You should always play T1 Idol as a Golem if you have no other play (sometimes T1 Roots or some other play obviously).
I would NEVER shuffle 3 Jade Idols into my deck on T1 because it pollutes your deck with them before you have the mana to play auctioneer+idol spam. Drawing more Idols early is nearly always bad unless you're winning board with vanilla golems (hint: you won't win board with vanilla golems early). If the worry is that you won't find the other idol in time to start spamming, then rest assured that you will because you cycle through your deck VERY quickly with this deck.
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Bloodba7h posted a message on Jade DruidPosted in: Jade Druid - To post a comment, please login or register a new account.
2
I think skulking geist isn't that great to counter this. Cause you would need to keep the geist till this card is played and you killed it.
That means that all other 1 drops can just be played so it is kinda risky.
2
The mech isn't the problem and since a lot of the mech are only triggered with deathrattle this simply is not good enough.
It should silence then destroy it to be useful for that much mana.
I guess the first week people put this in the deck for safety till they find out what the real problems of certain mechs are and then they just go with 2 silences to handle them.
0
I think comparing it to druid of the flame is just wrong as this card has a rush effect so the only think you could compare it to is to druid of the claw which saw play in some decks and cost 5 mana while this only cost 3 mana.
Sure you can say tar creeper is better but remember that shadow word horror, pint-size potion and potion of madness all rotate out so having a 2/4 taunt on turn 3 is not that bad.
At turn 3 you want board control and not face damage so rush is perfect to get back board control or take out some minion that pose a threat to the rest of your board.
Rush minions seems better then charge minions so think it will see play in quite some decks.
5
You do know Jade is dead in a week?
6
You mean your opponent just laugh and see you overdraw all your good cards?
3
Sometimes it is not about what the card can do on your turn but more what it can do if it does not get answered.
It is a good way to force your opponent to use their cards to kill it.
It's like you know the priest have that dragon that does 3 damage, sure you could play 2 minions max but it is better to play that third minion and force your opponent to answer it so you know it is out of the deck?
2
I think this will see play even more if you for example combine it with the minion that summon 3 1/1 on the other side and a taunt minion on your side,
2
I think the recruit card will put a minion on the field but also do the battlecry.
2
This seems really powerful? Water Elemental with life steal for 2 mana if it kills a minion and with all the spells mage has it should not be a big problem.
But looking at this effect I start to wonder if Ice Block will make it to next expansion or that this is their alternative for keeping yourself alive. They did mention in an interview they are reviewing ice block as it is a bit overpowered maybe?
2
Yeah problem is that they rely a lot on their destroy death and I just smile if they use it directly on the taunt or any random 5/5 golem.