Class
Rarity
clear all

Earthquake

Deal 5 damage to all minions, then deal 2 damage to all minions.

Shake it, sh-sh-sh-shake it like a Kalimdor fissure.

Elekk Mount

Give a minion +4/+7 and Taunt. When it dies, summon an Elekk.

Pink Elekks are on parade!

Elemental Inspiration

For each spell school
you have cast this game,
summon a 4/5 Vortex with
a random bonus effect.@ (@)

  • Type: Ability
  • Class: Mage
  • Rarity: Epic
  • Set: TITANS
  • Cost to Craft: 400 / 1600 (Golden)
  • Disenchanting Yield: 100 / 400 (Golden)
  • Artist: Edgar Hidalgo
  • Collectible

No Hero Power required.

Everyfin is Awesome

Give your minions +2/+2.
Costs (1) less for each Murloc you control.

Everyfin is cool when you're part of a murloc team!

Expendable Performers

Summon seven 1/1 Illidari with Rush. If they all die this turn, summon seven more.

When someone gets injured, it's considered performance art.

Expendable Performers

Summon seven 1/1 Illidari with Rush. If they all die this turn, summon seven more.

  • Type: Ability
  • Class: Demon Hunter
  • Rarity: Epic
  • Set: Core (2023)
  • Cost to Craft: 400 / 1600 (Golden)
  • Disenchanting Yield: 100 / 400 (Golden)
  • Artist: Hideaki Takamura
  • Collectible

When someone gets injured, it's considered performance art.

Faithful Companions

Discover a Beast from
your deck and summon it.
Manathirst (@): Also
summon a copy of it.

That's just how they cuddle!

Fear

Destroy all enemy minions with 4 or less Attack.

Fel Guardians

Summon three 1/2 Demons with Taunt. Costs (1) less whenever a friendly minion dies.

What happened after the guardians tripped? They Fel.

Fever Pitch

Shoot three missiles at random minions that deal 2 damage each.

Firelands Portal

Deal 6 damage. Summon a random
6-Cost minion.

  • Type: Ability
  • Class: Mage
  • Rarity: Common
  • Set: Core (2023)
  • Spell School: Fire
  • Cost to Craft: 40 / 400 (Golden)
  • Disenchanting Yield: 5 / 50 (Golden)
  • Artist: Gustav Schmidt
  • Collectible

Come to beautiful Firelands! Where it's <i>"Way nicer than the Abyssal Maw!"</i>

Firelands Portal

Deal 6 damage. Summon a random
6-Cost minion.

Come to beautiful Firelands! Where it's <i>"Way nicer than the Abyssal Maw!"</i>

Flamestrike

Deal 5 damage to all enemy minions.

When the ground is on fire, you should <i>not</i> stop, drop, and roll.

Flamestrike

Deal 5 damage to all enemy minions.

  • Type: Ability
  • Class: Mage
  • Rarity: Epic
  • Set: Core (2023)
  • Faction: Neutral
  • Spell School: Fire
  • Cost to Craft: 400 / 1600 (Golden)
  • Disenchanting Yield: 100 / 400 (Golden)
  • Artist: Romain De Santi
  • Collectible

When the ground is on fire, you should <i>not</i> stop, drop, and roll.

Flamestrike

Deal 5 damage to all enemy minions.

When the ground is on fire, you should <i>not</i> stop, drop, and roll.

Flamestrike

Deal 5 damage to all enemy minions.

When the ground is on fire, you should <i>not</i> stop, drop, and roll.

Flark's Boom-Zooka

Summon 3 minions from
your deck. They attack
enemy minions, then die.

It used to be a Ba-zooka but we ran out of sheep.

Flex-plosion

Blow up half your opponent's stuff.

Flower Power

Summon five 2/2 Treants.

Forge in Light

Give all minions in your hand +3/+3 and Divine Shield. Allied: Paladin.

You get a shield, and you get a shield! Everybody gets a shield!

Four Horsemen

Start Lethal Puzzle 2-7.

Free From Amber

Discover a minion that costs (8) or more. Summon it.

Bingo! Minion DNA!

Frost 1

Deal {0} damage to all enemies. Gain +{1} Frost Damage.

Frost 2

Deal {0} damage to all enemies. Gain +{1} Frost Damage.

Frost 3

Deal {0} damage to all enemies. Gain +{1} Frost Damage.

Frost 4

Deal {0} damage to all enemies. Gain +{1} Frost Damage.

Frost 5

Deal {0} damage to all enemies. Gain +{1} Frost Damage.

Frostwyrm's Fury

Deal 5 damage. Freeze all enemy minions.
Summon a 5/5 Frostwyrm.

Terrible destruction, but minty fresh breath!

Frostwyrm's Fury

Deal 5 damage. Freeze all enemy minions.
Summon a 5/5 Frostwyrm.

Terrible destruction, but minty fresh breath!

