Not only your hero power as a priest will help but also think of Flash Heal, Reno Jackson and Light of the Naaru etc.
- crasyherbz
- Card Design Champion
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Member for 8 years, 7 months, and 1 day
Last active Thu, Dec, 20 2018 19:01:56 -
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LittleOgre posted a message on Weekly Card Design Competition 3.12 - Submission Topic -
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Bastinatorx3r0 posted a message on Weekly Card Design Competition 8.04 - Submission TopicPosted in: Fan CreationsI made this card back in 2016 before Journey to Un'Goro even came out. Have you ever discarded Mal'Ganis , Lord Jaraxxus , maybe a Malygos in a wild combo deck, or even your Bloodreaver Gul'dan in recent times? This card was designed so if you're playing a deck that relies on discards or even houses staple cards such as Doomguard and Soulfire , this would allow you to get those cards back while also extending the game to gain further use of your hero power. In addition, the card text reads all discarded cards. So, are you playing Gnomeferatu or running the Howlfiend Treachery combo ? Congratulations, you have not only removed their cards from play but added it to your deck for your use instead.
I just think the discard archetype could use some love and I hope that's reflected somewhat in the card. Enjoy.
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Yuvalito posted a message on Weekly Card Design Competition 8.04 - Submission TopicPosted in: Fan Creations -
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Mechahunter posted a message on Weekly Card Design Competition 8.03 - Submission TopicPosted in: Fan CreationsFor those moments when you just feel so arrogant you want to show your opponent how they lose beforehand. Extra points if you top deck the card you needed.
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Pumpkin03 posted a message on Weekly Card Design Competition 8.02 - Submission TopicPosted in: Fan Creations"Hey Mum, look! A flying C'thun!"
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Vymrr posted a message on Weekly Card Design Competition 8.02 - Submission TopicPosted in: Fan Creations" I'll tear this place apart if I have to!"
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YJHS2000 posted a message on Weekly Card Design Competition 8.02 - Submission TopicPosted in: Fan CreationsNote: This can never be infinite (i.e., if you manage to get a Sorcerer's Apprentice or Radiant Elemental through luck). The way it's worded, you can't get the bonus anymore once your deck is empty.
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revalista posted a message on Weekly Card Design Competition 7.17 - Submission TopicPosted in: Fan Creations -
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Tamiras12 posted a message on Weekly Card Design Competition 7.11 - Submission TopicPosted in: Fan Creations"The dividing part is covered by Gorehowl."
Yes, a mechanic we learned to love in the Dungeon Runs is now coming to arena! Think of the implications! Expand your deck beyond 30 cards. Your draft was bad? Not anymore! Just take what you need and run with it!/edit: changed rarity
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Zukuu posted a message on Weekly Card Design Competition 7.14 - Submission TopicPosted in: Fan Creations - To post a comment, please login or register a new account.
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eg. Blessings of kings will now give a +8/+8 buff.
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One of the crazier cards I've attempted. As an opponent there should be lots of ways of playing around this card. These include: trading off the cursed minion and ensuring you have lethal after they get your minion.
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I have too much time on my hands so I'll review all the cards. Cards in bold are the ones i voted for.
Spellbound Egg: Super interesting idea however it seems too hard to activate in mage. As a shaman card i think this could work really well and I'd vote for it since you can buff the attack.
Clumsy Prestidigitor: I like how it makes the secrets more 'secret' by being randomly discovered and your opponent has some counterplay with them being revealed. Just not original enough to get a vote (it's too similar to cards like babbling book and jeweled macaw) .
Eager Knight: I'm struggling to think of ways a 2 mana minion can be revealed consistently. Also 2 mana deal 3 damage with a body attached is very strong (Maybe OP?)
Mindreader: Unoriginal and I personally don't want this effect in the game.
Ancient Cookbook: Single handedly destroys the viability of many combo decks in the game. Defiantly do not want this card in the game.
Alluring Succubus: I think the downside is too weak to be impactful and even in today's meta a 4 mana 5/6 is too strong.
Imitation: This card is first of all interesting and original (as far as I know). It's balanced by the fact that you need to have 2 secrets on the field for it to do anything. However I could see it being frustrating for opponents being double counterspelled or explosive rune so unfortunately that holds it back for me.
Bolton the Lightning: A high stated minion isn't interesting enough for me.
Warp Stalker: There are better anti secret cards in the game and hate cards aren't very fun.
Archiwitch: I like this card enough to vote for it. The choice the player has in deciding which card is more useful for them but also can't be used well by the opponent is interesting. My concern is that it could ruin combo decks but then again there's cards like gnomefuratu which isn't too problematic for the game.
Picky Seducer: Too swingy. Either Extremely OP or useless.
Shadow Trap: Love the design of this card. Making your opponent playing around traps for a turn is very powerful and secrets should be designed to try and fool your opponent. Balanced by the fact that it is basically a random hunter secret in the end. Make the name and art more hunter like.
Blink the Rogue: Very flavorful. However It's probably too weak since if minions are attacking rogues they can't defend themself. Your opponent also has to draw the minion in the first place for this to be at all useful.
Varimathus: Don't like it simply because you can defeat an opponents combo without counterplay.
General Turalyon: See Picky Seducer
Examine the Stars: I'd really love to see effects like these in the game where you have more control over what you draw. However its very underpowered except in the case where you play gad. auctioneer + sorcerers apprentice for an infinite draw combo.
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Best compared to tracking. Compared to it you lose a card however you gain the information of the next cards you will draw and you can remove any which you do not want. The Order you draw the cards will also be revealed with the left most card being the first card you will draw.
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So for example this could discover a Hellfire from Warlock, Frost Nova from Mage and a Divine Hymn from Priest.
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Cannon:
The cannon works the same way it does in the dungeon run however it does not refresh your hero power if it kills something.
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