This Week We're Creating Cards Which Interact With Card Rarity
Entries are open for this week's Card Design Competition! This week's theme is "A Rarity Redux".
Competition-Specific Restrictions:
- You must make a card that interacts with card rarity (Common, Rare, Epic, Legendary).
- Generating more cards or summoning them - like with Rotface, Toki, Time-Tinker, or Prince Malchezaar - is not allowed. That's the easy way out!
- Existing examples include: Rend Blackhand, The Storm Bringer, Prince Liam, and the League of Explorers Adventure card Rare Spear.
For a full list of the rules, you'll need to enter, head on over to the submission thread. Don't forget, you can only submit one card into the competition and you must submit your card in the submission thread for it to be a valid submission - the news post comments don't work! It should also be noted we have a dedicated thread for you to discuss this week's entries, so if that's your cup of tea, head on over to the discussion thread.
Can someone point me to where the winners are announced? I see soooo many posts on contests and then never a post announcing the winner of any contest. Its getting kind of lame to vote and then never find out who wins.
There is no special place where winners are announced: when a Final Poll closes on Wednesday (at 5pm EST), I or some other Fan Creation mod reveal the results and declare the winner right then and there. We also leave a link for the next WCDC, and move on to the next theme. Return to the scene of the crime and you'll find out who the winner is :)
If you're wondering, this was last week's Final Poll: https://www.hearthpwn.com/forums/hearthstone-general/fan-creations/224439-weekly-card-design-competition-8-14-final-poll
Another way to see the winner is at the top of the Discussion threads; for example, here's the line from this week's Discussion thread: "This week's theme comes from Lathy, whose "Glacial Skin" was the winner of my Trials and Tribulations competition!" Lathy was the winner of 8.13 (my theme), and we now see the fruits of that victory two weeks later with Lathy's theme.
The last place is the Winner's Galley, but unfortunately it has fallen behind. When one of us has enough free time and thinks to works on it, it'll be updated.
All of this stuff is located in the Fan Creations section of the forum.
I feel like the winners should be posted on the main page
Thank you for the response linkblade. I feel given the number of posts you do for these contests, and the amount of work that the contestants put in, you should post the winner with the card on the main page. Rather than making me remember that a contest ended, and then digging up the old thread for it, and then I get only a name, and then I have to go search for the card.
For the record, I've never even entered a contest, but people who do only do it for fun, but yet put some serious thought into their cards, and so at least a little more recognition is in order.
I totally understand. That's ultimately what the Winner's Gallery is for; I just wished I had time to work on it :/ I'll make it more of a priority to get it updated on the regular, and see if we can get a link to it posted alongside these articles.
My earlier replies occurred while I was waiting for Venom to start, so I was in a rush. For those of you wondering about the rules, here's the way I justify it: the game already has plenty of cards that can generate or summon random (Legendary) cards - Face Collector, Prince Malchezaar, Rotface, Weaponized Pinata, Sneed's Old Shredder, and many more. In order to avoid a simple rehash of the original theme - as this is not the first time we've had a rarity-based competition - we removed the "obvious" answers from contention, encouraging more creatively-fresh designs.
Conversely, Rarity-Transformation is a newer idea, with Prince Liam and The Storm Bringer being from the last two expansions. They were allowed to stay, along with the only existing examples of Rarity-Destruction (Rend Blackhand) and Rarity-Buff (Rare Spear). Their methodologies have barely been explored, especially when compared to card-generation or random summoning.
These thoughts are not explicitly described in the rules, but this is part of the reasoning behind why the rules are written as they are. If you feel the need to lash out or blame someone for any supposed slight I am your target, for I am the one who wrote them.
How was venom?
A review I read said it best: "it's better than it has any right to be." It's definitely a flawed movie and I have numerous complaints - there were two parts in particular that really bothered me - but it wasn't a terrible waste of time. It's somewhere between "so bad it's good" and "simply alright."
Honestly, the movie was doomed from the start when it removed the most important thing about the character: their history and relationship with Spider-Man. Venom could have been way better if it opened with Venom fighting Spider-Man for the hundredth time, an adult masked Spidey we never reveal says something along the lines of "do you really want to be the villain forever?", and the duo - Eddie + Venom - do what they did in the comics: realize they need to get away from Spider-Man and figure out who they are without their anger. Cue their conflict with the Life Corporation in California, ending with the discovery that they can be (anti-)heroes in their own way. That would have been a movie that stayed true to its characters and its history, while still functioning as a "beginning" for a series.
Ripping out the heart of what makes Venom an iconic character leaves you with what we got: a mess.
Edit: I was reminded that it's Life Foundation, not Corporation. I guess you could give the movie a 10/10 now lol
No, the Pinata would not count. The difference is that Rotface and Prince M are are creating new cards from the ether, while TBS and Prince L require the cards to already exist/be on the table. We have many cards that do the former in Hearthstone. Which is why they're not allowed.
But why does the strmbringer count while rotface doesn’t? That makes no sense IMO. The storm bringer interacts with any type of minion and makes them a legendary. Also prince liam interacts with 1-cost cards and makes them legendary. They do not interact with rarity like rend and rare spear do... they just generate legendaries just like rotface, toki, and malchezaar right?
Both Stormbringer and Prince Liam do transform cards into Legendaries, but you already had to have cards to transform in a first place.
Rotface, Toki and Malchezaar generate extra cards. The theme wants to prevent an "easy way out" by just making cards that summon or generate a card of a certain Rarity.
Transforming existing cards is actually interacting with them, generating new ones is not. Mby the first rule is the one that is causing the confusion, since generating a legendary is technically interacting with a card rarity, but like i just explained, the theme was basically to create a card that interacts with other cards based on rarity. Hope it is more clear now (tho i can understand if it is not :D)
I would have thought that of all people you would have seen the difference old friend
How insensitive of you. He's a pile of cheese. Cheese doesn't have eyes! Now maybe if he was a pile of potatoes....
You clowns. If summoning/adding legendaries is "too easy", than so is transforming cards/minions into legendaries. "Interact" implies that you should either build a deck around, or tech against, the rarity, your rules are ambiguous. The only existing collectable card that interacts with rarity is Rend Blackhand and you know it
Exactly what I thought. Adding random legendary to your hand is not ok, but transforming into it is fine?
It's considered "the easy way out" because Hearthstone already has plenty of cards that summon random Legendaries or add them to your hand. We are looking for fresher ideas.
Something like "Money Makes Money": No mana Legendary Spell, Start of the Game: If your deck has only Legendary cards, make them Golden" Kappa
I'm not a designer and so I don't partecipate to these competitions, but I came up with an idea: if Blizzard made deck archetypes like "Start of the Game/Battlecry: if your deck has no rare/epic cards, gain this advantage", would they be a thing?
Only if it's a legendary.
I just came up with the concept, but it should be interesting if some develops it.
Maybe it can be a rare/epic itself, following the logic of Prince Keleseth, which works if you don't have 2 mana cards in your deck and is a 2 mana card itself. Obviously the effect won't be too devastating, given the fact that it would be accessible at low costs, but still can be of use.
E.G.: 4 mana epic minion (in this way it can be played by all classes) 3/2: "Battlecry: if your deck doesn't contain epic cards, give your minions +1 health". Now Weasel Tunneler will be a thing in the meta Kappa