-1 [card]Elise the Trailblazer[/card], -1[card]Thistle Tea [/card], -1[card]Lotus Agents[/card] ... too many 5 drops.
+2 Arcane Giant, +1 Edwin VanCleef
-1 [card]Elise the Trailblazer[/card], -1[card]Thistle Tea [/card], -1[card]Lotus Agents[/card] ... too many 5 drops.
+2 Arcane Giant, +1 Edwin VanCleef
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They are pretty important. If not Sea Giants, I would consider probably 1 more 1 cost minion (Raptor Hatchling, Jeweled Macaw) and a Tundra Rhino.
At this point I am seriously considering adding 1 Tundra Rhino to the deck somewhere in order to allow for a big finish with the quest if it's completed and the board is still being contested.
2
Had to replace sea giants, hungry crabs, and sunfury protector since I don't own the cards with volcanosaur, thunder lizard, and defender of argus.
Went toe to toe with a quest warrior for a bit. He completed his quest then i completed mine a few turns later. He just rag'ed me down to win. I was starting to produce brood and at that point i was missing my rhino. They were dead in the water. Murloc paladin made me miss those hungry crabs. Mage was next and I controlled the match with the elemental synergies. By the time I completed the quest i had already won.
The elemental synergy is what makes the deck. The quest is very secondary like its been stated before. Kinda made me wonder if i should just replace the quest with another elemental and call it elemental hunter. Kinda kills the fun outta doing the quest. Already got an elemental shaman deck that runs on all 6 cylinders. Do I need a 4 cylinder elemental hunter deck?
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The original version of this deck had a Cult Master in it, but i scrubbed it. Having it in there will give you some options, but the deck seems to tempo pretty well without him. You could replace the crabs if you're not facing a lot of murlocs with Jeweled Macaws, but if I was going to swap the crabs out I would put the Raptor Hatchling back in, so the Tol'vir Wardens have a chance of pulling out a cheap 4/3, which can be a big tempo play on turn 6, especially if you're completing the quest.
Let me know how the subs work for you and if you feel like any of them deserve a full-time spot.
2
I like the recommendation, I will give Black Knight a test run today.
I've had some success against quest warrior clearing their drakes with Blazecallers and minion damage, but hard late game taunt removal could spell the difference in a close game, especially if their drake doesn't manage to clear the board.
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I am running the list by Noxious. It's loot hoarders instead of cold light oracles and arcane missiles instead of frost nova. A little more early game focused but hard to say what version is actually better for the meta. Arcane missiles are great at protecting your mana wyrm vs pirates or quest rogues when played on turn 2 with an apprentice. Mana wyrm is probably the best 1 drop in standard now that trogg is out. If you draw the nuts, games end pretty quick with 4-5+ attack wyrm.
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Here is the real decklist (from her official twitter)
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