Spell Hunter- Rank 10 to Legend 70% WR
- Last updated May 23, 2018 (Spiteful Nerf)
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Wild
- 24 Spells
- 5 Weapons
- Deck Type: Ranked Deck
- Deck Archetype: Spell Hunter
- Crafting Cost: 5140
- Dust Needed: Loading Collection
- Created: 5/23/2018 (Spiteful Nerf)
- sheverash
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1st time to legend with this deck. From Rank 10 to Legend roughly 70% WR.
Shit deck "Highrolled" a howlfiend from wandering monster agaisnt a palladin, he killed my hand
its a shit deck cause you were unlucky?
Is it worth crafting Deathstalker Rexxar by disenchanting Captain Greenskin and The Glass Knight?
yes
Which card should I craft first? Deathstalker Rexxar, To My Side! or Rhok'delar?
I would craft Deathstalker Rexxar first because he is played in multiple legend hunter decks whereas the other two only show up in very specific decks.
Hey, guys! I've been having an absolute BLAST with Spell Hunter!
I made a video showcasing my own variation of the deck. Although the card list varies a bit, I feel that it has the potential to help showcase the Spell Hunter archetype and the strategies involved. If you are at all interested and have a few minutes to spare, you can check out the video and let me know what you think!
https://youtu.be/7x9Iae2FEv4?list=PLVMQqFJABF9YRW_P2xlIB-9G5FZM-gljM
Thanks for the great deck, I hope you're all having as much fun with Spell Hunter as I am!
What to replace To My Side! with? I don't want to craft 2 copies...
Replace one with Crushing Walls is possible
+1
Very well rounded deck. I like the addition of Wing Blast (this card is bonkers after the nerfs) and Grievous Bite, because minion combat actually matters. :)
What do you think of a Rat Trap instead of the second Freezing Trap?
I'm not a fan of rat trap. Against control you will likely never get a proc. The card people generally take out for it is freezing. I see so much more value from freezing because it not only "heals" you, but is a tempo breaker, and also deals with buffs or against high cost minions makes them unplayable. It's just a more consistent card imo. If the meta turned heavily to aggro then i could see rat trap being ok.
You are totally right. I hit legend last night with the only change of -1 Freezing Trap +1 Deadly Shot to deal immediately with giant minions and not let my opponents play them again or play around freezing, what they usually do from Rank 3 and 2 to Legend.
First tried to get there with Even Shaman, but hit a wall at Rank 2.
Then i switched to Hunter and went 11-1 from 2 to Legend. So i definitely recommend your decklist with Wing Blast and Grievous Bite.
sheverash just take that deck from summer playoffs, playing this last mounth already.
While it is possible that our lists may be similar I have been playing Spell hunter since Barnes an Y'Shaarj was in the deck and just made the right changes when those cards rotated.
Is there any chance that this works decently without the two legendary cards?
I made legend with a similar list and they are really core to the success of the deck. Rexxar allows you to outvalue most other decks when it comes to minions and Rhokdelar often gives you that final push of damage from the hand, secrets for the spellstone, removal etc. If you have the dust, i really recommend crafting the Hunter Deathknight, its easily the most fun card in the game right now and will only get better as time goes on as more beast are added
No, you'll run out of cards to quickly.
But, the only readon you don't run minions is for Rhokdelar. If you don't have it go for a Midrange hunter deck. They are quite cheap.
As others have said they are the core of the deck and you have 0 late game without them.
It's a great deck, I've been using a similar version with minor differences and been stuck at 3 for a while and can't move on from there, the main decks I lose to are taunt druids and control mages, againdt others it's a bit draw dependant . Any advice on how to move up ?
I'm glad you liked the deck. Mulligans are fairly obvious imo. Against aggro keep Candleshot, grievous wound, explosive trap, hounds- if i have one or two of these I would keep rexxar also. Against control keep either legendary and any secrets if I had spellstone. Some people may disagree but i never keep tracking even though it was a 1 drop. I would rather have some thing that impacts the game early and then pick which resource I draw into later in the game. Also a strong point of the deck is double secrets in to turn 4 or 5 Spellstone. If the opponent can't answer that you likely win so keep those cards in mind while mulliganing. The more you play the more obvious the plays get. The deck can win by turn 6 with the right cards so it is fast went you want it to be, but know that against quest priest that strategy likely wont work and you just wasted a lot of damage as an example. That's a game that DK hero power will win you in the long game. GL :)