You're seriously worried about a nerf to miracle rogue? It would take 6 months of a broken deck for them to even consider a nerf, so even if the next set catapults miracle rogue to broken status you still have over half a year before you even half to worry about it. Not buying a set because 9 months from now there is a 0.01% chance of a nerf seems pretty crazy to me.
- shades_of_grey
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Giorgioksk posted a message on Oil Rogue Legendary CardPosted in: RogueBloodmage Thalnos for sure. As for Edwin he's not that necessary in the deck...
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Abzeroth posted a message on Spot the misplaysPosted in: General DiscussionOne mistake I see is that you played repentance too early, as you had no way of taking advantage of it aside from a top deck. This is clear when it hit the right target (doomsayer) without you being able to kill it. Could've been played after the doomsayer as they were gonna kill your stuff anyways.
Oh, why did you not go face with cog hammer? Let him draw with acolyte, who cares. Secret paladin doesn't have time to waste damage on minions vs freeze Mage. The extra damage here and from the next points would've popped his ice blocks one or two turns quicker.
The second mistake was going for the gamble with your knife juggler. You wasted the juggle damage in an attempt to save 3 minions. That damage could've worked with your secret AFTER the doomsayer play. Juggler and dr boom would've given you more damage.
Third, your boom bots should've went to the face, not Alex. They're going to explode later, no reason to lose their continuous and free damage on a target that isn't a threat. You had a noble sacrifice and tirion, you didn't need to be defensive.
And finally, go play ranked. No one wants to spectate casual matches.
In the end, he got his draws first.
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mysticsnake posted a message on Is it safe to get LoE?Posted in: General DiscussionQuote from SnowWhiteOo >>I'd say Tomb Pillager is safe enough. There's a long list of better candidates for nerfs (Mysterious Challenger being #1 I suppose).
I found LoE very fun to play and several cards are seeing play and shaking up the meta, so it's definitely worth the purchase imo.
Dr Seven disagreesNo, he doesn't. Dr. Boom is not anywhere near nerf territory. -
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Blue_Banana_whotookthisname posted a message on 2 months of playing - general impressionsPosted in: General DiscussionWarrior takes a lot of skill to play, unlike those aggro decks you play. Greetings is used as "Hurry up you turtle" emote, there's nothing rude in using that when facing a guy like you roping every turn. Roping is rude so you basically have no right to call anyone else rude.
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DFBwin posted a message on OK so can we nerf Aggro Shaman please.... its 10x worse than facehunter or eboladin...Posted in: General Discussionfirst it was "shaman worst class" now its "nerf aggro shaman"
guys you are annoying -.-
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wg15 posted a message on Dear Blizzard - Why I quit hearthstonePosted in: General DiscussionHow is a deck that is all about the turn 6-7-8 combo defined as an "aggro" deck?
Probably because of the early start with Secretkeepers and so on
Although the Secretkeeper deck is so fucking bad it is enough to beat enough bad players and even able to reach legend. The average player is just bad
That's why I loved the Hearthstone Finales now...zero fucking wins from the Secret Paladin (Though only two asians played them) and the Midrange/Control Decks made the game entirely, even the rogues
Bad players play aggro decks and beat other bad players.
BTW, why is it again Blizzards fault when the community plays those decks? Because they don't create counters to that deck? Think about it, dear dumb people, if you want a direct counter for an "OP" deck the new deck would be even more "OP" and everyone would play that new deck. And if they nerf a card the community cries, too, like the "dead" Patron though the Patron deck was part of the World Champs decklist.
Brain Damage over 9000 in the curse community. -
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ur2ezchaos posted a message on [New Mechanic] DiscoverPosted in: General DiscussionQuote from Daprince_jr >>why blizzard keeps giving us rng cards? why not try to decrease the amount of rng already in any card game? why do we have to increase more a rng game? Hearthstone has a HUGE problem that is the curve. If u or ur opponent curves well and gets good rng draws in curve u win, no matter what. Why keep adding this rng features? omg FailFish
without rng all of our games would be exactly the same and it would be boring as all hell. when you play over 5000 games try playing with 0 rng decks. you will fall asleep before your match ends -
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user-12534396 posted a message on This Brawl is too difficult!Posted in: Tavern BrawlActually the brawl is quite easy... But like with so many other things in Hearthstone (for example adventures) you just need that good snowball effect to get it going. Here is some advice, I can give:
1. If you're the Paladin and going second, ALWAYS coin out your hero power. By doing that, there is a slight chance, that you'll make the boss use Assassinate, or his random damage, which will negative the damage in total you take at the beginning. If he doesn't use any of those, you'll already have minions on the board, which will then tank the random damage for you. Letting a 1/1 token tank one of his +6 damage shots is a big deal.Since he also assassinates on empty board I call bullshit on that one.Doesn't make much sense. If he assassinates the 1/1, you can consider yourself lucky. If he doesn't assassinate the 1/1, you have a body, that potentially absorbs his spread damage. And all of that for the price of the Coin. If you save the Coin, you might get too low to stabilize properly.There is a 50% chance (bomb salvo & assassinate) of your T1 coin play having *exactly* zero positive impact on the game. Then, if your priest partner has no 2-drop(as they won't most of the time*), you've got another 50% chance of your T1 coin play being a complete waste.A ~75% chance of throwing the coin away for precisely zero gain is not a smart play, it is in fact pretty damn stupid.If you still can't grasp why it is a bad play, I shan't waste any more time trying to convince you; I just hope I don't queue into you when I play.*if they're correctly mulliganing for combo/ramp pieces. -
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ShadowsOfSense posted a message on Would you support regular monthly Balance Changes?Posted in: General DiscussionQuote from ShadowsOfSense >>Quote from ShadowsOfSense >>Why should a game like Hearthstone need monthly balance changes? When new content is released, you find overpowered cards, so you throw out some buffs or nerfs to fix the issue, depending on what is most appropriate, and then you shouldn't have to make any balance changes until the next wave of cards comes out.