Frostwyrm's Fury

Deal 5 damage. Freeze all enemy minions.
Summon a 5/5 Frostwyrm.

Terrible destruction, but minty fresh breath!

Giant Tumbleweed!!!

Deal 6 damage to all minions. Summon a 6/6 Tumbleweed.

Skarr's second-biggest hobby after laying waste to the Badlands is bowling.

Good Vibrations

Give your minions +2/+4 and Taunt.

Greater Arcane Missiles

Shoot three missiles at random enemies that deal 3 damage each.

Wow, and I thought Arcane Missiles was great!

Greater Diamond Spellstone

Resurrect 4 different friendly minions.

Greater Mithril Spellstone

Summon three 5/5 Mithril Golems.

Greater Sapphire Spellstone

Summon 3 copies of a friendly minion.

Guardian Animals

Summon two Beasts that cost (5) or less from your deck. Give them Rush.

The guidelines specifically state: "Students may also bring an ironbeak owl OR an alleycat OR a toad." They never said how big.

Hallowed Water

Restore your hero
to full Health.
Draw 5 cards.

Heartseeker

Deal 25 damage to the enemy hero.

Heartseeker

Deal 15 damage to the enemy hero.

Immortalized in Stone

Summon a 1/2, 2/4, and 4/8 Elemental with Taunt.

They all secretly have '<b>Deathrattle:</b> Become very mortalized.'

Kangor's Endless Army

Resurrect 3 friendly Mechs. They keep any Magnetic upgrades.

"That's three, Kangor. Three isn't endless." - Countess Ashmore

Lesser Diamond Spellstone

Resurrect 2 different friendly minions. @(Cast 4 spells to upgrade.)

  • Type: Ability
  • Class: Priest
  • Rarity: Rare
  • Set: Core (2023)
  • Spell School: Holy
  • Cost to Craft: 100 / 800 (Golden)
  • Disenchanting Yield: 20 / 100 (Golden)
  • Artist: Tyler West Studio
  • Collectible

A diamond, white, this stone the eighth A precious jewel for those of faith A whispered prayer restores the lost But none among them know the cost.

Lesser Diamond Spellstone

Resurrect 2 different friendly minions. @(Cast 4 spells to upgrade.)

A diamond, white, this stone the eighth A precious jewel for those of faith A whispered prayer restores the lost But none among them know the cost.

Lesser Mithril Spellstone

Summon one 5/5 Mithril Golem. (Equip a weapon to upgrade.)

To dwarves of stone the demon called With promises of might, enthralled In grasping greed they found their doom Forever bound in mithril tombs.

Lesser Sapphire Spellstone

Summon 1 copy of a friendly minion. @(Overload 3 Mana Crystals to upgrade.)

A stone of blue, embraced with glee By murloc lords beneath the sea Soon numberless they swarmed the shore First two, then four, then more...and more...

Locust Swarm

Deal 3 damage to all enemy minions. Restore 3 Health to your hero.

LOCUUUUSTS!!!

Twinspell.
Choose an enemy.
Fill your board with 2/2 Locusts that attack it.

LOCUUUUSTS!!!

Choose an enemy.
Fill your board with 2/2 Locusts that attack it.

Luna's Pocket Galaxy

Change the Cost of minions in your
deck to (1).

Luna became head of the astronomy department when her boss invented the Pocket Black Hole.

Malygos's Flamestrike

Deal 8 damage to all enemy minions.

Many Wisps

Summon seven 1/1 Wisps.

Mask of C'Thun

Deal 10 damage randomly split among all enemies.

  • Type: Ability
  • Class: Mage
  • Rarity: Rare
  • Set: Darkmoon Faire
  • Spell School: Shadow
  • Cost to Craft: 100 / 800 (Golden)
  • Disenchanting Yield: 20 / 100 (Golden)
  • Artist: Ware Lee
  • Collectible

Hide in the mask, but it will wear you. Through its gleaming eye, you shall see true.

Mass Polymorph

Transform all minions into 1/1 Sheep.

Sheep in Frostwolves' clothing.

Miracle Growth

Draw 3 cards.
Summon a Plant with
Taunt and stats equal
to your hand size.

I’ve got NO idea what’s in that fertilizer.

Mithril Spellstone

Summon two 5/5 Mithril Golems. (Equip a weapon to upgrade.)

Monsoon

Deal 6 damage to all minions, then deal 3 damage to all enemy minions.

Murky's Battle Horn

Summon 7 Murlocs and give them Rush.
At the start of your next turn, do it again.

Overflow

Restore 5 Health
to all characters.
Draw 5 cards.

It's a high five followed by a low tide.

Pack the House

Summon a random 6, 5, 4, and 3-Cost minion.
Overload: (2)

How many Pack the Houses would a pack house if a pack could house Pack the House?

Party Up!

Summon five 2/2 Adventurers with random bonus effects.

