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    posted a message on New Shaman Card - Snowfury Giant

    @powerofcheese

    But that's the point. Every bit of potential synergy makes Shaman an even stronger class. You aren't facing tons of token and elemental shaman? On EU half of my matchups are. 

    I agree shaman can beat itself with bad Evolve results. But that makes the hero power even stronger. Plus double evolve from DK pretty much negates doomsayer from tokens or totems. 

    Posted in: Card Discussion
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    posted a message on New Shaman Card - Snowfury Giant
    Quote from CGDPodcast >>

    The minion itself isn't anything special. The only news here is that we finally have an 11-cost minion for evolve type effects.

    Other giants or 10 drops having guaranteed this giant as the effect, sigh.. Not that it matters that much though. Maybe when shaman is facing Rogue with giants. 
    I am just worried Shaman once again is STACKED with synergies and possibilities. Elementals, Jades (now with Elemental tag, Synergyception), Freeze, more huge taunts (plus freeze on taunts which is a first), Evolve plus double Evolve on the most single cheapest DK of them all. He costs HALF of other DK's and the effect is undisputably destroying. Shamen can easily refill a board and end a game with 6 or 7 mana (wink to nerfed I end the game now Druid) or nullify the best minions from any class for 3 mana. I mean, what kind of numbers crunshing are they doing at the office.. We have to be thankful they didn't print a second Tunnel Trogg I guess even though patches plus Flametongue isn't far off of that. I feel it will be ShamanStone once again for a very long time.
    Posted in: Card Discussion
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    posted a message on I didn't you could get this mad at hearthstone.

    If you take internet seriously in 2017.. I don't want to play down your attitude because of course it is weird to read messages like that, but take the topic with a grain of salt ;)

    There are some weird personalities. Plus there is the big comfort of being anonymous. That results in a edgy mix I guess.

    Further, maybe don't take friend requests after that kind of matches. When you think your chat was strange, try Rocket League ladder play '^^

    Posted in: General Discussion
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    posted a message on New Druid Minion Revealed! - Druid of the Swarm
    Quote from FTPhack >>

    So lets be honest... a 2 mana 1/5 Taunt... meh

    Control wouldnt play that. So must be for Aggro Druid. 1/5 you cant kill turn 2. With buffs 2/6, 3/7 (I strongly hope it won't transform to a Beast) ain't a problem to get to as an aggro Drood. 
    Posted in: Card Discussion
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    posted a message on New Druid Minion Revealed! - Druid of the Swarm

    Disgusting card. Now you are never able to kill any tokens again. The best named card, I guess.

    Do the transformed minions get a beast tag? If yes, then good night Hearthstone..

    Quote from EternalFinality >>

    Goodbye aggro.

    What are you talking about. This card will shut down anything once buffed with 1 or 2 mana spells and tokens behind it. Plus there is the 3 mana taunt minion which is buffing its own health as well.
    Posted in: Card Discussion
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    posted a message on New Card Reveal - Saronite Chain Gang

    I wouldn't compare it to Sludge Belcher. Deathrattle seems better against AOE and you always had to commit more to the bigger body. Shaman or handbuff decks seem legit for that. Kinda like a more versatile Twin Emperor when you buff it. 

    Lately I kinda like the 3/5 Tol'vir taunt. It depends on synergy but is a nice follow up to Tar Creeper. 

    Posted in: Card Discussion
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    posted a message on New Druid Spell! - Webweave

    So Druid got an ultimate 10 mana card in the Kazakus potion league... aaand now a half assed spelly beasty card. I can only imagine something like Argus or a huge health buff is usable. But even the 2 mana 1/2 slime that copies itself seems better than that card. 

    Maybe there will be a card giving them charge? But boi you need some imagination to sacrifice 5 mana and not being sad for it.. 

    Posted in: Card Discussion
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    posted a message on New Mage Card Reveal - Breath of Sindragosa

    It reminds me of Flamecannon. Even though Flamecannon was a meta call and good against early threats like the deathrattle from Nerubian Egg or a 4 health minion from Animal Companion. 

    I agree, as a generated spell in a deck with many generated spells and freezing effects, why not. But at the same time Mage DK benefits of Elementals. Flame Geyser and Glacial Shard both contest that spot in a deck as well - and provide synergy. 

