Class
Rarity
clear all

Bellowing Roar

Gain 7 Armor. Fill your board with 2/1 Whelps.

Best in Shell

Tradeable
Summon two 2/7
Turtles with Taunt.

The agility course takes a while.

Best in Shell

Tradeable
Summon two 2/7
Turtles with Taunt.

The agility course takes a while.

Black Soulstone

Add a Diablo Signature Treasure card to your hand. Shuffle this into your deck.

Blizzard

Deal 2 damage to all enemy minions and Freeze them.

  • Type: Ability
  • Class: Mage
  • Rarity: Rare
  • Set: Legacy
  • Faction: Neutral
  • Spell School: Frost
  • Cost to Craft: 100 / 800 (Golden)
  • Disenchanting Yield: 20 / 100 (Golden)
  • Artist: Chris Seaman
  • Collectible

This spell can be very Entertaining.

Blizzard

Deal 2 damage to all enemy minions and Freeze them.

  • Type: Ability
  • Class: Mage
  • Rarity: Rare
  • Set: Core (2023)
  • Faction: Neutral
  • Spell School: Frost
  • Cost to Craft: 100 / 800 (Golden)
  • Disenchanting Yield: 20 / 100 (Golden)
  • Artist: Chris Seaman
  • Collectible

This spell can be very Entertaining.

Blood in the Water

Deal 3 damage to an enemy. Summon a 5/5 Shark with Rush.

Fish are friends, not food! Gilgoblins on the other hand…

Brazed Pork

Start Mirror Puzzle 1-6.

Bru'kan's Lesson

Call upon the power of two Elements!

Build a Snowbrute

Summon a 6/6 Snowbrute that Freezes. Add "Build a Snowgre" to your hand.

Burrowing Mine

Casts When Drawn
You take 10 damage.

BURRRRNNNN!!!

Destroy All Minions

Call the Guardians

+5/+5 and Taunt.

Call to Aid

Summon four 2/2 Treant Totems.

Candle Breath

Draw 3 cards. Costs (3) less while you're holding a Dragon.

"And Waxadred shall light their fires, with roaring breath hotter than pyres! Come before him, scamp and vandal, pledge your faith and lift your candle!"

Cannon Barrage

Deal 3 damage to a
random enemy. Repeat
for each of your Pirates.

Why fire your cannons strategically when you can fire them all at once?

Chaos Creation

Deal 5 damage.
Summon a random 5-Cost
minion. Destroy the bottom
5 cards of your deck.

So THIS is who's been <b>Greening</b> everything!

Chilling Winds

Start Mirror Puzzle 3-6.

Chuck

Discard all minions
from your hand and
deal their Attack to
the enemy hero.

Collector's Ire

Summon a Mech, Pirate, and Dragon from your deck.

Oh, the whimsy!

Crystal Cluster

Gain three empty Mana Crystals. Any that can't fit summon a 3/7 Elemental with Taunt.

And if you can't fit any of the Elementals… do better.

Curious Crustacean

Start Board Clear Puzzle 2-6.

Dark Wispers

Choose One - Summon 5 Wisps; or Give a minion +5/+5 and Taunt.

Don't worry; we fired the person who named this card.

Darkest Hour

Destroy all friendly minions. For each one, summon a random minion from your deck.

It's always darkest just before you find the light switch.

Darkest Hour

Destroy all friendly minions. For each one, summon a random minion from your deck.

It's always darkest just before you find the light switch.

Deadly Arsenal

Reveal a weapon from your deck. Deal its Attack to all minions.

  • Type: Ability
  • Class: Warrior
  • Rarity: Epic
  • Set: The Witchwood
  • Cost to Craft: 400 / 1600 (Golden)
  • Disenchanting Yield: 100 / 400 (Golden)
  • Artist: Wayne Reynolds
  • Collectible

Oh look. A Gorehowl.

Deathborne

Deal 2 damage to all minions. Summon a 2/2 Volatile Skeleton
for each killed.

Kel'Thuzad thinks adding a silent 'e' at the end of words makes them sound cooler.

Demonology 101

Destroy ALL minions.
Add a Soul Fragment to your deck for each enemy minion destroyed.

Who wants to go first?

Devout Blessings

Add a copy of each friendly Deathrattle minion that died after your last turn to your hand. Allied: Priest.

Belief is the other half of the battle.

Dirge of Despair

Deal 3 damage to a
character. If that kills it,
summon a Demon from
your deck.

Oh, the misery!

Disco at the End of Time

Cast 5 random Secrets from the past.
At the start of your turn, destroy them.

