If you're running Shield Slam, do not Armor Up! before attacking a minion, unless you'd die otherwise. Do it after. Your armor is much more valuable than your health.
It'd kind of be pointless, as a lot of decks would be made unplayable due to the lack of any new cards to provide options. While it'd be nice to get to experiment with new decks right now, everything would change as soon as the new expansion came out.
I believe it was stated that only 2-20 cards would be changed in the upcoming expansion. A lot of decks use legendaries from the classic set, so I'd focus more on collecting those cards as they're seen more often.
So I just unpacked The Beast I go to open my next pack. I hover over all the cards first before flipping them over just to build that anticipation. I see the colored border of another legendary. And what do I get? A golden The Beast.
My question is, is it worth DE them right now, since I know I won't be using them. Or should I wait for the update?
This one is really personal preference. It can really bring you back into the game if you've lost board control, but it's very situational. Only play as a last resort or if you're 100% sure the enemy has used their removal already.
I've ran many variants of Warrior, and Taunt Warrior feels like one of the weaker archtypes. The issue I faced was that while you fill the board with taunts, you aren't capable of applying a lot of pressure. It does great against aggro decks, but is out-paced by say Midrange Pally and out-valued by control decks. It's a fun deck to run though, and it gave me an excuse to use Varian d:
Control is fun, but struggles against a lot of the aggro and midrange decks on the ladder right now. Patron is a lot more viable, but takes a little bit to learn.
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If you're running Shield Slam, do not Armor Up! before attacking a minion, unless you'd die otherwise. Do it after. Your armor is much more valuable than your health.
-A fellow Warrior player
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It'd kind of be pointless, as a lot of decks would be made unplayable due to the lack of any new cards to provide options. While it'd be nice to get to experiment with new decks right now, everything would change as soon as the new expansion came out.
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Secret Pally.
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I believe it was stated that only 2-20 cards would be changed in the upcoming expansion. A lot of decks use legendaries from the classic set, so I'd focus more on collecting those cards as they're seen more often.
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To become Hokage and unite the Ninja World.
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In a meta of Aggro Shaman, Gorehowl can be a real life saver. If you don't have the dust for Harrison Jones, Acidic Swamp Ooze can be used in his place.
Some key cards for Control Warrior:
Those are some must-have cards.
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So long as they don't release any cards with that and Charge.
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Do you want to win no matter the cost? Secret Pally.
Do you want engaging games that require you to actually think? Control Priest.
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So I just unpacked The Beast I go to open my next pack. I hover over all the cards first before flipping them over just to build that anticipation. I see the colored border of another legendary. And what do I get? A golden The Beast.
My question is, is it worth DE them right now, since I know I won't be using them. Or should I wait for the update?
0
Shieldmaiden is pretty essential to CW. Sylvanas Windrunner as well.
I'll just list a few legendaries that are common in CW and why they're run:
1) Baron Geddon
Used when facing lots of aggro decks. Clears tokens off board as well as aggro cards.
2) Deathwing
This one is really personal preference. It can really bring you back into the game if you've lost board control, but it's very situational. Only play as a last resort or if you're 100% sure the enemy has used their removal already.
3) Harrison Jones
Great for pesky Doomhammer or Jaraxxus, but can cause you to over-draw by quite a bit. Can be replaced with Acidic Swamp Ooze.
4) Grommash Hellscream
Used for late game burst and presents a threat that the enemy HAS to deal with, unless they have lethal of course.
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It's the beginning of a new season. People are going to be using tempo and aggro decks to climb quickly.
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I've ran many variants of Warrior, and Taunt Warrior feels like one of the weaker archtypes. The issue I faced was that while you fill the board with taunts, you aren't capable of applying a lot of pressure. It does great against aggro decks, but is out-paced by say Midrange Pally and out-valued by control decks. It's a fun deck to run though, and it gave me an excuse to use Varian d:
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Control is fun, but struggles against a lot of the aggro and midrange decks on the ladder right now. Patron is a lot more viable, but takes a little bit to learn.
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Patron Warrior hnnnnng