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    posted a message on Why does everyone else get buffs except priest?

    The buffs that priest does have, (eg Divine Spirit, Inner Fire, and the ever so worthless powerword tentacles) require that you have both cards to make it work - and even then, you have to have a high health minion on the board ready to accept that buff.   There is absolutely no way for the priest to compete in the early game or the late game because of the lack of buffs.   If you don't get lucky with your mulligan and kill your opponent by turn 6 or 7, then the chances of winning are not in your favor.   That's pretty pathetic.

    Either give priest some spells, buffs, and card draw - or just get rid of him entirely, because, right now, priest is in the worst shape he has ever been.

    Posted in: Priest
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    posted a message on Card Draw with Priest?
    Quote from gabugga >>

    Lol wow, the first 3 cards you mentioned are what makes priest good right now. You have no damn idea.

    Power word shield not an auto include? Has there ever been a priest deck that hasn't run power word shield? And it even got way better in un goro.

    I feel like this must be a troll post, since purify priest is arguably the best priest deck in the game right now.

     Purify Priest is a Tier 2 deck, at best, and relies on a perfect mulligan to pull off correctly.    Not my playstyle.
    As for PW: Shield - why does anyone think this is a good card?   You get 2 health and a card.   Whoop-di-fucking-do.    Even if you were to use this on the Vorax, it would still be a shit card.   Waste of a card slot unless you use pyromancer.
    Posted in: Priest
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    posted a message on Why does everyone else get buffs except priest?

    I can beat Shaman with Priest, so yes, Shaman is in a bad spot, too.

    Posted in: Priest
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    posted a message on Why does everyone else get buffs except priest?
    Quote from oddlyshapedlamp >>
    Quote from zeropointflux >>

    The buffs that priest does have, (eg Divine Spirit, Inner Fire, and the ever so worthless powerword tentacles) require that you have both cards to make it work - and even then, you have to have a high health minion on the board ready to accept that buff.   There is absolutely no way for the priest to compete in the early game or the late game because of the lack of buffs.   If you don't get lucky with your mulligan and kill your opponent by turn 6 or 7, then the chances of winning are not in your favor.   That's pretty pathetic.

    Either give priest some spells, buffs, and card draw - or just get rid of him entirely, because, right now, priest is in the worst shape he has ever been.

     Ok look, Karazhan priest was in so bad a place that it basically saw no play whatsoever. That was when priest was in a bad spot. In MSoG, dragon priest was top deck. And now, accordingtempo storm's meta snap shot, priest has two tier two, and one tier three deck. (It also has two tier 4 decks, but those aren't relevant). I don't know about you, but I don't consider having three different good decks for a class to be in a very good spot
     Tier 2 decks are not Tier 1 decks, and can't even compete against a tier 1 deck, which many of the other classes have.   Tier 2 is the silver medal, which is fucking garbage.
    Posted in: Priest
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    posted a message on Priest Is Dead Again?
    Quote from SchruteBucks >>
    Quote from zeropointflux >>

    The problem with priest is that he has no buffs at all.   The buffs that he does have like Divine Spirit and Inner Fire require that you have both in your hand AND they take up two card slots.    That is not even remotely fair, considering every other class has buffs that only require one card.   It's total fucking bullshit, but it wouldn't be so bad if priest had an actual draw mechanic that worked.   Northshire Cleric is an absolute worthless card that, while it worked well in vanilla, no longer has a place because there is no way to adequately buff her to make use of her.

    Priest desperately needs  a way to cycle his deck.   It's utterly ridiculous when you play against classes like rogue or mage and you have 18 cards left  in you rdeck while they have 6.    Totally fucking stupid.  

    Ben Brode and Team 5 need to be fired ASAP because they continue to show their incompetence over and over again.   I mean, seriously, little third graders could design a game better than they have.

