Class
Rarity
clear all

Arcane Defenders

Summon two
5/6 Golems with
Taunt and Elusive.

*Arcane batteries not included*

Archdruid's Blessing {0}

Restore {1} Health
to your characters.

Archdruid's Blessing 1

Restore {1} Health
to your characters.

Archdruid's Blessing 2

Restore {1} Health
to your characters.

Archdruid's Blessing 3

Restore {1} Health
to your characters.

Archdruid's Blessing 4

Restore {1} Health
to your characters.

Archdruid's Rage {0}

Deal @ damage
to all enemies.

Archdruid's Rage 1

Deal @ damage
to all enemies.

Archdruid's Rage 2

Deal @ damage
to all enemies.

Archdruid's Rage 3

Deal @ damage
to all enemies.

Archdruid's Rage 4

Deal @ damage
to all enemies.

Bestiary

Fill your board with
copies of random minions
from your opponent's deck.

Call of the Wild

Summon all three Animal Companions.

"Hello. Misha, Leokk and Huffer aren't here right now, but if you leave a message we'll get back to you right away." BEEP.

Celestial Alignment

Set your Mana Crystals to 0. Set the Cost of cards in your hand and deck to (1).

"Is my deck any good?" "I mean, if the stars align."

Cenarion Ward

Gain 8 Armor.
Summon a random
8-Cost minion.

  • Type: Ability
  • Class: Druid
  • Rarity: Epic
  • Set: Darkmoon Faire
  • Spell School: Nature
  • Cost to Craft: 400 / 1600 (Golden)
  • Disenchanting Yield: 100 / 400 (Golden)
  • Artist: MAR Studio
  • Collectible

Don't ask about his right hand. He's still growing into it.

Collateral Damage

Deal 6 damage to three
random enemy minions.
Excess damage hits
the enemy hero.

1 + 2 + 2 + 1

Criminal Lineup

Choose a friendly minion.
Summon 3 copies of it.
Overload: (2)

Number 1, could you please sing the opening to "I Want It That Way"?

Cultivation

Give your minions +2/+2. Costs (1) less
for each Treant you've summoned this game.

  • Type: Ability
  • Class: Druid
  • Rarity: Common
  • Set: TITANS
  • Spell School: Nature
  • Cost to Craft: 40 / 400 (Golden)
  • Disenchanting Yield: 5 / 50 (Golden)
  • Artist: BOSi Studio
  • Collectible

Calling this an 8 mana card is missing the forest for the trees.

Darkness Calls

Summon two random Naxxramas bosses and trigger their Battlecries.

Deep Freeze

Freeze an enemy. Summon two 3/6 Water Elementals.

  • Type: Ability
  • Class: Mage
  • Rarity: Rare
  • Set: Ashes of Outland
  • Spell School: Frost
  • Cost to Craft: 100 / 800 (Golden)
  • Disenchanting Yield: 20 / 100 (Golden)
  • Artist: Jim Nelson
  • Collectible

"Dancing with the Satyrs… on Ice!"

Demigod's Favor

Give your other minions +2/+2.

Demonbolt

Destroy a minion. Costs (1) less for each minion you control.

Or as it’s known in troll, “De bolt, mon.”

Demonic Research

This turn, your cards cost Health instead of Mana.

Dragon Removal Service

Start Board Clear Puzzle 1-8.

Elemental Chaos

Call upon the power of all four Elements! Allied: Shaman.

"Sure, Fred. Why not include all the elements? That sounds like a great spell..." -Instructor of Fred

Everything Must Go!

Summon two random 4-Cost minions. Costs (1) less for each card you've drawn this turn.

Go where??

Fate's Demand

Deal your weapon's damage to all enemy minions. Draw 3 cards.

Flex-plosion

Blow up half your opponent's stuff.

Full Draw

Start Lethal Puzzle 1-8.

Gift of the Wild

Give your minions +2/+2 and Taunt.

  • Type: Ability
  • Class: Druid
  • Rarity: Common
  • Set: Hall of Fame
  • Spell School: Nature
  • Cost to Craft: 40 / 400 (Golden)
  • Disenchanting Yield: 5 / 50 (Golden)
  • Artist: Zoltan Boros
  • Collectible

The gift that keeps on living.

Glacial Mysteries

Put one of each Secret from your deck into
the battlefield.

  • Type: Ability
  • Class: Mage
  • Rarity: Epic
  • Set: Removed From Core
  • Spell School: Frost
  • Cost to Craft: 400 / 1600 (Golden)
  • Disenchanting Yield: 100 / 400 (Golden)
  • Artist: Evgeniy Dlinnov
  • Collectible

The secret is in the frosting.

