If you're really looking to get into CW, as a longtime Warrior I'd say craft the epics before Gromm. He's a great card and I even crafted my own golden version, but he won't matter if you don't survive to play him. Cards like Shield Slam and Brawl are important to deal with heavy boards. Plus, you get 3 Epics for the cost of 1 Legendary.
Control Warrior is a solid, stable deck, but it also costs the most. I think I mine ran around ~11000 dust, so it's not very F2P friendly since it requires a lot of expensive cards to be effective on the ladder. If you're willing to save up, I'd say go for Control. There are variations of Control that are slightly cheaper, such as Dragon. Patron is my personal favorite because it does what Control lacks in, which is establish early tempo and deal with aggro.
What kind of Warrior deck are you looking to make? Midrange, Control, Aggro? As of now, I'd wait for the expansion because a lot of core cards are going, while a lot of new cards are coming in. From what we've seen thus far, Dragon and Patron Warrior and shaping up to be a couple of the better Warrior archetypes.
I've been having a lot of ranked success with Midrange and Murloc Paladin. Those two decks aren't played as much as Secret, so your opponent never really knows what to expect from you.
I lost to the same thing just the other day. The thing is, the other player doesn't have to wait to animations like you do when doing this, so they can continuously cast and the turn won't end until every single fireball animation has played
That's assuming that you play every single cultist before playing C'Thun. Brode was talking from playtest experience, where no one wants to wait the entire game or can afford to. 20/20 was probably just the biggest he saw during that period. There may very well be other effects cultists give him, but I feel like it'll mostly just be stat bonuses.
2
Not the best legendary around, but it'll fill the 7 mana spot once Boom is out.
1
If you're really looking to get into CW, as a longtime Warrior I'd say craft the epics before Gromm. He's a great card and I even crafted my own golden version, but he won't matter if you don't survive to play him. Cards like Shield Slam and Brawl are important to deal with heavy boards. Plus, you get 3 Epics for the cost of 1 Legendary.
0
Control Warrior is a solid, stable deck, but it also costs the most. I think I mine ran around ~11000 dust, so it's not very F2P friendly since it requires a lot of expensive cards to be effective on the ladder. If you're willing to save up, I'd say go for Control. There are variations of Control that are slightly cheaper, such as Dragon. Patron is my personal favorite because it does what Control lacks in, which is establish early tempo and deal with aggro.
0
What kind of Warrior deck are you looking to make? Midrange, Control, Aggro? As of now, I'd wait for the expansion because a lot of core cards are going, while a lot of new cards are coming in. From what we've seen thus far, Dragon and Patron Warrior and shaping up to be a couple of the better Warrior archetypes.
0
You hit them in the face til they hit 14 hp then win.
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I've been having a lot of ranked success with Midrange and Murloc Paladin. Those two decks aren't played as much as Secret, so your opponent never really knows what to expect from you.
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This has been posted so many times already, please use the search function or at least browse through the first page of the GD.
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Too many decks pound your face in before you can get any board presence, especially if you don't pull an early Molten or any form of board clear.
1
This is more for mobile users than PC users. People need to remember that some like to play on their phones, where there's no deck tracker.
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I lost to the same thing just the other day. The thing is, the other player doesn't have to wait to animations like you do when doing this, so they can continuously cast and the turn won't end until every single fireball animation has played
1
The problem is that BGH completely eliminates a high cost card without counterplay, and presents a solid body.
4
Claiming an 80% winrate with CW without any sort of proof is hard to believe, especially in this meta.
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"Huehuehuehuehuehuehue"
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That's assuming that you play every single cultist before playing C'Thun. Brode was talking from playtest experience, where no one wants to wait the entire game or can afford to. 20/20 was probably just the biggest he saw during that period. There may very well be other effects cultists give him, but I feel like it'll mostly just be stat bonuses.
1
I feel like they're going to add a few cards to each tribe, without a specific focus on a single one. Corrupted version for everyone!