I just want one single cool game that is free to play. Oh wait- there is yugioh duel links, comoletely free to play with the option to buy some packs to speed up a bit, not even much you gotta have to pay. Rip Hearthstone, you were cool during classic times but the more you go to the money direction, the more you are failing
until you realize you have to rind like 3 months just for a syncrho/Xyz card becaus emost of them are super rares/ultra rares while the low budget paying user plays his rank 4 spam deck and kills you in 3 turns while the high budget paying user plays metalfoes or zoodiacs+anything spams the battlefield and either one shots you or locks you down from playing the game in turn 1.
If you wanna play Yugioh, go yugioh pro, not a lousy p2w mobile App like duel links
You are so ignorant, it is unbelievable op. Adventures are changing because they don't generate excitement and they don't change the meta. There is only so much Blizzard can do with 45 cards and 9 different classes. Literally the only good adventure we have ever had was LoE. I am a free to play player, and I am happy they are killing adventures. The PvE content was bad and the cards sucked. Get over it.
Honestly, I love the change. Adventures bring a small amount of cards, and most of them are useless fillers. That means, after 4 months of waiting for a new expansion, we get almost nothing, and that makes the game even more boring a stale. That's why Karazhan is considered to be one of the worst expansions, if not the worst.
And expansions bring a large amount of cards, and most of them are useless fillers. Instead of spending 3000ish gold for a dozen meta-relevant cards with adventures we can spend 3 or 4 times that with expansions to get the same result without the extra value of a simple story or challenge designs.
Wow! What a deal!
You say Karazhan might be the worst expansion but despite that label it stilled allowed for decks like Secret Hunter, Beast Druid, Discolock, and Resurrect Priest to become viable. No need to mention what it did for shamans either. Over half the cards from Karazhan saw real play.
Now compare that to Gadgetzan. 3 times the total cards released and did it achieve the same results as the worst adventure? Blizzard only has a certain amount of cards that are good with each release regardless if they release 30 cards or 130 cards. Adventures simply didn't make you gamble for them.
Wow that is short-sighted. Tell me which Karazhan cards are seeing widespread play now is it Beast Druid, Discolock, Secret Hunter or perhaps none of the above? Under the right circumstances Hand Buff decks are likely to become strong (when the next expansion releases), but I doubt Karazhan's impact will be long lasting and as such you can't talk as if the fact that a part of Karazhan's card saw play for a limited time is enough to consider it a success over MSG that currently has some unexplored archetypes in it. Besides as time passes and with experience I am expecting the cards they introduce to contain less fillers and better card quality, but the fact that not 100% are viable is ok. Would you want to have to buy/craft all the cards of every expansion?
MSG has been one of the worst expansions in terms of diversifying the meta. Jade Idol ALONE essentially killed an archetype as wide-ranging as CONTROL. The fact that MSG decimating the idea of a varied meta NOW has nothing to do with Kara's success or failure as an adventure THEN. You can't expect Kara to preemptively work around cards that don't exist yet. Kara interacted with cards that came before in a good way offering more ways to play. MSG interacted with cards that came before by utterly destroying large swathes of different deck types. Kara allowed us to play a bunch fun decks, MSG makes us play Jade, Reno, and Pirates.
The difference between you and I is that I don't have blind faith in a company to magically make things better for no reason when they have never done so before and has offered no evidence to the contrary. If anything, MSG has shown the REVERSE is happening.
If they were adventures I would have all the cards guaranteed anyways, regardless of their viability.
The thing that I enjoy most about adventures is that for 5-6 weeks you get people experimenting with the new cards to build new decks. Even though the expansions have more cards, since they come out all at once it feels like the meta is set more quickly.
From a money standpoint, I pay for adventures, use gold for expansions. $20 or 2800 gold = adventure. $20 = 15 packs. 2800 gold = 28 packs. Seems like a no-brainer if you are going to spend money on one, you would spend it on adventures.
I'm going to miss having a new adventure to play this year. I like the PvE challenges, especially the heroic challenges. And I agree with @knechtbd - with the spreadout release of adventures, you get people actually trying to incorporate the new cards a few at a time for several weeks, instead of an immediate burst of 130 cards in which the weaker cards are weeded out pretty much immediately.