Genuinely, what would be the purpose of a monthly balance change? It would just upset the meta, and self-perpetuate - by making monthly balance changes, you'd cause meta shifts and over/under-powered cards that would require balance changes.
Yes, bug-fixes would be great if they happened as soon as possible. But such consistent and unneeded balance changes just upset the balance of the game for no reason.The issue with your argument is you're relying on us getting new content. Blizzard releases content way too slowly and not enough of it so we're stuck in this bad meta loopWhat bad meta loop? As far as I have seen, the meta is pretty diverse at the moment, which is why I don't understand the request for monthly balance changes - we don't even really need one. Yes, Mysterious Challenger is particularly powerful, but we're likely getting new content soon and they can either introduce balance changes or shake the meta up with new cards then.
The issue with your argument is the assumption that the meta is bad right now, when it's actually more diverse than it's been in a while.Personally I disagree the diversity of the meta hasn't changed at all since TGT released:
Before TGT: Midrange druid, Patron, Midrange paladin, Ebola Paladin, Face hunter, Midrange hunter, Hybrid warrior, Control Warrior, Freeze mage, Handlock
Now: Secret paladin, Freeze mage, Face hunter, Control Warrior, Aggro druid, Patron, Tempo Mage, Dragon priest.
Unless you mean the tournament scene in which case yeah having only Midrange druid / Patron / Handlock was a bit tedious but its only a little better now.The main difference to the meta now is that now that the deck that was least fun to lose to (Patron) has been nerfed, the meta feels more diverse, even if it retains much of the same diversity that it had before. Even still, I don't see an argument for monthly balance changes.
Deliberately upsetting the balance of a game because 'it's that time of the month' is a bad way to balance a game. If the game is balanced and diverse (which in my opinion it is fairly well, obviously people are free to disagree), then why change the cards in the game at all? And if you do this every month, at what point do you look at a card and think 'I don't even know what I do with this anymore'?
Too many unnecessary balance changes just gives us a messy pool of cards that blur together, and don't feel distinct. It's bad for the game. How do you add cards to a game when you could just change the old cards? What's even the point of new cards?
The most important part that I'm trying to get across - hyperbole aside - is that monthly balance changes are unnecessary. Should Blizzard make balance changes when new content comes out more quickly (ie a month-ish afterwards)? Yes. And then the game is balanced, and we don't need another balance change until the next content update. Ta-da! - To post a comment, please login or register a new account.
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Nah, Argent Horserider is definitely better than Wolfrider. Since it has Divine Shield, it can actually survive hitting something and therefore can be used more effectively in the midgame to keep the board and do more damage overall. Divine Shield is worth a lot more than 1 atk, except in the most braindead of aggro decks, (which usually have a low winrate, anyway).
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Imo Bloodmage is more useful. I'd craft that first.
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This is a damn good card in any Oil/Miracle variant. The Coins make so many more plays possible in the mid-late game.
Here's my Hybrid Raptor/Oil Rogue deck using it:
I've played this deck several times against the new Miracle Rogue. In every case, I've killed them before they could pull off too many shenanigans with Gadgetzan Auctioneer, even though they drew more cards. I love using this deck against the new Control Priests on ladder. They absolutely cannot handle an Oiled up Assassin's Blade, whereas they can easily Lightbomb, Shadow Word: Death, or even Entomb a large minion threat like Dr. Boom. Let's hope that Harrison Jones stays unpopular for awhile. ;)
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I'm having fun using Unearthed Raptors with Brann Bronzebeard, Feugen, and Stalagg. ;)
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Guys, settle down. I never said that I was better than him, or even that I could beat him again.
It's just fun thinking that it's possible I ran into the former world champ randomly on the ladder, and won with a deck that's not exactly popular. :)