    Posted in: Card Discussion
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    posted a message on Any ideas for the Warlock DK?
    Quote from illidan001 >>

    it'll most likely be a 9 mana with a battlecry  kill your hero XD

     

    A game ending card should be priced 10 mana Kappa
    Posted in: Warlock
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    posted a message on New Warlock Card Reveal - Howlfiend

    Maybe in a future set there is a way to abuse it at your turn. But on the enemy turn they either mill your hand, play SW: Pain or ignore it. Nice stats, but you happen to have no hand after playing it.

    Posted in: Card Discussion
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    posted a message on New Card Reveal - Rattling Rascal

    Geez.. Play 5 drop vs Shaman. Get Devolved. Get this on your board. Lose. Yay. 

    Posted in: Card Discussion
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    posted a message on Priest Hero Card Revealed! - Shadowreaper Anduin
    Quote from hillandder >>
    Quote from CoMnieTo >>

    People keep talking about otk possibilities but don't notice how useful this card can be for non-Raza priests. 

     I think the otk is weak but can't agree about Raza, this card only strong (maybe stronger) than others heros when your HP cost 0, otherwise you cannot do more than 4 damage in a turn playing weak cards, you cannot beat Valeera duplicate cards, arms of water elementals, bigger and bigger evoluted minions, endless beasts, etc...
    You need Raza, otherwise is better running Medivh + High Cost Spell.
    I highly doubt you do a proper comparison what turns will look like in those (late) games. Raza on its own is disgustingly good when you can squeeze in a heal for free to stabilize or maintain control. Imagine you get a book from Mage that generates you spells or an Elise pack - or Lyra of course. Generated spells combo even further, especially with DK out. Rogue can't play combo enabler first because those are too weak cards getting copied in the long run. I think one of the better cards with Rogue DK is Swashburglar hoping it generates decent cards. Or a giant per turn of course
    Hunter generating only dream minions? Nah ;). 2 mana heropower, a 3 cost plus 4 cost (an about average result) makes 9 mana, turn ends. Is a 7 mana mixed minion win you a board or threatens to win away? I am not sure, and where do you play other stuff or a spell in those turns. 
    Against Evolve and big board Geist and later on Priest DK can be very very nice I guess. I imagine it is about who draws first towards the dream scenario - but HS is kinda always like that. 
    What i think is that Mage DK is a hard one, yes. The 8 mana card that combines secrets can thin a deck, setup huge Mage DK turns and generate tons of value. I see a problem to counter that much value. Eater of secrets and Geist cant be run in all decks, aggro is waiting. 
    Posted in: Card Discussion
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    posted a message on New Hunter Spell Revealed! - Play Dead
    Quote from Boethion >>

    Well none of the other cards with the same effect saw any play, so I don't think this one sees play. Without a body, Hunter needs even more draw that it doesn't have to make this work.

    But that is kinda the point. Feign Death needed minions and you didnt have kindly grandmother back then (and still would be too expensive). I am happy hunter doesn't have (sticky) turn 1 deathrattle, that would be too disgusting. But starting with 2 and 3 drops Play Dead could start to work. 
    Posted in: Card Discussion
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    posted a message on New Priest Minion Revealed! - Acolyte of Agony
    Quote from Zwutsy >>
    Quote from Liam3Bucks >>

    Looks like a worse Earthen Ring Farseer. At least that can target minions.

     Proberly not since 3 hp is 1 single burst and this one heals 3 for certain and can be buffed alot of times.
    I would argue that Farseer heals for certain and Agony either heals you none, once, or maybe more against a spam of 1/1 minions. But in a meta with Frostbolt and Power Word: Pain I would still do a safe bet on Farseer and a "maybe good" on Agony. If you buff this against Shaman you gonna be sad.
    Posted in: Card Discussion
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    posted a message on New Shaman Card - Drakkari Defender
    Quote from Aglommon >>

    I mean, transforming a 2-mana minion into this is preeeeetty good.

    It is also pretty unlikely. What I find more disgusting is the DK Hero Power. Whenever you roll a doomsayer (from Evolve) you can smooth it out with the hero power. And.. then you can roll Drakkari zomg o.0
    Posted in: Card Discussion
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