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Mind Control

Take control of an enemy minion.

Nominated as "Spell Most Likely to Make Your Opponent Punch the Wall."

Ironbark Protector

Taunt

I <i>dare</i> you to attack Darnassus.

Flamestrike

Deal 4 damage to all enemy minions.

When the ground is on fire, you should <i>not</i> stop, drop, and roll.

Sprint

Draw 4 cards.

Rogues are not good joggers.

Core Hound

You don’t tame a Core Hound. You just train it to eat someone else before it eats you.

Guardian of Kings

Battlecry: Restore 6 Health to your hero.

Holy beings from the beyond are so cliché!

Stormwind Champion

Your other minions have +1/+1.

When Deathwing assaulted the capital, this soldier was the only member of his squad to survive. Now he's all bitter and stuff.

War Golem

Golems are not afraid, but for some reason they still run when you cast Fear on them. Instinct, maybe? A desire to blend in?

Starfire

Deal 5 damage.
Draw a card.

Balance is important to druids. This card is perfectly balanced.

Vanish

Return all minions to their owner's hand.

Archmage

Spell Damage +1

You earn the title of Archmage when you can destroy anyone who calls you on it.

Boulderfist Ogre

"ME HAVE GOOD STATS FOR THE COST"

Dread Infernal

Battlecry: Deal 1 damage to ALL other characters.

"INFERNOOOOOOOOOO!" - Jaraxxus, Eredar Lord of the Burning Legion

Fire Elemental

Battlecry: Deal 3 damage.

He can never take a bath. Ewww.

Lord of the Arena

Taunt

He used to be a 2100+ rated arena player, but that was years ago and nobody can get him to shut up about it.

Reckless Rocketeer

Charge

One Insane Rocketeer. One Rocket full of Explosives. Infinite Fun.

Arcanite Reaper

No… actually you should fear the Reaper.

Assassin's Blade

Guaranteed to have been owned by a real assassin. Certificate of authenticity included.

Assassinate

Destroy an enemy minion.

If you don't want to be assassinated, move to the Barrens and change your name. Good luck!

Bloodlust

Give your minions +3 Attack this turn.

blaarghghLLGHRHARAAHAHHH!!

Holy Nova

Deal 2 damage to all enemies. Restore 2 Health to all friendly characters.

If the Holy Light forsakes you, good luck casting this spell. Also, you're probably a jerk.

Booty Bay Bodyguard

Taunt

You can hire him... until someone offers him enough gold to turn on you.

Darkscale Healer

Battlecry: Restore 2 Health to all friendly characters.

Healing is just something she does in her free time. It's more of a hobby really.

Frostwolf Warlord

Battlecry: Gain +1/+1 for each other friendly minion on the battlefield.

The Frostwolves are locked in combat with the Stormpike Expedition over control of Alterac Valley. Every attempt at peace-talks has ended with Captain Galvangar killing the mediator.

Gurubashi Berserker

Whenever this minion takes damage, gain +3 Attack.

No Pain, No Gain.

Nightblade

Battlecry: Deal 3 damage to the enemy hero.

Your face is the place you'd probably least like a dagger, and where rogues are most likely to deliver them.

Starving Buzzard

Whenever you summon a Beast, draw a card.

If you feed him, he loses his whole <i>identity</i>.

Stormpike Commando

Battlecry: Deal 2 damage.

The Stormpike Commandos are demolition experts. They also bake a mean cupcake.

Tundra Rhino

Your Beasts have Charge.

Tundra rhinos are often mistaken for kodos. Or am I mistaken?

Truesilver Champion

Whenever your hero attacks, restore 2 Health to it.

It Slices, it Dices. You can cut a tin can with it. (But you wouldn't want to.)

Blessing of Kings

Give a minion +4/+4. (+4 Attack/+4 Health)

Given the number of kings who have been assassinated, are you sure you want their blessing?

Consecration

Deal 2 damage to all enemies.

Consecrated ground glows with Holy energy. But it smells a little, too.

Fireball

Deal 6 damage.

This spell is useful for burning things. If you're looking for spells that toast things, or just warm them a little, you're in the wrong place.

Hammer of Wrath

Deal 3 damage.
Draw a card.

A good paladin has many tools. Hammer of Wrath, Pliers of Vengeance, Hacksaw of Justice, etc.

Hellfire

Deal 3 damage to ALL characters.

It's spells like these that make it hard for Warlocks to get decent help.

Hex

Transform a minion into a 0/1 Frog with Taunt.

If you Hex a Murloc... it really isn't much of a change, is it?

Multi-Shot

Deal 3 damage to two random enemy minions.

You see, it's all about <i>throughput</i>.

Polymorph

Transform a minion
into a 1/1 Sheep.

There was going to be a pun in this flavor text, but it just came out baa-d.

Swipe

Deal 4 damage to an enemy and 1 damage to all other enemies.

When a bear rears back and extends his arms, he's about to Swipe! ... or hug.

Chillwind Yeti

He always dreamed of coming down from the mountains and opening a noodle shop, but he never got the nerve.

Dragonling Mechanic

Battlecry: Summon a 2/1 Mechanical Dragonling.

She is still working on installing the rocket launcher add-on for Mr. Bitey.

Gnomish Inventor

Battlecry: Draw a card.

She's never quite sure what she's making, she just knows it's AWESOME!

Houndmaster

Battlecry: Give a friendly Beast +2/+2 and Taunt.

"Who let the dogs out?" he asks. It's rhetorical.

