Soggoth problem is he occupies a very competitive slot. There are some great 9 mana cards that have a bigger impact like ysera, cenarius, arch thief, alexstraza. On top of that Druid has ancient of war in faction which is pretty much all the taunt you need. I would personally save the dust. I have golden soggoth but only because I pulled him crackin packs. He looks very shiny but he's probably the first thing to go when I need dust.
i think its better to run explosive/snake traps and tracking to ensure you have juggler unleash than to try and jam flare into mid range hunter. people first instinct is to go to the tech card to counter but usually the best answer to make your own deck even better at what it already does well.
the worst thing about this card is its dare i say... uninspired. dragon's breath at least has a mechanic to play around with can generate value/and or tempo.
how about a 1 mana card that does 8 damage to minion if that minion took damage from a fire spell or hero ability that turn ? cmon blizzard, you can do better !
maybe a 1-of as your 3rd fireball. i think its high mana cost is a victim of the sorcerers apprentice who is already the main culprit in those crazy burst turns mages can have where you go from 20+ life to zero to the mage vomiting an entire hand of burn spells in your face.
i think clearing the first watcher is pretty important. ive found when i do that and still have something of a board i do ok vs handlock. the hardest part now is having the gas to finish. i dont like any of the current card draw options for hunter now.
gut buzzard and auctioneer and force everyone to use azure drakes. just cap the card draw at 1 a turn and put these guys back into the utility mana slots instead of direction competition with mid-late game legends and sludge belchers.
leave sludge belcher alone which is 11 points in stats + double taunts which murders every other 5 drop in the game.
nerf soul fire but continue to ignore the real problem which is the warlock hero power.
flare - the mana cost wasnt the problem?! it was the insane value if you removed more than 1 secret. just cap flare at 1 secret
im missing garrosh so i was looking for something to play on turn 7 that wasnt gorehowl and on a whim i stuck in stormwind champion. it really seems to confuse a lot of people and adds a surprising amount of value in the standard sludge belcher/slime/armorsmith/baine/cairne/loatheb pile up that seems to happen in just about every game on the ladder now.
cairne not being able to trade down into the front half of belcher or loatheb is a common problem and when you drop champion everything is a lot cleaner for you and less so for your opponent.
if you are looking for a budget replacement for one of the fatty legends in warrior control give the champion a try. he just might surprise you.
im not sure how i feel about the haunted creeper vs river croc/dire wolf. not being able to trade vs opposing 2 drops in some matchups can be a loss. the knife juggler in particular comes to mind.
1
Soggoth problem is he occupies a very competitive slot. There are some great 9 mana cards that have a bigger impact like ysera, cenarius, arch thief, alexstraza. On top of that Druid has ancient of war in faction which is pretty much all the taunt you need. I would personally save the dust. I have golden soggoth but only because I pulled him crackin packs. He looks very shiny but he's probably the first thing to go when I need dust.
1
i think its better to run explosive/snake traps and tracking to ensure you have juggler unleash than to try and jam flare into mid range hunter. people first instinct is to go to the tech card to counter but usually the best answer to make your own deck even better at what it already does well.
1
the worst thing about this card is its dare i say... uninspired. dragon's breath at least has a mechanic to play around with can generate value/and or tempo.
how about a 1 mana card that does 8 damage to minion if that minion took damage from a fire spell or hero ability that turn ? cmon blizzard, you can do better !
1
well you can always live the dream and wailing soul all 4 watchers ! lol. hmm yeah 3/4 would be more like it.
1
maybe a 1-of as your 3rd fireball. i think its high mana cost is a victim of the sorcerers apprentice who is already the main culprit in those crazy burst turns mages can have where you go from 20+ life to zero to the mage vomiting an entire hand of burn spells in your face.
1
i think clearing the first watcher is pretty important. ive found when i do that and still have something of a board i do ok vs handlock. the hardest part now is having the gas to finish. i dont like any of the current card draw options for hunter now.
2
no prep -> vanish ? if im making the pirate deck i want those cannon unloading as much as possible :)
1
the nerfs are not very well thought out imo.
gut buzzard and auctioneer and force everyone to use azure drakes. just cap the card draw at 1 a turn and put these guys back into the utility mana slots instead of direction competition with mid-late game legends and sludge belchers.
leave sludge belcher alone which is 11 points in stats + double taunts which murders every other 5 drop in the game.
nerf soul fire but continue to ignore the real problem which is the warlock hero power.
flare - the mana cost wasnt the problem?! it was the insane value if you removed more than 1 secret. just cap flare at 1 secret
i dont get it.
1
im missing garrosh so i was looking for something to play on turn 7 that wasnt gorehowl and on a whim i stuck in stormwind champion. it really seems to confuse a lot of people and adds a surprising amount of value in the standard sludge belcher/slime/armorsmith/baine/cairne/loatheb pile up that seems to happen in just about every game on the ladder now.
cairne not being able to trade down into the front half of belcher or loatheb is a common problem and when you drop champion everything is a lot cleaner for you and less so for your opponent.
if you are looking for a budget replacement for one of the fatty legends in warrior control give the champion a try. he just might surprise you.
5
im not sure how i feel about the haunted creeper vs river croc/dire wolf. not being able to trade vs opposing 2 drops in some matchups can be a loss. the knife juggler in particular comes to mind.