Hunter, Priest, and Rogue Spellstones Have Been Revealed!
The spellstones for Hunter, Priest, and Rogue have been revealed on the official Hearthstone blog!
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I like it how he is try to explain that you can create different decks from what you have seen on the internet :D
Priest is obviously going to be broken, with multiple top decks to face against, and that spellstone benefits them all. 4 spells by turn 7 is super common, and bringing back 3 guys is crazy enough, whether big priest or razakus. Will be the most hated card to face against, for sure.
The hunter one seems cute. only 1 secret to upgrade is super easy, and 3 3/3's on turn 5 is already better than Force of Nature. Not that it sees play, but it might have if they were 3/3's. I think it'll be good, and secret hunter just got a powerful tool that might make the deck work. If you can pull of 4 3/3's on turn 5 (going first), it's pretty much gg unless priest/druid saved their coin to Dragonfire Potion/Spreading Plague.
With spellstones, we have to ask two questions the first of which is much more important than the other:
1) Is this card worth it if I NEVER get to upgrade it? This card has to be in hand to upgrade, so sometimes it won't be in your opener. Other times it will be, but you'll be forced to mulligan it to draw enough early game. Other times you might draw it in a reasonable timeframe (turn 4?) but be out of enablers to upgrade it. If you draw this late when in topdeck mode, is it worth it to cast without upgrading and enabling it at all? My assumption is that most of the time, these will be cast sans-upgrade and certainly not fully upgraded, so are they worthwhile?
2) What is the deckbuilding cost of reliably full-upgrading these? That first question matters a lot, but Keleseth has proven that sometimes a card that requires specific deckbuilding constraints AND a "lucky" opening hand are worth it because high-rolling is just that good.
All that said, let's look at these:
Lesser Emerald Spellstone: Our fail rate here is a pair of 3/3 beasts for 5, which is fine. Hunter doesn't have insane 5-drops or anything. Most hunter decks aren't running a ton of secrets currently but the tools are there and Wandering Monster is stronk. I am surprised at the hate here, as a 6/6 beast for 5 mana (or a 3/3 beast for 5 with "Battlecry, summon a copy") would likely garner at least some attention and this card can only go up from there. Granted this being a spell means it doesn't interact as well with cards like Abominable Bowman, Kathrena Winterwisp, or Stitched Tracker and hand-buff nonsense or Keleseth can't power it up, but it still seems good. The obvious comparison is to Dopplegangster which is also 6/6 of stats for 5, but this creates beasts and is much easier to enable which puts it over the top. This card is very powerful and needs very little support to give you your fine mana back. I'd legit at least consider it for a deck with 0 secrets and if you play even 1 beforehand, you get 9/9 of stats for 5 mana which is true insanity. This doesn't have a home right now, but don't sleep on it - it's a huge amount of power.
Lesser Diamond Spellstone - We are getting two Resurrects for 7 as our fail rate. The mana cost is...meh, but for a very specific list like Big Priest I'm sure they'd fine it an acceptable play if they couldn't hold onto it early and get some upgrades. The upgrade cost is very very expensive, but you are doing much better if you can upgrade it once and Big Priest can do it due to its high spell concentration. This card has an existing home, but I'm not sure it is an autoinclude.
Lesser Onyx Spellstone - This is a 5 mana Deadly Shot if you don't turn it on, which is god-awful especially in a class that already has Vilespine Slayer and Assassinate and Envenom Weapon (none of which are rotating and only one of which is currently widely played). Get it to Double Deadly Shot and we're in a better place as it is card advantage, but the fail rate is so severe and the upgrade cost is so high that I can't imagine this ever getting serious play, especially with Jade Swarmer rotating next spring. Even in Wild though, I'd probably run Vilespine every time.
Wow, four 3/3 wolves. Just big enough to get crushed by Duskbreaker. Hope Hunters get some good commons.
The Priest Spellstone is Epic in the video not rare
Yeah, devs said that was an error, they used old graphic by accident.
Damn that Hunter Spellstone! Even when not upgraded it's amazing.
The control dream, is it real?
I know you're not supposed to make speculations,
but by God is Priest going to be hard to beat this upcoming season.
Hunter... not so much.
So, the hunter one can be fully upgraded by turn 3 with cloaked huntred. Then tur 5 you unleash your hord of 4 wolves, that i suppose have no effect. Is a bit of a gamble: do you have an AoE ? No? I will SmORC you to death. Yes? Ok (sad face). But is also true that Hunter always struggles after get his board wiped, and the only drop 5 hunter has is thundra rino, so this might see play, even in a non secret deck.
Then we have the priest one. Damn, makes me wish that Barnes was already rotated. Big Priest will love it, and even without full upgrade, re-summon two fatties for 7 mana is a huge deal. I hate it already.
Rogue one i don't know, doesnt really fit any archetype we've seen so far (jade rogue wasnt exactly the most popular deck, and that was the one with the most deathrattles cards). Obviously requires at least an upgrade, otherwise is just a worse Assassinate. Maybe will get better in the future, so far seems kind of meh.
too bad all wolfs ( 3/3 ) will die to priest's: Duskbreaker ....
I think three different means Priest has to die three different minions for resurrecting them. If just died one, than it can just resurrect one, even with the most upgraded version.
Just consider this. Big priest usually has 6-7 minions in deck at most and rest is spells and except for Barnes until turn 8 they do only spells. So upgrading spellstone should be doable.
The Priest spellstone looks like an auto include in Big Priest, but that different minions part has me a bit confused. Let's say you upgraded it to the Greater version and the only minions that died are Barns and Yasera. Do you get only 1 copy of both minions or 2 copies?
1 copy. You will summon only 2 minions.
To sum up, rogues didn'd get a spellstone :^)
Next time try to look on this post with with your eyes open :)
Im not blind, I ment that it's so bad it would never see any play. I don't care about all the downvotes, my words are supported by statistics
do the spellstones need to be in hand to be upgraded or do they upgrade no matter where they are in your deck?
in hand, my dude
Hand.
And agree with others the Hunter one is soo weak - doesn't help the control archetype they are trying to push.