     Sounds like you played a couple of games with Priest, had Northshire die on turn 1, and concluded "Priest sucks."   There are a lot of ways to cycle with Northshire (Cleric + Pyro + PWS + Circle has and always will exist), and you don't always just drop Cleric on turn 1, you have to use it strategically.  Watch some of Kibler's recent games with Lyra Priest.  Speaking of....Lyra is also a great card draw/cycle engine. 
    The drawback to having zero buffs is having the best mid/late game hero power.  Aside from Warrior, no other class can stave off lethal, and aside from Dinomancy Hunter, no other class can use their hero power to make efficient trades and keep the board. 
     Priest is my main class, bub.   I don't play anything but priest, even in its shit state.    The northshire combo with pyro and circle of healing require 4 cards to get off.   FOUR!    That's 4 card slots that could be used for USEFUL minions.
    And you just lost all credibility by calling priest's hero power good.   It's not good and never has been.
    Posted in: Priest
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    posted a message on This game is truly pay-to-win - here's why!

    No matter what class I play, no matter how many low cards I have in my deck, I always mulligan and draw all my high cards first!   Even if I try to play the dreaded pirate warrior, I will always draw all the cards out of sync.   Which has made me think that there is a hidden flag on people's accounts which allows battle.net to see if you are a paying customer or a freeloader.    If you spend money on the game, the account flag is removed and you mulligan normally.  I, personally, am the latter and have never spent a cent on this shitfest of a game and it annoys the shit out of me that I have to struggle with a brutal start, while everyone else gets their 1-3 mana cards right off the bat.    There is absolutely nothing random about this.

    Posted in: General Discussion
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    posted a message on Priest needs a massive overhaul!
    Quote from Shadow_Dcord >>

    I've played lots of Priest in my days and I think you're overreacting a little. Priest doesn't have the best cards around, but what they do have is good enough in my opinion. If you play the class correctly you can do well. Dragon Priest is pretty good right now too, if you don't like it, don't play the class or try a different deck. I feel as if comparing Priest to Mage and Warlock is a bit much, since they are in my opinion some of the best control classes in the game. If you don't agree with me, that's fine just saying that Priest seems better off than where it was before and a set or two ago.

     Priest is definitely improving, and is in much better shape now thanks to Drakonoid Operative - and I hope to see more of these improvements in the future.   But this was not my argument.   My argument was that the basic/classic set cards for priest are shit and will always be shit, unless they are reworked, or better yet, removed entirely and replaced with something that doesn't suck and/or have as many conditions.   For every Warlock or Mage spell, Priest has to cast two or more cards to match it.   That's dumb, especially since priest has no way to cycle his deck properly.
    Posted in: Priest
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    posted a message on Priest needs a massive overhaul!
    Quote from Legend_Entomber >>

    Priest is my favorite class, but I think the complaints here are little too much. Priest already got several good cards already, it should get more good cards like this in the future. If it gets every problem solved in one expansion, it is gonna be the new Shaman and everyone will hate this class with a passion.

    These classes has 1 or 2 weakness by nature i believe:

    - Rogue: no healing, weak AoE

    - Paladin: weak early game?

    - Druid: weak target removal, weak AoE

    - Hunter: weak card draw, weak AoE

    - Priest: weak card draw, conditional cards

    Mage, Shaman, Warrior, and Warlock has everything, I think. 

     Fixing the problems is one thing, balancing things out is another.   All classes should be equally balanced.   But this is not the case, and has never been the case because the development team has preferential treatment to what classes they are dedicated to.   For instance, Ben Brode, the lead developer of Hearthstone, plays Paladin - this is why Paladin has insane buffs, card draw, and healing.    Not only does the paladin have insane card draw and healing, but he literally STOLE all of the healing and drawing capabilities that could have gone to other classes.   This preferential treatment needs to fucking stop.
    Posted in: Priest
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    posted a message on Priest needs a massive overhaul!

     

    Quote from EcoNova >>

    Priest doesn't need good minions, they just take your good minions. 