Random? But what if we don't get a tank?

Port

Summon a {0}/{1} Cannon to the left or right
of this Merc. (Starts off Cooldown.)

Port

Summon a {0}/{1} Cannon to the left or right
of this Merc. (Starts off Cooldown.)

Port

Summon a {0}/{1} Cannon to the left or right
of this Merc. (Starts off Cooldown.)

Port

Summon a {0}/{1} Cannon to the left or right
of this Merc. (Starts off Cooldown.)

Port

Summon a {0}/{1} Cannon to the left or right
of this Merc. (Starts off Cooldown.)

Psychic Scream

Shuffle all minions into your opponent's deck.

Everybody! Hit the deck!

Repackage

Stuff all minions into a 2-Cost Box,
then shuffle it into the opponent's deck.

I don't want to play with you anymore.

Rooted

+5 Health and Taunt.

Sapphire Spellstone

Summon 2 copies of a friendly minion. @

Scale of Onyxia

Fill your board with 2/1 Whelps with Rush.

Whelp for scale.

Scarab Plague

Summon two 1/5 Scarabs with Taunt.

Scorched Earth

Start Board Clear Puzzle 1-7.

Shadow Essence

Summon a 5/5 copy of a random minion in your deck.

Difficult to bottle up and sell. But it packs a punch.

Shadow Essence

Summon a 5/5 copy of a random minion in your deck.

Difficult to bottle up and sell. But it packs a punch.

Shields Up!

Start Mirror Puzzle 1-7.

Shifting Hourglass

Take an extra turn.
Costs (1) less for each
Boss you've defeated
this run.

Shocking Spells

Start Board Clear Puzzle 2-7.

Soul Mirror

Summon copies of enemy minions. They attack their copies.

It’s a doppelgang-war!

Spider Plague

Summon two 1/2
Spiders with Poisonous.

Splash!

Start Survival Puzzle 1-7.

Staff of Renewal

Resurrect 7 friendly minions with
the highest Cost.
Give them Taunt.

In the right hands, the awesome power of resurrection can be used for the greater good.

Starboard

Summon a {0}/{1} Cannon to the left or right
of this Merc. (Starts off Cooldown.)

Starboard

Summon a {0}/{1} Cannon to the left or right
of this Merc. (Starts off Cooldown.)

Starboard

Summon a {0}/{1} Cannon to the left or right
of this Merc. (Starts off Cooldown.)

Starboard

Summon a {0}/{1} Cannon to the left or right
of this Merc. (Starts off Cooldown.)

Starboard

Summon a {0}/{1} Cannon to the left or right
of this Merc. (Starts off Cooldown.)

Treant Growth

Summon three
2/2 Treants.

Trial by Fire

Summon five 1/1
Val'kyr with Rush.
When one dies, give
the others +1/+1.

  • Type: Ability
  • Class: Warrior
  • Rarity: Epic
  • Set: TITANS
  • Faction: Neutral
  • Spell School: Fire
  • Cost to Craft: 400 / 1600 (Golden)
  • Disenchanting Yield: 100 / 400 (Golden)
  • Artist: Grafit
  • Collectible

Well, in ya go.

Triple Sevens

Deal 7 damage to a minion. Draw 7 cards.

If you count the 'seven' in the name, there's actually four total 7s, not three. Huge oversight from the designers.

Uproot

+5 Attack.

Valorous Display

Discover a weapon and equip it, then destroy all minions. Allied: Warrior.

They told her to put down the hammer. That was their last mistake.

Wish Upon a Star

Give +2/+3 to all minions in your hand, deck, and battlefield.

"What are you going to wish for?" "I wish I had just a liiiiiiiittle more Attack and Health!" "...Really? You don't want, like, a million more?"

Wisps of the Old Gods

Choose One - Summon seven 1/1 Wisps; or Give your minions +2/+2.

They're just normal wisps, actually. The "Of the Old Gods" bit is just marketing.

A Priest's Feast

Start Survival Puzzle 1-6.

Abyssal Wave

Deal 4 damage to
all minions. Give your
opponent an Abyssal
Curse.

Often followed up with a chasmic handshake.

Alarm the Forest

Summon four 2/2 Treant Totems with Rush.
Overload: (2)

Army of the Frozen Throne

Remove the top 5 cards of your deck. Summon any minions removed.

Assassin's Contract

Destroy a minion. Summon a 1/2 Patient Assassin.

Avenging Wrath

Deal 8 damage randomly split among all enemies.

  • Type: Ability
  • Class: Paladin
  • Rarity: Epic
  • Set: Legacy
  • Faction: Neutral
  • Spell School: Holy
  • Cost to Craft: 400 / 1600 (Golden)
  • Disenchanting Yield: 100 / 400 (Golden)
  • Artist: Alex Garner
  • Collectible

Wham! Wham! Wham! Wham! Wham! Wham! Wham! Wham!