Glacial Mysteries

Put one of each Secret from your deck into
the battlefield.

The secret is in the frosting.

Grand Finale

Summon an 8/8 Elemental. Repeat for each Elemental you played last turn.

  • Type: Ability
  • Class: Mage
  • Rarity: Rare
  • Set: Darkmoon Faire
  • Spell School: Fire
  • Cost to Craft: 100 / 800 (Golden)
  • Disenchanting Yield: 20 / 100 (Golden)
  • Artist: E. Li & K. Turovec
  • Collectible

Considering all the other hazards at Darkmoon, overindulgent pyrotechnics seem downright pedestrian.

Guardians of Life

Summon copies all other friendly minions.

Guff Trips

Casts When Drawn
Gain +5 Attack and Armor, then Guff attacks a random enemy minion and its neighbors.

Gul'dan's Reinforcements

Gul'dan has betrayed you. Destroy all friendly minions.

Holy Book

Silence and destroy a minion. Summon a 10/10 copy of it.

Holy Book

Silence and destroy a minion. Summon a 10/10 copy of it.

Idol of Y'Shaarj

Summon a 10/10 copy of a minion in your deck.

  • Type: Ability
  • Class: Priest
  • Rarity: Epic
  • Set: Darkmoon Faire
  • Spell School: Shadow
  • Cost to Craft: 400 / 1600 (Golden)
  • Disenchanting Yield: 100 / 400 (Golden)
  • Artist: Agatha Zhou
  • Collectible

Without a tongue, it speaks in seven. Without a voice, its echo lingers forever.

Inner Demon

Give your hero +8 Attack this turn.

Critical component of any tragic backstory.

Inner Demon

Give your hero +8 Attack this turn.

Critical component of any tragic backstory.

Jewel of N'Zoth

Summon three friendly Deathrattle minions that died this game.

  • Type: Ability
  • Class: Hunter
  • Rarity: Epic
  • Set: Darkmoon Faire
  • Cost to Craft: 400 / 1600 (Golden)
  • Disenchanting Yield: 100 / 400 (Golden)
  • Artist: Ware Lee
  • Collectible

This coveted gem calls for you to free it… and unleash an inescapable prison.

Lay on Hands

Restore 8 Health. Draw 3 cards.

A grammatically awkward life saver.

LOCUUUUSTS!!!

Twinspell
Choose an enemy.
Fill your board with 2/2 Locusts that attack it.

LOCUUUUSTS!!!

Choose an enemy.
Fill your board with 2/2 Locusts that attack it.

Moonlight Blossom

Discover a minion from
your deck to summon.

Nightshade Bud

Choose One - Discover a minion from your deck to summon;
or a spell to cast.

It actually thrives in partial sunlight.

Open the Gates

Fill your board with 2/2 Whelps.

Power of Creation

Discover a 6-Cost minion. Summon two copies of it.

  • Type: Ability
  • Class: Mage
  • Rarity: Epic
  • Set: Rise of Shadows
  • Spell School: Arcane
  • Cost to Craft: 400 / 1600 (Golden)
  • Disenchanting Yield: 100 / 400 (Golden)
  • Artist: Zoltan Boros
  • Collectible

Mostly used for party tricks, to be honest.

Power Word: Fortitude

Give a minion +3/+5. Costs (1) less for each spell in your hand.

Part of a balanced breakfast.

Prismatic Beam

Deal 3 damage to all enemy minions.
Costs (1) less for each
enemy minion.

Seven colors of the rainbow, one for each enemy minion.

Scales of Justice

Transform all minions into 1/1 Murlocs.
Fill your hand with random Murlocs that cost (1).

An elegant weapon for a fishier age.

Seeds of the Future

Duplicate your hand.

Shan'do's Lesson

Summon two 2/2 Treants with Taunt.

Smokescreen

Draw 5 cards. Trigger
any Deathrattles drawn.

Pocket smoke!

Spymaster's Gambit

Summon copies of each minion in your hand and give them Stealth. Allied: Rogue.

How can you be me when I am you?

Staff of Renewal

Resurrect 5 friendly minions with
the highest Cost.
Give them Taunt.

In the right hands, the awesome power of resurrection can be used for the greater good.

Stranglethorn Heart

Tradeable
Resurrect all friendly
Beasts that cost (5)
or more.

The Stranglethorn mentality is to be happy with the bare necessities.

Sunlight Blossom

Discover a spell from
your deck to cast.

Tamsin's Perfume

Fully heal your hero.
Fill your hand with Warlock spells.

