Medivh's The Grand Tournament Tavern Brawl Mage...
- Last updated Aug 19, 2015 (Blackrock Launch)
Wild
- 25 Minions
- 5 Spells
- Deck Type: Arena
- Deck Archetype: Unknown
- Crafting Cost: 7140
- Created: 8/19/2015 (Blackrock Launch)
- Fluxflashor
- Registered User
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- 31
- 104
- 694
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Battle Tag:
Fluxflashor
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Region:
US
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Total Deck Rating
27098
Medivh's TGT Brawl Deck
This week, Medivh and Alleria are fighting in the name of the Grand Tournament! Medivh's deck is an inspire-oriented deck which makes use of the new TGT Mechanic Inspire, while his opponent Alleria's deck makes use of the Joust mechanic.
Playing as Alleria? Check out her guide!
The Inspire Mechanic
Your deck contains many Inspire minions, so having one of these on board can help you gain a wealth of bonuses.
- Lowly Squire - Becomes a force to be reckoned with.
- Boneguard Lieutenant - Trade more efficiently granting you tempo.
- Dragonhawk Rider - Go for face and trade against an enemy minion, oh the value!
- Kvaldir Raider - One of the more crazy cards you can gain value with. Getting this out with something that can let you play your hero power multiple times per turn will make Alleria cry. Just watch out for her two Hunter's Mark!
- Nexus-Champion Saraad - You've only got a total of 5 spell cards in your deck, so this is quite helpful. Remember though, it isn't only Mage spells!
- Kodorider - Great way to fill your board up if you can keep it alive. Trades into several of Alleria's minions if needed.
- Frost Giant - Not really Inspire, but it does gain a benefit each time you use your hero power. Again though, watch out for those two Hunter's Marks.
Mulligans
Make sure you aim for low cost cards as not only will it actually let you play them early on, but it is more beneficial to keep your high cost cards in your deck so that you can win Jousts. Anything 4 mana and over should go right back into your deck.
Alleria's deck makes use of the Joust mechanics which means the more of the high mana minions you keep in your deck, the more often you can win, and the less advantages she will end up with. She can start jousting on turn 2 via King's Elekk, with some heavy damage potential on turn 4 through Armored Warhorse if she can win the Joust.
Suitable Mulligans:
- Lowly Squire - Play on turn 1, buff on turn 2.
- Tournament Attendee
- Fallen Hero
- Boneguard Lieutenant
Combos
Fireblast + Garrison Commander or Coldarra Drake
The most simplest of combos in this deck. You can wreck enemies with your Hero Power, or help give your cards more Inspire procs (See "The Inspire Mechanic" above).
This can also help get rid of the enemies King's Elekk or Hounds via Unleash the Hounds. Higher value targets require the use of Coldarra Drake, and a lot of mana, if you want to get rid of them via this method.
For even more destruction, figure out a way to get Fallen Hero onto the board as well!
Acidmaw + Fireblast
Alleria has Acidmaw in her deck which can give excellent value to your Hero Power. If Acidmaw is up on the enemy field and she has other minions as well, Fireblast to pick off the annoying ones.
You can also make use of Garrison Commander to pick off a couple of targets in a turn with this method, or Coldarra Drake, although that one requires a bit of setup.
ProTips
- Never be afraid to play a low cost Hero synergy card (Boneguard Lieutenant, Fallen Hero, Lowly Squire, Dragonhawk Rider) on curve without being able to Hero Power the same turn. It's not essential.
- Try to bait out Arcane Shot with Lowly Squire turn 1, so that your Lieutenant and Fallen Hero are safer.
- Hero Power as much as possible, but stay on curve. If Hero Powering messes up playing a strong minion, don't.
- When you see a trap, assume it is Snipe. Play Maiden of the Lake or Garrison Commander into it if possible. Of course, if you can safely test for Bear Trap or Freezing Trap, do so.
- While Coldarra Drake, Maiden of the Lake, Fallen Hero combo is fun to dream of, do not play off curve trying to achieve it. Alleria has efficient removal and will destroy you.
- When in doubt, play Rhonin.
This deck is bad beyond belief. The following cards are all trash, meaning if you opened them you can probably just go ahead and DE them: Lowly Squire, Tournament Attendee, Boneguard Lieutenant, Dragonhawk Rider, Kvaldir Raider, Evil Heckler, Spellslinger
Kodorider is too slow to develop you can't rely on Maiden of the Lake and Garrison Commander being on the board if not your need to play this turn 8 just to get your 8 mana 6/10 value. I see the synergy your trying for but... I'm done...you know what here
This deck is awesome, and I would not be surprised if we saw a legitimate competitive deck with a lot of these cards! Especially Coldarra Drake, Kodorider, and Frost Giant. I am in love with this new expansion!
100% Win Rate with Alleria, 0% with this garbage deck.
This deck helped get me a 35 win streak in brawl.
Best way to grind golds before the expansion
Way better than Hunter's.
But not good as the Perfect RNG Hunter'S
This deck feels more consistent and better than Hunter deck, I think I'll make more use of inspire instead of joust :)
This is practically an instant win deck.
Thank you so much for putting up these guides and the deck list for the brawl decks.
So far I'm 10-0 in this Tavern Brawl. I've been the hunter twice and the Mage the rest. Loving these cards!
I got Medivh about 20 times in a row. No joke. I conceded from start to try and see new hero, I even searched the Internet about why you end up with same hero all the time and how to change it. But seems like it is just my luck.
This deck is crazy! 5 win(streak) so far with it :D
Thanks for the easy win
God, you must be REALLY bad...
In one of my games with Medivh with 1 hp left with a couple of minions on board and will probably die next turn. Top decked spellslinger and got savage roar into lethal.
RNG FTW!
Was so fun baiting out removal and then on turn ten playing Coldarra Drake + Maiden of the Lake and on tun 11 I drew Fallen Hero to boot.
16 damage for 8 mana? Seems balanced.
Nothing really special, especially when you need 3 card and a 2 turn set up!
They forgot to note that you can use Polymorph on your own minion and the Boar can attack immediately. So the enemy has 4 HP left? summon some random minion then use Polymorph Boar on it to get a 4/2 charge.