  • Type: Ability
  • Class: Mage
  • Rarity: Epic
  • Set: Caverns of Time
  • Cost to Craft: 400 / 1600 (Golden)
  • Disenchanting Yield: 100 / 400 (Golden)
  • Artist: Vlad Botos
  • Collectible

This is what you've been saving the last dance for.

Dissonant Pop

Deal 6 damage to all minions. Summon
a 3/3 Popstar.
(Swaps each turn.)

Divine Alignment

Start Mirror Puzzle 2-6.

Dragons Free!

Summon a random Dragon.

Drink the Water

Restore 12 Health.

Ectomancy

Summon copies of all Demons you control.

"Zerek! Stay out of my lab!"

Embrace Darkness

Choose an enemy minion.
At the start of your turn,
gain control of it.

Once you both get comfortable, darkness is actually pretty snuggly.

Embrace Darkness

Choose an enemy minion.
At the start of your turn,
gain control of it.

Once you both get comfortable, darkness is actually pretty snuggly.

Entomb

Choose an enemy minion.
Shuffle it into your deck.

It's perfectly safe as long as you remember to put in air holes.

Eureka!

Summon a copy of a random minion from your hand.

Genius is 1% inspiration, and 99% drawing your Deathwing.

Felfire Potion

Deal 5 damage to all characters.

Kazakus has a squad of imps bottling Felfire round-the-clock and he *still* can't keep up with demand.

Felfire Potion

Deal 5 damage to all characters.

Kazakus has a squad of imps bottling Felfire round-the-clock and he *still* can't keep up with demand.

Force of Nature

Summon three 2/2 Treants with
Charge that die at the end of the turn.

Fractured Spirits

Summon 2 copies of a minion, then Silence it.

Mime your manners.

Fragment of Mi'da

Casts When Drawn
Summon Mi'da, Pure Light.

Frostwyrm's Fury

Deal 5 damage. Freeze all enemy minions.
Summon a 5/5 Frostwyrm.

Terrible destruction, but minty fresh breath!

Fungal Frugality

Start Survival Puzzle B-6.

Gather Your Party

Recruit a minion.

Thrilling adventure! Danger guaranteed! Loot uncertain! Death optional! Who’s with me?

Glaciate

Discover an 8-Cost minion. Summon and Freeze it.

We now have a more accurate answer to the age-old question "What's cooler than being cool?"

Hand of Gul'dan

When you play
or discard this,
draw 3 cards.

His skull also draws three cards. Imagine how many cards he could draw with HIS ENTIRE BODY!

Hand of Gul'dan

When you play
or discard this,
draw 3 cards.

His skull also draws three cards. Imagine how many cards he could draw with HIS ENTIRE BODY!

Harmonic Pop

Deal 3 damage to all minions. Summon
a 6/6 Popstar.
(Swaps each turn.)

Here with supporting vocals: Snap and Crackle!

Healing Hands

Start Survival Puzzle 3-6.

Heavy Metal!

Summon a random
minion with Cost equal
to your Armor (up to 10).

This metal is so heavy it will satisfy your iron requirements for the next year.

Hidden Oasis

Choose One - Summon a 6/6 Ancient with Taunt; or Restore 12 Health.

Amazing that it's been hidden, given the twenty-foot treant splashing around in it.

Holy Book

Silence and destroy a minion. Summon a 10/10 copy of it.

Holy Fire

Deal 5 damage. Restore 5 Health to your hero.

  • Type: Ability
  • Class: Priest
  • Rarity: Rare
  • Set: Legacy
  • Spell School: Holy
  • Cost to Craft: 100 / 800 (Golden)
  • Disenchanting Yield: 20 / 100 (Golden)
  • Artist: Miguel Coimbra
  • Collectible

Often followed by Holy Smokes!

Impfestation

Summon a 3/3
Dread Imp to attack each enemy minion.

Call the imp-sterminator!

Initiation

Deal 4 damage to a minion. If that kills it, summon a new copy.

The things a murloc's gotta go through to graduate from Scholomance…

Invoke the Void

Summon two 7/7 Flamewreathed Faceless. Overload (4).

In the Old Kingdom, Void invokes you!

Lay on Hands

Restore 8 Health. Draw 3 cards.

  • Type: Ability
  • Class: Paladin
  • Rarity: Epic
  • Set: Legacy
  • Faction: Neutral
  • Spell School: Holy
  • Cost to Craft: 400 / 1600 (Golden)
  • Disenchanting Yield: 100 / 400 (Golden)
  • Artist: Raymond Swanland
  • Collectible

A grammatically awkward life saver.