Kor'kron Elite

Charge

The Kor'kron are the elite forces of Garrosh Hellscream. Let's just say you don't want to run into these guys while wearing a blue tabard.

Oasis Snapjaw

His dreams of flying and breathing fire like his idol will never be realized.

Ogre Magi

Spell Damage +1

Training Ogres in the art of spellcasting is a questionable decision.

Sen'jin Shieldmasta

Taunt

Sen'jin Villiage is nice, if you like trolls and dust.

Stormwind Knight

Charge

They're still embarrassed about "The Deathwing Incident".

Water Elemental

Freeze any character damaged by this minion.

Don't summon a water elemental at a party. It'll dampen the mood.

Windspeaker

Battlecry: Give a friendly minion Windfury.

Is there anything worse than a Windspeaker with halitosis?

Fiery War Axe

During times of tranquility and harmony, this weapon was called by its less popular name, Chilly Peace Axe.

Animal Companion

Summon a random Beast Companion.

You could summon Misha, Leokk, or Huffer! Huffer is more trouble than he's worth.

Arcane Intellect

Draw 2 cards.

Playing this card makes you SMARTER. And let's face it: we could all stand to be a little smarter.

Drain Life

Deal 2 damage. Restore 2 Health to your hero.

"I've just sucked one year of your life away."

Fan of Knives

Deal 1 damage to all enemy minions. Draw a card.

I wouldn't say I LOVE knives, but I'm definitely a fan.

Frost Nova

Freeze all enemy minions.

Hey man, that's cold. Literally and metaphorically.

Healing Touch

Restore 8 Health.

8 Health, no waiting.

Kill Command

Deal 3 damage. If you control a Beast, deal
5 damage instead.

"Kill!", he commanded.

Party Portal!

Summon a random Partygoer.

Relentless March

Replace your deck with a fresh one.
Death does not feel fatigue

Savage Roar

Give your characters +2 Attack this turn.

What do they roar? Nobody can quite tell, but it sounds like "Elephant Macho Breeze". It's probably not that, though.

Shadow Bolt

Deal 4 damage
to a minion.

It’s a Bolt. It's made out of Shadow. What more do you need to know!

Shadow Word: Death

Destroy a minion with 5 or more Attack.

If you miss, it leaves a lightning-bolt-shaped scar on your target.

Shield Block

Gain 5 Armor.
Draw a card.

Shields were invented because Face Block is USELESS.

Dalaran Mage

Spell Damage +1

You don't see a lot of Dalaran warriors.

Ironforge Rifleman

Battlecry: Deal 1 damage.

"Ready! Aim! Drink!"

Ironfur Grizzly

Taunt

"Bear Carcass 1/10"

Magma Rager

He likes to think he is powerful, but pretty much anyone can solo Molten Core now.

Raid Leader

Your other minions have +1 Attack.

"That's a 50 DKP minus!"

Razorfen Hunter

Battlecry: Summon a 1/1 Boar.

Someone did mess with Tuskerr once. ONCE.

Shattered Sun Cleric

Battlecry: Give a friendly minion +1/+1.

They always have a spare flask of Sunwell Energy Drink™!

Silverback Patriarch

Taunt

He likes to act like he's in charge, but the silverback matriarch actually runs things.

Warsong Commander

Your Charge minions have +1 Attack.

The Warsong clan is <i>such drama</i>. It's really not worth it to become a commander.

Wolfrider

Charge

Orcish raiders ride wolves because they are well adapted to harsh environments, and because they are soft and cuddly.

Armor Up!

Hero Power
Gain 2 Armor.

Armor Up!

Hero Power
Gain 2 Armor.

Dagger Mastery

Hero Power
Equip a 1/2 Dagger.

Dagger Mastery

Hero Power
Equip a 1/2 Dagger.

Fireblast

Hero Power
Deal 1 damage.

Fireblast

Hero Power
Deal 1 damage.

Fireblast

Hero Power
Deal 1 damage.

Lesser Heal

Hero Power
Restore 2 Health.

Life Tap

Hero Power
Draw a card and take 2 damage.

Reinforce

Hero Power
Summon a 1/1 Silver Hand Recruit.

Reinforce

Hero Power
Summon a 1/1 Silver Hand Recruit.

Reinforce

Hero Power
Summon a 1/1 Silver Hand Recruit.

Shapeshift

Hero Power
+1 Attack this turn. +1 Armor.

Sharpen

Hero Power
Increase your weapon's attack by 1

Steady Shot

Hero Power
Deal 2 damage to the enemy hero.

Steady Shot

Hero Power
Deal 2 damage to the enemy hero.

The Silver Hand

Hero Power
Summon two 1/1 Recruits.

The Silver Hand

Hero Power
Summon two 1/1 Recruits.

Totemic Call

Hero Power
Summon a random Totem.

Totemic Call

Hero Power
Summon a random Totem.

Arcane Explosion

Deal 1 damage to all enemy minions.

This spell is much better than Arcane Implosion.

Call Mediva

Summon a random Mediva

Cleave

[x]Deal 2 damage to
two random enemy
minions.

Hey you two…could you stand next to each other for a second…

Divine Spirit

Double a minion's Health.

Double the trouble. Double the fun!

Execute

Destroy a damaged enemy minion.

It's okay, he deserved it.

Frostbolt

Deal 3 damage to a character and Freeze it.

It is customary to yell "Chill out!" or "Freeze!" or "Ice ice, baby!" when you play this card.