Yeah, running Leeroy (with a possible shadowstep combo), Cold Blood x2 and Vicious Fledgling just scream typical mid-range deck to you, yeap.
And Cairne is just a tech against Priest, if that deck didn't exist, that place would be used for another low cost minion.
Seems that someone here doesn't know what a tempo deck is.
If a deck wins by hitting your face with minions it's not necessarely an aggro deck. Damn even big druid wins by hitting you with minions. Not all decks are uninteractive combos (thanks God).
1. I neither said aggro was a product by Blizzard nor that it was an inherently problematic archetype (I quote ''That's not something inherently wrong with the archetype''). What I mean to say by that, is that Blizzard consistently fails to put out viable, difficult aggro decks. Pirate warrior, aggro druid, aggro shaman: I don't think I have to argue any of those are difficult. That's not to say everything non-aggro is difficult: in fact, jade druid is probably even easier. The only real aggro deck I can recall off the top of my head that was pretty difficult to master, was aggro mage.
2. Hearthstone is not P2W; Hearthstone is pay to compete, (and maybe grind to win) ad not even that is really true. P2W implies that A)The difficulty of the game is inversely proportonial to the amount of money invested and B) that you have to invest money to win, which you don't need to do to play, let's say aggro druid.
3. You will never hear me defending jaids or razakus. Both are straight up horrible design and braindead archetypes (jades more than razakus, but I rest my case). I consider vomiting big jades, 0 mana voidform, ending the game by turn 5 by rushing face, OTK etc. all cancer.
And I think you should get your thoughts together, and consider why you immediately assumed I think aggro is inherently dumb and every control deck isn't.
Yeah, running Leeroy (with a possible shadowstep combo), Cold Blood x2 and Vicious Fledgling just scream typical mid-range deck to you, yeap.
And Cairne is just a tech against Priest, if that deck didn't exist, that place would be used for another low cost minion.
Seems that someone here doesn't know what a tempo deck is.
If a deck wins by hitting your face with minions it's not necessarely an aggro deck. Damn even big druid wins by hitting you with minions. Not all decks are uninteractive combos (thanks God).
Someone here doesn't know that aggro decks are by definition tempo decks too.
The salt thread was somewhere else I believe? If you just complain about aggro mindlessly, although the only surviving aggro deck is aggro token druid, then just stop playing HS. It is part of the game and playing with aggro against decks such as razakus is not easier maybe even harder than the other way around. In the control deck you either have the card you need and win or lose, in the aggro deck you need to decide how much face you go with a certain loss if you are too slow and a certain loss often if you don't trade at all and a certain loss if you trade too much and a certain loss if you play too many cards or the wrong ones into aoe. Now tell me that playing a dragonfire potion is a much more intelligent move than all these microdecisions. Or that pirate warrior is cancer, the current pirate warrior is soo much slower and harder to play than before. And zoo which I played several seasons old and new and got several seasons legend with it, is no aggro deck, the old was aggro the new one with keleseth and no 2 mana cards, additional taunt, quite a few 5 mana cards the 7 mana bonemare the 10 mana guldan is not and feels very cluncky! But the old zoo is unplayable with all these strong and cost-effective aoe cards that have been printed. Now tell me countering a whole deck with one card is intelligent (looking at you spreading plague, defile, dragonfire, and many more..).
Although depicted a bit like that, I don't believe control to be dumb either, control has his own micro decisions. It all depends won which level you play the decks, if you play aggro mindlessly you will maybe achieve a certain rank but then stagnate.
I met nothing but big priest when I played tempo or aggro decks, and nothing but rogue and razakus priest when playing control decks. The weird thing is that my highest winrate was against razakus priest. I won like 70% of those games yesterday, but against big priest I won one in ten, and against rogue i had a 40% winrate. Yeah the meta right before the expansion sucks, but not because of the most oppressive deck in the meta.
Rollback Post to RevisionRollBack
Just fill your deck with one drops, that is creative deck design, right?
Hearthstone is not p2w, u can be completely free and reach legend, if it was then that would be impossible. U won't have every deck/card but u can still easily enjoy the game.
many decks can be made easier by deck choice and tech cards u run. This is where most of the skill of the game is but most players just net deck and go.
the biggest problem in the game imo is kelaseth and patches, they r in every aggressive deck and sometimes make it into even raza priest.
raza priest is strong, t5 raza and t8 anduin is pretty much game over but every deck has nut draws. And it still take skill to pilot and what tech cards to use to maximize ur survival when u don't hit that early raza and anduin
every deck has strengths and weaknesses, stop crying and learn to adapt.
Fun fact: There's almost no aggro in the meta at the moment. Keleseth Rogue isn't aggro. Zoo isn't aggro. Maybe some variants of Hunter might be and Pirate Warrior but have you really seen a lot of those? I don't think so.
