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    posted a message on New Legendary Card Reveal - Hakkar, the Soulflayer

    I think skulking geist isn't that great to counter this. Cause you would need to keep the geist till this card is played and you killed it.
    That means that all other 1 drops can just be played so it is kinda risky.

    Posted in: News
  • 2

    posted a message on New Card Reveal - E.M.P. Operative

    The mech isn't the problem and since a lot of the mech are only triggered with deathrattle this simply is not good enough.

    It should silence then destroy it to be useful for that much mana.

    I guess the first week people put this in the deck for safety till they find out what the real problems of certain mechs are and then they just go with 2 silences to handle them.

    Posted in: News
  • 0

    posted a message on New Druid Card Reveal - Druid of the Scythe

    I think comparing it to druid of the flame is just wrong as this card has a rush effect so the only think you could compare it to is to druid of the claw which saw play in some decks and cost 5 mana while this only cost 3 mana.
    Sure you can say tar creeper is better but remember that shadow word horror, pint-size potion and potion of madness all rotate out so having a 2/4 taunt on turn 3 is not that bad.

    At turn 3 you want board control and not face damage so rush is perfect to get back board control or take out some minion that pose a threat to the rest of your board.
    Rush minions seems better then charge minions so think it will see play in quite some decks.

    Posted in: News
  • 5

    posted a message on New Druid Card Reveal - Druid of the Scythe

    You do know Jade is dead in a week?

    Posted in: News
  • 6

    posted a message on New Legendary Mage Card Reveal - Archmage Arugal

    You mean your opponent just laugh and see you overdraw all your good cards?

    Posted in: News
  • 3

    posted a message on New Shaman Card Reveal - Bogshaper

    Sometimes it is not about what the card can do on your turn but more what it can do if it does not get answered.

    It is a good way to force your opponent to use their cards to kill it.
    It's like you know the priest have that dragon that does 3 damage, sure you could play 2 minions max but it is better to play that third minion and force your opponent to answer it so you know it is out of the deck?

    Posted in: News
  • 2

    posted a message on New Warrior Legendary Card Reveal - Darius Crowley

    I think this will see play even more if you for example combine it with the minion that summon 3 1/1 on the other side and a taunt minion on your side, 

    Posted in: News
  • 2

    posted a message on Kobolds & Catacombs is the Next Hearthstone Expansion - BlizzCon 2017 Opening Ceremony

    I think the recruit card will put a minion on the field but also do the battlecry.

    Posted in: News
  • 2

    posted a message on Icy Touch

     This seems really powerful? Water Elemental with life steal for 2 mana if it kills a minion and with all the spells mage has it should not be a big problem.

     

    But looking at this effect I start to wonder if Ice Block will make it to next expansion or that this is their alternative for keeping yourself alive. They did mention in an interview they are reviewing ice block as it is a bit overpowered maybe?

    Posted in: Icy Touch
  • 2

    posted a message on Jade Druid

    Yeah problem is that they rely a lot on their destroy death and I just smile if they use it directly on the taunt or any random 5/5 golem.

    Posted in: Jade Druid
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