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    posted a message on Weekly Card Design Competition 6.07 - Discussion Topic

    Ok its between these 2 cards. Which do people prefer?

    Posted in: Fan Creations
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    posted a message on Weekly Card Design Competition 6.07 - Discussion Topic

    @HarryBastage: It's not clear to me whether the firing squad has to be on the field for C'thun to recieve the bonus. Overall, I think it's a little underpowered.

    Posted in: Fan Creations
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    posted a message on Weekly Card Design Competition 6.07 - Discussion Topic

    @nobravery: I like your approach to this competition and it makes sense. I think my favourite is Crystaline Disciple. It's aesthetically pleasing and seems like a legitimate archetype. I don't think jade and c'thun go together since they are very different win conditions. The quest seems the least cohesive flavor wise. Overall they're good tho.

    Posted in: Fan Creations
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    posted a message on Weekly Card Design Competition 6.07 - Discussion Topic

    Thanks superjunkie. I'll change the wording of C'thun's Shadow Summoner to say 'This minion's attack and health are half of C'thun's (rounded down)'. I think that will make the card more clear (but please tell me if it's not).

    As for Naive Young Summoner, I valued the effect at about 1.5 cards drawn. I think it's unlikely a competitive deck will use more then 1 old god (I can't think of one). In those cases, It draws you 1 card but you know exactly what card that is (and it's the decks win condition). As a bonus it gives players the option to meme with all 4 old gods in one deck (which was something I did in old gods :P). I'm probably too stubborn and in love with my own card to change it (lol)

    Posted in: Fan Creations
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    posted a message on Weekly Card Design Competition 6.07 - Discussion Topic

    More Reviews (cos I have time at the moment)

    @superjunkie: True Believer: I REALLY like this card. It has lots of interesting application. Maybe the flavor could be a bit better (eg. perhaps something to do with a Paladin minion overcome with power.....I dunno).

    Through Fear: I think that this perhaps should say 'Give a minion 'Deathrattle: summon a copy of C'thun from your deck (wherever it is)''. Or something to that effect. Flavor is good.

    @TheProgenitor: Devoted Hermit: Kind of underwhelming. Other 'If your C'thun has 10 attack' cards have huge effects (gain 10 armor, restore 10 health, summon a 4/6, give this minon +5 health).

    C'thuns Vangaurd: If your goal is to make handbuff warrior better, choose a mechanic which works with handbuffs. Eg. Taunt (with high health), life steal, charge, or something else creative.

    I'll repost my cards:

     

    Posted in: Fan Creations
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    posted a message on Weekly Card Design Competition 6.07 - Discussion Topic

    Some reviews:

    @Mewdrops: Archbishop: Can't say I'm a fan. The effect is too polorizing and numbers are too big. As warlock you can probably never play a card which deals 10 damage to your hero.

    Klaxxi: Effect is interesting but its underpowered. Compare the card to beckoner of evil and its missing 2 stats. Maybe think of a different effect to +2/+2 since thats been done to death.

    Chaos Cultist: This card seems interesting but it shouldn't be a neutral. Put it in a class which has an identity of big board clears (warlock or maybe priest or shaman).

    @cg8889: To be blunt this card is bad and VERY underpowered. Firstly, the discard mechanic in hearthstone doesn't allow you to choose your discard. C'thun cards have average stats (eg. 2 mana 2/3) for their C'thun buff. Discard cards actually are underpriced (eg. 1 mana deal 4 damage instead of 2). So consider these things when balancing the 2 mechanics.

    Posted in: Fan Creations
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    posted a message on Weekly Card Design Competition 6.07 - Discussion Topic

    2 cards both neutral. 

    Posted in: Fan Creations
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    posted a message on Weekly Card Design Competition 6.06 - Submission Topic

    Hard for mage to activate and get value before say turn 6. But in the late game you can pull off some cool combos with this card.

    Posted in: Fan Creations
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    posted a message on Weekly Card Design Competition 6.06 - Discussion Topic

    Some reviews (my opinions):

    @Teknician: Paid Merchent: I like the flavor of 'bribing' your opponent a card. Maybe make the payoff more roguey (instead of gain +3/+3)

         Prince Valanar: It seems kinda underwhelming for a legendary. I like the idea of rewarding decks without rogue staples (backstab/prep) but I think the reward should be more interesting/creative.

         Iver AxeGrinder: A good card and interesting to have in the game but it doesn't feel like a legendary card.

    @RedQueen: Timid Thief: Cool flavor but practically how do you use the card in rogue?

              Curse Void: Seems OP. All decks run spells So its essentially a 0 mana 3/3.

              Faceless Void: I would say this is OP or at least unfun. the current aggro decks (pirate warrior, aggro druid) don't have much need for a hero power.

              Curse of Jarraxus: 5 lines of text  is too much. I think 4 is the maximum.

    @Shatterstar1998: Forbidden Awaking: both are OP and not very priesty.

              Arcane Image: Interesting card. I think it would be a great card if iceblock was taken away from mage (I don't like that card....)

    Posted in: Fan Creations
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    posted a message on Weekly Card Design Competition 6.06 - Discussion Topic

    Having thought about it yogg would defiantly be OP for the reasons you mentioned. Would you mind saying why you think its broken? The card is useless before about 6 mana and needs other cards to activate it. How would you change it? Thanks for the feedback.

    Posted in: Fan Creations
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    posted a message on Weekly Card Design Competition 6.06 - Discussion Topic

    Feedback appreciated. Meant to be used later in the game to cast many spells before destroying the box (with frostbolt or flame gyeser or similar) to generate value. I could give it the yogg treatment and say 'Cast all spells played this turn (targets chosen randomly)' :)

    Posted in: Fan Creations
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    posted a message on Weekly Card Design Competition 6.05 - Submission Topic

    Potentially very powerful but very easy to play around.

    Posted in: Fan Creations
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    posted a message on Weekly Card Design Competition 6.04 - Submission Topic

     

    Posted in: Fan Creations
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    posted a message on Weekly Card Design Competition 5.12 - Submission Topic

    Can be used as a hard removal with a downside or as a way of adding cheap elementals to your hand for an elemental warlock deck.

    The token is the same as the one produced by Firefly and Flame Geyser (Flame Elemental).

    Posted in: Fan Creations
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