. But he's pure value, and almost no deck is afraid of putting him in, even as a 7 drop and with BGH being a mandatory card to anyone but the most low-cost ( mana-wise ) decks. But with him gone, I think there'll be a dramatic decrease of the value of going above 5 attack ( Because then almost no minion will require more to be dealt with ), and 5/5 will become an even sweetest spot.
I think this card will be tempo mage's Dr Boom ; It will have a king statline ( In Standard ), not be vulnerable to BGH, be a huge amount of value, and be even lower on the curve.
I think the best way to see how powerful this card is is to wonder what it takes to beat it. I play mainly rogue, and while Dr Boom can be dealt with with a BGH and fan of knives very efficiently, or Assassinate and HP ( Over 2 turns, so, not that great, really ), the only possible way to clear this would be HP, Deadly Poison, Blade Flurry, and pray for that 3 drop not to have more than 3 Health. Mage ? Flamestrike would most likely not do much, and Fireball + Frostbolt would not be sure to clear this ( And inefficient on top of it ). Warrior had a fair shot at this with Death's Bite ( And its deathrattle ) + Execute, but it's still somewhat clunky and going away in Standard. I can barely think of any class that would deal with this card remotely effciently and without the use of nigh-unplayable cards. Only Priest, with Lightbomb, but it's basically trading turn 6 without being sure of clearing the 3-drop and hurting your own board in the process, Shaman with Elemental Destruction and luck ( And even then you better have that anti-Overload card or you're not all that efficient, really ), or Fire Elemental and luck ( 'Cause 3-drops can easily have more than 3 mana ),
This is what makes me think this card will be insane : Not that it's that good per se, but that there is no actual way to efficiently deal with it, even with as-of-now rarely played cards. Litterally ANYTHING I could think of either involved utter trash cards ( Like, NEVER played ), required Wild cards, or couldn't deal with it efficiently and reliably. Except Sylvanas ; Hurray, there's one counter, and it's a legendary card !
FUN FACT: Faceless Summoner has Sylvanas Windrunner stats, comes with its second minion up-front, does not rely on the opponent's deck for its value, cannot be played around, and cannot be silenced.
"Why, you never expected justice from a company, did you? They have neither a soul to lose nor a body to kick." -- Lady Saba Holland