The Forest's Aid

Twinspell
Summon five 2/2 Treants.

  • Type: Ability
  • Class: Druid
  • Rarity: Rare
  • Set: Rise of Shadows
  • Spell School: Nature
  • Cost to Craft: 100 / 800 (Golden)
  • Disenchanting Yield: 20 / 100 (Golden)
  • Artist: Vladimir Kafanov
  • Collectible

Delicious Forest’s Aid! Made from real forests.

The Forest's Aid

Summon five 2/2 Treants.

Three Odd Yetis

Start Mirror Puzzle 1-8.

Tidal Wave

Lifesteal
Deal 3 damage to
all minions.

"Hang Four, mon!"

Tip the Scales

Summon 7 Murlocs from your deck.

Hold on, I need to get some murlocs to weigh in on this.

Twisting Nether

Destroy all minions
and locations.

  • Type: Ability
  • Class: Warlock
  • Rarity: Epic
  • Set: Legacy
  • Faction: Neutral
  • Spell School: Shadow
  • Cost to Craft: 400 / 1600 (Golden)
  • Disenchanting Yield: 100 / 400 (Golden)
  • Artist: Dave Allsop
  • Collectible

The Twisting Nether is a formless place of magic and illusion and destroyed minions.

Twisting Nether

Destroy all minions
and locations.

The Twisting Nether is a formless place of magic and illusion and destroyed minions.

Twisting Nether?

This doesn't look like Twisting Nether...

Visions of Vitality

Start Survival Puzzle 1-8.

Void Contract

Destroy half of each player's deck.

“YOU SIGNED WHAT?!”

Wheel of DEATH!!!

Destroy your deck.
In 5 turns, destroy
the enemy hero.

Why don't the good guys ever get a wheel?

Whirlpool

Destroy all minions and all copies of them (wherever they are).

In the southern hemisphere, it actually summons all minions instead.

Yogg in the Box

Cast 5 random spells. If your deck has no minions, the spells cast cost (5) or more.

POP! Goes the Old God!

A New Challenger...

Discover a 6-Cost minion. Summon it with Taunt and Divine Shield.

… Arrives? Approaches? TELL US ALREADY!

Aha!

Start Mirror Puzzle 2-7.

Ancient Growth

Transform your Treants into 5/5 Ancients
with Taunt.

Ancient Secrets

Restore 5 Health.

Ancient Secrets

Restore 7 Health.

Ancient Teachings

Draw 2 cards.

Ancient Teachings

Draw two cards.

Annoy-o Horn

Fill your board with annoying minions.

Apocalypse

Destroy all minions. Deal 3 damage to enemy hero for each minion destroyed.

Big Wisps

Give your minions +2/+2.

Burn 1

Deal {0} damage to all enemies. Gain +{1} Fire Damage.

Burn 2

Deal {0} damage to all enemies. Gain +{1} Fire Damage.

Burn 3

Deal {0} damage to all enemies. Gain +{1} Fire Damage.

Burn 4

Deal {0} damage to all enemies. Gain +{1} Fire Damage.

Burn 5

Deal {0} damage to all enemies. Gain +{1} Fire Damage.

Commencement

Summon a minion from your deck. Give it Taunt and Divine Shield.

"Remember, graduates—you carry a heavy weight on your shoulders now."

Cosmic Fire

Start Lethal Puzzle 1-7.

Crafter's Aura

At the end of your turn, summon a random 6-Cost minion.
Lasts @ turns.

She has at LEAST Craftsmanship +3.

Crush

Destroy a minion. If you have a damaged minion, this costs (4) less.

Using this card on your enemies is one of the best things in life, according to some barbarians.

Crushing Walls

Destroy your opponent's left and right-most minions.

"It could be worse!" "It's worse."

Crushing Walls

Destroy your opponent's left and right-most minions.

"It could be worse!" "It's worse."

C'Thun! C'Thun! C'THUN!

Start Lethal Puzzle 3-7.

Cycle of Hatred

Deal 3 damage to all minions. Summon a 3/3 Spirit for every minion killed.

If you run 2 of these, would that make it the bi-cycle of hatred?

Diamond Spellstone

Resurrect 3 different friendly minions. @

Dinosize

Set a minion's stats to 7/14.

Comes with fries and a drink.

Divine Toll

Shoot 5 rays at random
minions. They give friendly
minions +2/+2, and deal 2
damage to enemy minions.

Never send to know for whom the bell tolls.

Drum Circle

Choose One - Summon five 2/2 Treants;
or Give your minions +2/+4 and Taunt.

It's more of a drum pentagon, really.