I'm going to miss having a new adventure to play this year. I like the PvE challenges, especially the heroic challenges. And I agree with @knechtbd - with the spreadout release of adventures, you get people actually trying to incorporate the new cards a few at a time for several weeks, instead of an immediate burst of 130 cards in which the weaker cards are weeded out pretty much immediately.
Going to miss the content that's not leaving? They are going to put adventure type content into expansions.
How the heck would you know if they were profitable or not? Do you have access to their internal sales data and development expense breakdowns? Are you qualified to calculate a break even analysis that includes fixed and variable overhead allocation? Do you know the rules for revenue recognition with software sales? Sorry, but nothing annoys me more than someone that doesn't know squat about accounting sounding off on something that only an accountant is qualified to determine.
I just can't take this thread seriously with Blizzard's greed being used as argument by naysayers at every opportunity while ignoring all the free stuff we get at the same time.
People who complete their dailies, and win a weekly TB are rewarded with about 250 packs each year. About $300 worth of content for simply playing the game. I've been lucky enough to make a couple dozen HS friends IRL at Fireside Gatherings in Toronto - I get two or three 'play-a-friend' quests each week, which amounts to about 800 extra gold each month. Clearly, Blizzard is an incredibly greedy company, consistently making it easier to play their game for free.
I'm going to miss having a new adventure to play this year. I like the PvE challenges, especially the heroic challenges. And I agree with @knechtbd - with the spreadout release of adventures, you get people actually trying to incorporate the new cards a few at a time for several weeks, instead of an immediate burst of 130 cards in which the weaker cards are weeded out pretty much immediately.
Going to miss the content that's not leaving? They are going to put adventure type content into expansions.
I guess we'll see what exactly that entails. I'm just thinking I'll probably want more. I like the overpowered boss cards.
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Forgive me, friend. I have failed.
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If you wanna play Yugioh, go yugioh pro, not a lousy p2w mobile App like duel links
You are so ignorant, it is unbelievable op. Adventures are changing because they don't generate excitement and they don't change the meta. There is only so much Blizzard can do with 45 cards and 9 different classes. Literally the only good adventure we have ever had was LoE. I am a free to play player, and I am happy they are killing adventures. The PvE content was bad and the cards sucked. Get over it.
I don't think this is that hard.
A single user can only buy an adventure once.
A single user can decide to buy packs of an expansion once or many times.
The thing that I enjoy most about adventures is that for 5-6 weeks you get people experimenting with the new cards to build new decks. Even though the expansions have more cards, since they come out all at once it feels like the meta is set more quickly.
From a money standpoint, I pay for adventures, use gold for expansions. $20 or 2800 gold = adventure. $20 = 15 packs. 2800 gold = 28 packs. Seems like a no-brainer if you are going to spend money on one, you would spend it on adventures.
I'm going to miss having a new adventure to play this year. I like the PvE challenges, especially the heroic challenges. And I agree with @knechtbd - with the spreadout release of adventures, you get people actually trying to incorporate the new cards a few at a time for several weeks, instead of an immediate burst of 130 cards in which the weaker cards are weeded out pretty much immediately.
Forgive me, friend. I have failed.
Hey OP, thanks for 15 minutes of my life ill never get back, whiny little puta
Basically, this thread.
Free to try and find a game, dealing cards for sorrow, cards for pain.
How the heck would you know if they were profitable or not? Do you have access to their internal sales data and development expense breakdowns? Are you qualified to calculate a break even analysis that includes fixed and variable overhead allocation? Do you know the rules for revenue recognition with software sales? Sorry, but nothing annoys me more than someone that doesn't know squat about accounting sounding off on something that only an accountant is qualified to determine.
I am happy there is no adventures as I am never patient enough to farm for the wings anyway,I prefer to open one 100gold pack at a time.
people bought them so no
they are profitable.
From marketing point of view that is a solid reason why they give 3 Expansions this year.
1. The 50 packs bundle is more expensive compare to pre-purchase Adventure.
2. You still don't get all the cards you need after purchasing the bundle, so you will need to spend more on gold or cash.
3. Im pretty sure 50 packs bundle sells better than pre-purchase Adventure, people will be more willing to spend Gold on adventure instead of cash.
Forgive me, friend. I have failed.