Lay on Hands

Restore 8 Health. Draw 3 cards.

A grammatically awkward life saver.

Leeroy Returns

Start Lethal Puzzle 1-6.

Level Up!

Give your Silver Hand Recruits +2/+2 and Taunt.

Ding! Grats.

Life from Death

Draw 3 cards.
Infuse (@): This costs (1).

Just because you came up with a nicer name for it doesn't mean that necromancy is any more justified.

Lightbomb

Deal damage to each minion equal to its Attack.

This is what happens when you allow goblins to be priests.

Lightbomb

Deal damage to each minion equal to its Attack.

  • Type: Ability
  • Class: Priest
  • Rarity: Epic
  • Set: Core (2023)
  • Spell School: Holy
  • Cost to Craft: 400 / 1600 (Golden)
  • Disenchanting Yield: 100 / 400 (Golden)
  • Artist: Luca Zontini
  • Collectible

This is what happens when you allow goblins to be priests.

Lucrative Contract

Destroy a minion. Add 2 Coins to your hand.

Manufacturing Error

Draw 3 cards. If your deck has no minions, they cost (3) less.

You thought the 9-piece puzzle would be easy, didn't you?

Meteor

Deal 15 damage to a minion and 4 damage to adjacent ones.

When you absolutely, positively have to kill all the dinosaurs.

Moo...

Summon 3 Hell Bovines. Give all Hell Bovines Taunt.

Moonglade Portal

Restore 6 Health. Summon a random
6-Cost minion.

Ain't no party like a Moonglade party ‘cause a Moonglade party got bears.

Moonglade Portal

Restore 6 Health. Summon a random
6-Cost minion.

Nature's Defense

Summon 5 Wisps.

New Growth

Summon two 2/2 Treants.

Old God Experiments

Summon a copy of a minion. If your C'thun has at least 10 Attack, give it +3/+3.

Old Growth

Give your other minions +1/+1.

Once Upon a Time...

Summon a random
3-Cost Beast, Dragon,
Elemental, and Murloc.

...There was a humble little squirrel on a quest to defeat an evil dragon. With the help of its earthen friend, it saved the murloc princess from danger. The end.

Pact of the Lich

Shuffle 5 Fel Rifts into
your deck. Draw 3 cards.
Allied: Warlock.

Rifts in your deck, party on the board.

Pharaoh's Blessing

Give a minion +4/+4, Divine Shield, and Taunt.

Life hack: Sneeze near a pharaoh.

Plague

Destroy all non-Skeleton minions.

Position Perfection

Start Board Clear Puzzle 1-6.

Power of Gul'dan

Draw 3 cards.
Outcast: Reduce their Cost by (3).

Proving Grounds

Summon two minions from your deck.
They fight!

1v1 me on Proving Grounds, DH only, no items, 4 stocks.

Queen's Vengeance

Deal 4 damage to a minion. Discover a treasure.

Rain of Toads

Summon three 2/4 Toads with Taunt. Overload: (3)

"Oh, THAT'S how she brings the warts!"

Rats of Extraordinary Size

Summon seven 1/1
Rats. Any that can't fit
on the battlefield go to
your hand with +4/+4.

They don't care if you believe they exist.

Recruitment Contract

Destroy a minion. Add a copy of it to your hand.

Recycle

Shuffle an enemy minion into your opponent's deck.

Druidic recycling involves putting plastics in one bin and enemy minions in another bin.

Remembrance of Ice

Resurrect the minions
your Frost spells have killed this game.

Water has memory.

Revived and Refreshed

Start Survival Puzzle 2-6.

Rolled a Six!

Discover a 6-Cost card.

Runed Shield

Gain 5 Armor.
Summon a 5/5 Golem.

Runic Carvings

Choose One - Summon four 2/2 Treant Totems; or Overload: (2) to summon them with Rush.

"That totem was beautiful… and you runed it!"

Serrated Shield

Gain 5 Armor.
Deal 5 damage.

Shadow Volley

Deal 3 damage to all non-Demon minions.

Sic 'Em

Summon 3 minions from your deck with the highest attack.

Skull of Gul'dan

Draw 3 cards.
Outcast: Reduce their Cost by (3).

A fellow of evil possessed, of most devious shadow. He hath turned on his kin a thousand times, and now, how abhorred in all imagination he is!

Skull of Gul'dan

Draw 3 cards.
Outcast: Reduce their Cost by (3).

A fellow of evil possessed, of most devious shadow. He hath turned on his kin a thousand times, and now, how abhorred in all imagination he is!

Spell Addiction

Start Lethal Puzzle 4-6.