Arcane DefendersSummon two
*Arcane batteries not included* |
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Archdruid's Blessing {0}Restore {1} Health
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Archdruid's Blessing 1Restore {1} Health
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Archdruid's Blessing 2Restore {1} Health
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Archdruid's Blessing 3Restore {1} Health
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Archdruid's Blessing 4Restore {1} Health
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Archdruid's Rage {0}Deal @ damage
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Archdruid's Rage 1Deal @ damage
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Archdruid's Rage 2Deal @ damage
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Archdruid's Rage 3Deal @ damage
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Archdruid's Rage 4Deal @ damage
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BestiaryFill your board with
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Call of the WildSummon all three Animal Companions.
"Hello. Misha, Leokk and Huffer aren't here right now, but if you leave a message we'll get back to you right away." BEEP. |
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Celestial AlignmentSet your Mana Crystals to 0. Set the Cost of cards in your hand and deck to (1).
"Is my deck any good?" "I mean, if the stars align." |
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Cenarion WardGain 8 Armor.
Don't ask about his right hand. He's still growing into it. |
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Collateral DamageDeal 6 damage to three
1 + 2 + 2 + 1 |
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Criminal LineupChoose a friendly minion.
Number 1, could you please sing the opening to "I Want It That Way"? |
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CultivationGive your minions +2/+2. Costs (1) less
Calling this an 8 mana card is missing the forest for the trees. |
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Darkness CallsSummon two random Naxxramas bosses and trigger their Battlecries.
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Deep FreezeFreeze an enemy. Summon two 3/6 Water Elementals.
"Dancing with the Satyrs… on Ice!" |
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Demigod's FavorGive your other minions +2/+2. |
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DemonboltDestroy a minion. Costs (1) less for each minion you control.
Or as it’s known in troll, “De bolt, mon.” |
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Demonic ResearchThis turn, your cards cost Health instead of Mana.
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Dragon Removal ServiceStart Board Clear Puzzle 1-8.
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Elemental ChaosCall upon the power of all four Elements! Allied: Shaman.
"Sure, Fred. Why not include all the elements? That sounds like a great spell..." -Instructor of Fred |
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Everything Must Go!Summon two random 4-Cost minions. Costs (1) less for each card you've drawn this turn.
Go where?? |
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Fate's DemandDeal your weapon's damage to all enemy minions. Draw 3 cards.
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Flex-plosionBlow up half your opponent's stuff.
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Full DrawStart Lethal Puzzle 1-8.
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Gift of the WildGive your minions +2/+2 and Taunt.
The gift that keeps on living. |
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Glacial MysteriesPut one of each Secret from your deck into
The secret is in the frosting. |
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Glacial MysteriesPut one of each Secret from your deck into
The secret is in the frosting. |
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Grand FinaleSummon an 8/8 Elemental. Repeat for each Elemental you played last turn.
Considering all the other hazards at Darkmoon, overindulgent pyrotechnics seem downright pedestrian. |
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Guardians of LifeSummon copies all other friendly minions. |
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Guff TripsCasts When Drawn
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Gul'dan's ReinforcementsGul'dan has betrayed you. Destroy all friendly minions.
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Holy BookSilence and destroy a minion. Summon a 10/10 copy of it.
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Holy BookSilence and destroy a minion. Summon a 10/10 copy of it.
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Idol of Y'ShaarjSummon a 10/10 copy of a minion in your deck.
Without a tongue, it speaks in seven. Without a voice, its echo lingers forever. |
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Inner DemonGive your hero +8 Attack this turn.
Critical component of any tragic backstory. |
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Inner DemonGive your hero +8 Attack this turn.
Critical component of any tragic backstory. |
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Jewel of N'ZothSummon three friendly Deathrattle minions that died this game.
This coveted gem calls for you to free it… and unleash an inescapable prison. |
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Lay on HandsRestore 8 Health. Draw 3 cards.
A grammatically awkward life saver. |
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LOCUUUUSTS!!!Twinspell
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LOCUUUUSTS!!!Choose an enemy.
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Moonlight BlossomDiscover a minion from
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Nightshade BudChoose One - Discover a minion from your deck to summon;
It actually thrives in partial sunlight. |
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Open the GatesFill your board with 2/2 Whelps.
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Power of CreationDiscover a 6-Cost minion. Summon two copies of it.
Mostly used for party tricks, to be honest. |
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Power Word: FortitudeGive a minion +3/+5. Costs (1) less for each spell in your hand.
Part of a balanced breakfast. |
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Prismatic BeamDeal 3 damage to all enemy minions.