     Thoughtsteal is a shit card that rarely steals anything useful.   On top of that, you lose a massive amount of tempo for playing it.
    Did you know that in the beta, Thoughtsteal and Mindvision actually STOLE cards instead of copied  them?   This was when Mind Control cost only 8 mana.    But then people began to whine and complain that the game was too hard to compete against this, and thus, priest was denied, yet again, a viable game mechanic.
    The Rogue's stealing capabilities are are far more viable than the Priest's are,   Which is a shame because now the only archetype the Priest can play - or I should say, forced to play, is dragon builds.   Which is lame as shit.
     
    Posted in: Priest
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    posted a message on Priest needs a massive overhaul!

    Priest is, and always be, a shit class as long as it continues to suffer from its really bad basic/classic card sets.   In no particular order, here are the issues that continue to plague priest, with no end in sight:

    -No card draw.   (Northshire cleric is a piece of crap card that needs to be reworded to be useful.   If it were to say, 'if any CHARACTER is healed' draw a card, it would be an excellent card.   But with its current wording, it is useless because priest does not have any minions that have a high enough health pool to stay on the field long enough to be healed, and the stupid circle of healing combo requires four cards to do a mass draw, which is not only not worth it, but rarely happens, if ever.    If Druid and Paladin can draw 3 cards with one card, priest should also have the same option to balance things out.    The card draw thing is the main issue with priest, and unless it is remedied, he will never be a viable contender.)

    -No viable healing - This one really bothers me.    Priest has the worst hero power in the game that does not affect the board at all, and it is because of this that the hero power is insufficient  to keep the priest alive.    Unfortunately, priest has no healing spells to keep him alive, either.    Greater Healing Potion, while it does heal for 12, does not affect the board, and, therefore, is not worth running.    Holy Fire, while it does affect the board, costs too much for what it does and is not worth running.   It's not really fair that Paladin and Shaman have better drawing and healing capabilities than the priest - who supposedly specializes in healing.   

    -No Minions.   With the exception of Cabal Talon Priest and Drakonoid Operative, priest has a pretty shitty minion pool.     Another thing that bothers me is the fact that priest has no taunts.   Zero.    Every other class, with the exception of mage, has taunts, but priest has none.    Priest would vastly improve with some exclusive taunts in his arsenal, but he was denied this.   Instead, the taunts went to Warrior, Shaman, Paladin, and Druid.   These classes, especially warrior, do not need exclusive taunts because they have weapons, complementary hero powers and minions and spells that keep them alive with very little effort.   Priest, on the other hand, has no complementary minions or spells to counter this barrage of lameness.  

    -No Spells.    Priest has no spells to maintain his control of the board.    Holy smite and Holy Fire are his only spells that hit both a minion and the face.   Both are underwhelming and rarely used.   Every other class, however, has a plethora of spells that not only hit a minion and hit face, but they are cheap too!!   Which allows these other classes to use burst builds.   Priest has no tools for this and can't compete.   If Mind Blast could hit a minion or face, I probably wouldn't complain as much, but is not the case.

    -No Viable AoE -   Shadow Word Horror, Excavated Evil, and Dragonfire Potion are all conditional and hit your side of the board, as well.   Add the fact that they are overcosted is another slap in the face for priest.    Lightbomb was a perfect AoE card for priest, and while it dd share the same conditions as the aforementioned spells above, it was efficient.    Do you honestly think anyone would run Jade builds if Lightbomb was still a factor?  Do you think any Paladins would run their grimy goons buff builds?  Not a chance in hell.   Lightbomb should have been, and needs to be, a classic card for priest - one that has no chance of rotating out.

    This bad game design supports what everyone has known all along:   Ben Brode and Team 5 are untalented people who should be fired and replaced immediately.    But this is not likely to happen because Activision is filled to the brim with untalented people who have only known mediocrity all of their lives, and continue to ignorantly reflect that mediocrity in every action that they do.   Hearthstone is a great idea that is plagued by this mediocrity in which I speak of.   Unfortunately, people can never change - they are what they are; therefore, Ben Brode and Team 5, and everyone at Activision, need to be replaced with some real talent who pay attention to detail -- and, most of all, enjoy what they do.

     

     

     

     

    Posted in: Priest
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