Sure, whatever you say. That decks are just slower aggro, and really, really far from what a control deck is. I like to call them mid-aggro, cause i feel that people calling that decks mid-range is not fair at all. It's like when people call Hunter mid-range... so it has to be "face hunter" to deserve calling it aggro? ...
You make no sense at all... Of course there are no mid-range decks if you arbitrarily decide to call them aggro instead.
Tempo decks are board-controling aggro decks. Full agro prioritize mostly just face (unless some trade makes you have more damage for another turn or two), but Tempo decks fight for board first ~4 turns and than go face with accumulated momentum.
Playing ladder tonight should be great! It’s really fun to play all different kinds of decks since the meta isn’t super established, and people are trying out all sorts of things.
Yesterday I was just facing weird decks. Decks that haven't been played in months. Cards that you never see played. Seemed like a lot of people were just goofing around.
1. I neither said aggro was a product by Blizzard nor that it was an inherently problematic archetype (I quote ''That's not something inherently wrong with the archetype''). What I mean to say by that, is that Blizzard consistently fails to put out viable, difficult aggro decks. Pirate warrior, aggro druid, aggro shaman: I don't think I have to argue any of those are difficult. That's not to say everything non-aggro is difficult: in fact, jade druid is probably even easier. The only real aggro deck I can recall off the top of my head that was pretty difficult to master, was aggro mage.
2. Hearthstone is not P2W; Hearthstone is pay to compete, (and maybe grind to win) ad not even that is really true. P2W implies that A)The difficulty of the game is inversely proportonial to the amount of money invested and B) that you have to invest money to win, which you don't need to do to play, let's say aggro druid.
3. You will never hear me defending jaids or razakus. Both are straight up horrible design and braindead archetypes (jades more than razakus, but I rest my case). I consider vomiting big jades, 0 mana voidform, ending the game by turn 5 by rushing face, OTK etc. all cancer.
And I think you should get your thoughts together, and consider why you immediately assumed I think aggro is inherently dumb and every control deck isn't.
I'm mostly a Control player, but I tried playing some aggro decks, and I think some of them have quite some key decision making that requires to be done. Face Hunter is quite intensive in it's resource management, and Dude Paladin (I think it's more of an aggro deck than midrange cause I usually win at turn 7/8) requires you to manage your minions and which combos to pull off, especially with the coin.
Cancer decks are the ones that can be played by a bot. Jade Druid, Pirate Warrior, Secret Paladin back and Huntertaker in the days. Exodia/Freeze mage is cancer-ish.
Then there are oppressive decks that are overly played because they feel unfair by having almost no counter, like Razapriest or Midrange Shaman during Karazhan. They are not cancer in the playstyle, it's just that they have too much compared to other decks. A Strong deck like Razakus shouldn't be able to deal the ending monster burst it has. They should nerf Anduin's Voidform to deal 1 damage or Raza to reduce hp cost to 1.
One deck that I DO NOT want to see getting strong is Armor Dead Hand Fatigue Warrior. That's watching someone masturbate until you are tired to do it. That's Jade Druid to the xtreme, only difference is Jade Druid has the "decency to kill you" with big fat ass golems.
Rollback Post to RevisionRollBack
Remember playing Control Shaman with Reincarnate shenanigans? No? It was fun, here's a refresher!
More like turn 5 UI because of ramp 😂!
I hope this is not a prelude to mindless mass saltiness post-release...
SMORC DA FACE.
ha ha aha.
sorry, but I love my fast, aggro decks.
I'll address your points one by one:
1. I neither said aggro was a product by Blizzard nor that it was an inherently problematic archetype (I quote ''That's not something inherently wrong with the archetype''). What I mean to say by that, is that Blizzard consistently fails to put out viable, difficult aggro decks. Pirate warrior, aggro druid, aggro shaman: I don't think I have to argue any of those are difficult. That's not to say everything non-aggro is difficult: in fact, jade druid is probably even easier. The only real aggro deck I can recall off the top of my head that was pretty difficult to master, was aggro mage.
2. Hearthstone is not P2W; Hearthstone is pay to compete, (and maybe grind to win) ad not even that is really true. P2W implies that A)The difficulty of the game is inversely proportonial to the amount of money invested and B) that you have to invest money to win, which you don't need to do to play, let's say aggro druid.
3. You will never hear me defending jaids or razakus. Both are straight up horrible design and braindead archetypes (jades more than razakus, but I rest my case). I consider vomiting big jades, 0 mana voidform, ending the game by turn 5 by rushing face, OTK etc. all cancer.
And I think you should get your thoughts together, and consider why you immediately assumed I think aggro is inherently dumb and every control deck isn't.
