Kobolds and Catacombs Guide
It's simple. I play Barnes, summon the Blood of The Ancient One, bring him back, summon another Blood of The Ancient One, and at the end of my turn, I summon... THE ANCIENT ONE! Now, I win, if I can survive this tur-
Oh look, He has a little brother now! The Darkness
So this is the guy who calls Dark Arakkoa
I would use in constructed
THIS is how you summon The Ancient One
Where was his Equality doe?
How come the Play/Attack/Death sounds aren't working properly
Quote from Superpanda3 >>
I think, that stats are good for 9 mana creature Kappa.
It's a pretty cost efficient 9-drop.
I can see Warriors surviving a hit from this guy.
Evolve value kappa
He needs to have spell immunity or taunt or both to be any usefull
i mean, HOW ARE WE GOING TO KILL IT IF IT DOES HAVE THOUSE (hint, not much if no spells are allowed)
ps: fuking equality
Mine got entombed, but i later thoughtstole it and entombed his when he played it
Have tried this one, it's almost impossible to get Ancient One survive a removal/taunt next turn.
When not merged, the 9/9 card had much better value - 9\9 is hard to kill and good 'lure' to get enemy removals.
"The bigger they are - the harder they fall"
This doesn't match with your signature