Seven colors of the rainbow, one for each enemy minion. |
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Scales of JusticeTransform all minions into 1/1 Murlocs.
An elegant weapon for a fishier age. |
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Seeds of the FutureDuplicate your hand. |
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Shan'do's LessonSummon two 2/2 Treants with Taunt. |
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SmokescreenDraw 5 cards. Trigger
Pocket smoke! |
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Spymaster's GambitSummon copies of each minion in your hand and give them Stealth. Allied: Rogue.
How can you be me when I am you? |
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Staff of RenewalResurrect 5 friendly minions with
In the right hands, the awesome power of resurrection can be used for the greater good. |
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Stranglethorn HeartTradeable
The Stranglethorn mentality is to be happy with the bare necessities. |
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Sunlight BlossomDiscover a spell from
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Tamsin's PerfumeFully heal your hero.
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The Forest's AidTwinspell
Delicious Forest’s Aid! Made from real forests. |
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The Forest's AidSummon five 2/2 Treants.
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Three Odd YetisStart Mirror Puzzle 1-8.
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Tidal WaveLifesteal
"Hang Four, mon!" |
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Tip the ScalesSummon 7 Murlocs from your deck.
Hold on, I need to get some murlocs to weigh in on this. |
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Twisting NetherDestroy all minions
The Twisting Nether is a formless place of magic and illusion and destroyed minions. |
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Twisting NetherDestroy all minions
The Twisting Nether is a formless place of magic and illusion and destroyed minions. |
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Twisting Nether?This doesn't look like Twisting Nether... |
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Visions of VitalityStart Survival Puzzle 1-8.
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Void ContractDestroy half of each player's deck.
“YOU SIGNED WHAT?!” |
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Wheel of DEATH!!!Destroy your deck.
Why don't the good guys ever get a wheel? |
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WhirlpoolDestroy all minions and all copies of them (wherever they are).
In the southern hemisphere, it actually summons all minions instead. |
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Yogg in the BoxCast 5 random spells. If your deck has no minions, the spells cast cost (5) or more.
POP! Goes the Old God! |
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A New Challenger...Discover a 6-Cost minion. Summon it with Taunt and Divine Shield.
… Arrives? Approaches? TELL US ALREADY! |
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Aha!Start Mirror Puzzle 2-7.
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Ancient GrowthTransform your Treants into 5/5 Ancients |
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Ancient SecretsRestore 5 Health.
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Ancient SecretsRestore 7 Health. |
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Ancient TeachingsDraw 2 cards. |
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Ancient TeachingsDraw two cards.
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Annoy-o HornFill your board with annoying minions.
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ApocalypseDestroy all minions. Deal 3 damage to enemy hero for each minion destroyed.
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Big WispsGive your minions +2/+2.
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Burn 1Deal {0} damage to all enemies. Gain +{1} Fire Damage.
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Burn 2Deal {0} damage to all enemies. Gain +{1} Fire Damage.
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Burn 3Deal {0} damage to all enemies. Gain +{1} Fire Damage.
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Burn 4Deal {0} damage to all enemies. Gain +{1} Fire Damage.
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Burn 5Deal {0} damage to all enemies. Gain +{1} Fire Damage.
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CommencementSummon a minion from your deck. Give it Taunt and Divine Shield.
"Remember, graduates—you carry a heavy weight on your shoulders now." |
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Cosmic FireStart Lethal Puzzle 1-7.
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Crafter's AuraAt the end of your turn, summon a random 6-Cost minion.
She has at LEAST Craftsmanship +3. |
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CrushDestroy a minion. If you have a damaged minion, this costs (4) less.
Using this card on your enemies is one of the best things in life, according to some barbarians. |
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Crushing WallsDestroy your opponent's left and right-most minions.
"It could be worse!" "It's worse." |
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Crushing WallsDestroy your opponent's left and right-most minions.
"It could be worse!" "It's worse." |
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C'Thun! C'Thun! C'THUN!Start Lethal Puzzle 3-7.
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Cycle of HatredDeal 3 damage to all minions. Summon a 3/3 Spirit for every minion killed.
If you run 2 of these, would that make it the bi-cycle of hatred? |
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Diamond SpellstoneResurrect 3 different friendly minions. @
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DinosizeSet a minion's stats to 7/14.
Comes with fries and a drink. |
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Divine TollShoot 5 rays at random
Never send to know for whom the bell tolls. |
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Drum CircleChoose One - Summon five 2/2 Treants;
It's more of a drum pentagon, really. |