Fuck cubelock
The salt thread was somewhere else I believe? If you just complain about aggro mindlessly, although the only surviving aggro deck is aggro token druid, then just stop playing HS. It is part of the game and playing with aggro against decks such as razakus is not easier maybe even harder than the other way around. In the control deck you either have the card you need and win or lose, in the aggro deck you need to decide how much face you go with a certain loss if you are too slow and a certain loss often if you don't trade at all and a certain loss if you trade too much and a certain loss if you play too many cards or the wrong ones into aoe. Now tell me that playing a dragonfire potion is a much more intelligent move than all these microdecisions. Or that pirate warrior is cancer, the current pirate warrior is soo much slower and harder to play than before. And zoo which I played several seasons old and new and got several seasons legend with it, is no aggro deck, the old was aggro the new one with keleseth and no 2 mana cards, additional taunt, quite a few 5 mana cards the 7 mana bonemare the 10 mana guldan is not and feels very cluncky! But the old zoo is unplayable with all these strong and cost-effective aoe cards that have been printed. Now tell me countering a whole deck with one card is intelligent (looking at you spreading plague, defile, dragonfire, and many more..).
Although depicted a bit like that, I don't believe control to be dumb either, control has his own micro decisions. It all depends won which level you play the decks, if you play aggro mindlessly you will maybe achieve a certain rank but then stagnate.
The most annoying combo is ramp, ramp, ramp, UItimate infestation into auctioneer/idols. After the 344th time seeing it, got old.
Keeper of the Grove Gone, but not forgotten.
Fuck cubelock
I met nothing but big priest when I played tempo or aggro decks, and nothing but rogue and razakus priest when playing control decks. The weird thing is that my highest winrate was against razakus priest. I won like 70% of those games yesterday, but against big priest I won one in ten, and against rogue i had a 40% winrate. Yeah the meta right before the expansion sucks, but not because of the most oppressive deck in the meta.
Just fill your deck with one drops, that is creative deck design, right?
Oh and lick king is not staple in rogue right now, but it is common tech.
Just fill your deck with one drops, that is creative deck design, right?
Aggro belongs in the game. Just don't play rank 6 and legend. Rank 5-10-15 is fun. Control can't beat tempo.
Keeper of the Grove Gone, but not forgotten.
Hearthstone is not p2w, u can be completely free and reach legend, if it was then that would be impossible. U won't have every deck/card but u can still easily enjoy the game.
many decks can be made easier by deck choice and tech cards u run. This is where most of the skill of the game is but most players just net deck and go.
the biggest problem in the game imo is kelaseth and patches, they r in every aggressive deck and sometimes make it into even raza priest.
raza priest is strong, t5 raza and t8 anduin is pretty much game over but every deck has nut draws. And it still take skill to pilot and what tech cards to use to maximize ur survival when u don't hit that early raza and anduin
every deck has strengths and weaknesses, stop crying and learn to adapt.
Tempo decks are board-controling aggro decks. Full agro prioritize mostly just face (unless some trade makes you have more damage for another turn or two), but Tempo decks fight for board first ~4 turns and than go face with accumulated momentum.
Playing ladder tonight should be great! It’s really fun to play all different kinds of decks since the meta isn’t super established, and people are trying out all sorts of things.
Kobold Librarian is an aggro legendary that allows you to run x2 copy of it!
Remember playing Control Shaman with Reincarnate shenanigans? No? It was fun, here's a refresher!
Yesterday I was just facing weird decks. Decks that haven't been played in months. Cards that you never see played. Seemed like a lot of people were just goofing around.
Face Hunter is quite intensive in it's resource management, and Dude Paladin (I think it's more of an aggro deck than midrange cause I usually win at turn 7/8) requires you to manage your minions and which combos to pull off, especially with the coin.
Cancer decks are the ones that can be played by a bot.
Jade Druid, Pirate Warrior, Secret Paladin back and Huntertaker in the days. Exodia/Freeze mage is cancer-ish.
Then there are oppressive decks that are overly played because they feel unfair by having almost no counter, like Razapriest or Midrange Shaman during Karazhan. They are not cancer in the playstyle, it's just that they have too much compared to other decks. A Strong deck like Razakus shouldn't be able to deal the ending monster burst it has. They should nerf Anduin's Voidform to deal 1 damage or Raza to reduce hp cost to 1.
One deck that I DO NOT want to see getting strong is Armor Dead Hand Fatigue Warrior. That's watching someone masturbate until you are tired to do it. That's Jade Druid to the xtreme, only difference is Jade Druid has the "decency to kill you" with big fat ass golems.
Remember playing Control Shaman with Reincarnate shenanigans? No? It was fun, here's a refresher!