Hasn't yet. Really Beastmaster and one of the 3 dinos is all you need for lethal most games. There is enough draw and Tutoring for the beasts that you get them early. I mean 1 dino with 1 buff is 11-12 damage. If you hit either of the other 2 available dinos or hunting party you now have 20+ which is enough for 90% of games. you never mulligan for Tracking. you're just using it to thin the deck in the mid game after you have some of the components in hand already. Honestly the deck doesn't even need the otk. There is enough tempo to do the job on it's own. I have won games T6 before. Generally 8-10 is the average turn count.
The deck is fun and no one expects 30+ OTK damage. Doesn't lack on draw and has a deathrattle package to add to tempo and control early. Lots of mutual interactions between cards to activate DRs for draw, tempo, or control. Combo is to draw buffed Dinos or hand buff with Scrap Shot. Hunting party is not needed but definitely makes it more consistent. Then play Beast Master for between 22-44 damage. Let me know what you think.
Assuming they are the last two cards, does Mecha'thun work with Reincarnate ? I'm not sure of the order of operations and if the new minion voids the condition of minions on the battlefield.
technically it has 4 with Voltaic Burst. It's not ideal given the synergies with other cards but it could work if you needed it. I do agree with you though. Dire Mole could be a card but not sure what to take out.
Took some feedback from similar decks to try to make a balanced token deck with a bloodlust finisher.
I'm not sold on Unbound Elemental as it's never been very good before but there is added value because it's an elemental for Earthen Might and isn't horrible on curve. Considering Defender of Argus or Saronite Chain Gang instead as they would may be more consistent but a touch slower.
Leaked card is broken. Murmuring Elemental to double the battle cry of Stormsurge and paired with Lava Burst is a 3 card 8 mana combo that does 20 damage.
I agree Oakheart doesn't feel as good as it does in taunt druid. I left it in purely for the additional draw. It's probably the first card I would cut. I may test this with Spellbreaker.
Just put this together and it play tested very good in a small sample. Will try on legend tomorrow. Similar to taunt druid package but uses Witching Hour with Devilsaur with Savage Roar to hit for 20 damage a turn after Alextrasza for TTK rather that stone walling like traditional taunt druid. It will catch a lot of people by surprise as they expect a different deck and get burst down unexpectedly. Thoughts?
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Hasn't yet. Really Beastmaster and one of the 3 dinos is all you need for lethal most games. There is enough draw and Tutoring for the beasts that you get them early. I mean 1 dino with 1 buff is 11-12 damage. If you hit either of the other 2 available dinos or hunting party you now have 20+ which is enough for 90% of games. you never mulligan for Tracking. you're just using it to thin the deck in the mid game after you have some of the components in hand already. Honestly the deck doesn't even need the otk. There is enough tempo to do the job on it's own. I have won games T6 before. Generally 8-10 is the average turn count.
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The deck is fun and no one expects 30+ OTK damage. Doesn't lack on draw and has a deathrattle package to add to tempo and control early. Lots of mutual interactions between cards to activate DRs for draw, tempo, or control. Combo is to draw buffed Dinos or hand buff with Scrap Shot. Hunting party is not needed but definitely makes it more consistent. Then play Beast Master for between 22-44 damage. Let me know what you think.
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sweet. I may make a go of this then. Shaman has great control cards i think this may be viable in wild.
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Assuming they are the last two cards, does Mecha'thun work with Reincarnate ? I'm not sure of the order of operations and if the new minion voids the condition of minions on the battlefield.
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How terrible is this deck?
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technically it has 4 with Voltaic Burst. It's not ideal given the synergies with other cards but it could work if you needed it. I do agree with you though. Dire Mole could be a card but not sure what to take out.
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Took some feedback from similar decks to try to make a balanced token deck with a bloodlust finisher.
I'm not sold on Unbound Elemental as it's never been very good before but there is added value because it's an elemental for Earthen Might and isn't horrible on curve. Considering Defender of Argus or Saronite Chain Gang instead as they would may be more consistent but a touch slower.
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Electra Stormsurge into Eureka! into Blood of The Ancient One into The Ancient One = Profit
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Blizzard posted their expansion video on accident. It's been taken down now.
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Leaked card is broken. Murmuring Elemental to double the battle cry of Stormsurge and paired with Lava Burst is a 3 card 8 mana combo that does 20 damage.
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yes
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Yeah DK and Rhok are both required for the deck to win consistently. No late game otherwise.
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This worked for me and a couple other people you can see in comments.
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I agree Oakheart doesn't feel as good as it does in taunt druid. I left it in purely for the additional draw. It's probably the first card I would cut. I may test this with Spellbreaker.
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Just put this together and it play tested very good in a small sample. Will try on legend tomorrow. Similar to taunt druid package but uses Witching Hour with Devilsaur with Savage Roar to hit for 20 damage a turn after Alextrasza for TTK rather that stone walling like traditional taunt druid. It will catch a lot of people by surprise as they expect a different deck and get burst down unexpectedly. Thoughts?