Patron has a horrid time against Control style decks, I've played it myself these past few seasons. Your best bet is to hope for a good mulligan, because it's the only way to beat them. If you don't have a flooded board by turn 6, it's pretty much over.
Warrior's one of those classes that sucks up dust like no other. With what you have, I would suggest Taunt Warrior. You could even go for Face Warrior, despite how much I hate that deck. Face decks are generally cheaper to construct because they use a lot of base cards, in the case of Hunter anyways.
Reno Mage, Priest, and Warrior all handle aggro fairly well given a decent hand. Of the 3, Warrior will be the most expensive to craft so you may want to go with one of the other two to see if Control fits your play style.
I'm currently rank 9 running exclusively Patron and Reno Warrior decks. From a quick look at your Patron list, it lacks any big legendaries outside of Grom. If you have them, I'd throw in a Loatheb and a Dr. Boom.
In Patron, you never want to run Brawl because your focus is flooding the board, so that card won't help you.
Commanding Shout doesn't produce additional Patrons if used on a Patron with 1 HP, so it's not of much use. I'd replace it with another Inner Rage.
Reno provides you a way to survive. Just because someone plays Reno on the board doesn't mean they just auto-won the game, they're still going to lose if the opponent has enough on board.
Your idea completely wipes an opponent with zero chance of response from them.
In programming, at least in C, random number generators use your computer's clock to pull a number. This being said, if you pull a number 3 times at the exact same time, the same number will have been generated 3 times.
There's really not much you could've done. Your best bet was probably to flood the board with Patrons, but Priest is and has always been a rough matchup for Patron Warrior with their Lightbomb and Excavated Evil.
I hate when Hearthstone gives you the countdown timer for the end of each season. It practically urges everyone to pick up their Secret Pally deck and have it auto-pilot them to rank 5.
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Patron has a horrid time against Control style decks, I've played it myself these past few seasons. Your best bet is to hope for a good mulligan, because it's the only way to beat them. If you don't have a flooded board by turn 6, it's pretty much over.
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Warrior's one of those classes that sucks up dust like no other. With what you have, I would suggest Taunt Warrior. You could even go for Face Warrior, despite how much I hate that deck. Face decks are generally cheaper to construct because they use a lot of base cards, in the case of Hunter anyways.
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I always thought it'd be cool for a hero power to strictly give you a Coin, but that'd probably be too strong.
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Reno Mage, Priest, and Warrior all handle aggro fairly well given a decent hand. Of the 3, Warrior will be the most expensive to craft so you may want to go with one of the other two to see if Control fits your play style.
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I'm currently rank 9 running exclusively Patron and Reno Warrior decks. From a quick look at your Patron list, it lacks any big legendaries outside of Grom. If you have them, I'd throw in a Loatheb and a Dr. Boom.
In Patron, you never want to run Brawl because your focus is flooding the board, so that card won't help you.
Commanding Shout doesn't produce additional Patrons if used on a Patron with 1 HP, so it's not of much use. I'd replace it with another Inner Rage.
Instead of Annoy-o-Tron you should run Dread Corsair. It synergizes well with your weapons and can trade with bigger threats than Annoy-o-Tron.
Orgrimmar Aspirant is a strange card to put in. While i buffs your weapons, it doesn't provide a threat in itself or produce Patrons. Replace it with a Piloted Shredder or another Frothing Berserker.
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Standard mode is just taking away GvG and Naxx cards. You'll still have to craft any other cards you wish to use.
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Reno provides you a way to survive. Just because someone plays Reno on the board doesn't mean they just auto-won the game, they're still going to lose if the opponent has enough on board.
Your idea completely wipes an opponent with zero chance of response from them.
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In programming, at least in C, random number generators use your computer's clock to pull a number. This being said, if you pull a number 3 times at the exact same time, the same number will have been generated 3 times.
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I feel like it'd be great against spell-heavy decks like mages and priests, but a complete dead-draw against aggro.
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There's really not much you could've done. Your best bet was probably to flood the board with Patrons, but Priest is and has always been a rough matchup for Patron Warrior with their Lightbomb and Excavated Evil.
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I hate when Hearthstone gives you the countdown timer for the end of each season. It practically urges everyone to pick up their Secret Pally deck and have it auto-pilot them to rank 5.
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I tried -1 Fiery War Axe/ +1 Gorehowl
Helped a lot against Control decks, but sacrifices some consistency against aggro.
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What does knowing your opponent's hand have to do with preserving the amount of armor you have?
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